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<blockquote data-quote="wolff96" data-source="post: 519418" data-attributes="member: 342"><p>Came very, very close last Saturday.</p><p></p><p>I'm a player in a campaign. The DM has repeatedly warned us that he doesn't follow CRs closely -- that the occasional need to run is both expected and necessary if we want to survive. So far, we've been mostly lucky when we get in over our heads.</p><p></p><p>This weekend, however, the party rogue was kidnapped from a city prison and we set out to find him. A note was delivered to the Inn where the party was staying, saying that they wanted us to show up and return an item that (before I joined) the party had taken from an evil wizard. </p><p></p><p>We went out and fought them. The fight should have been far too tough for us, but we managed to use the terrain against them (I'm a druid, it's my specialty... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and win the fight with good tactics. End result: Everyone dead but me, including my animal companion and all of our attackers. </p><p></p><p>In looting the bodies, I found a note -- they had been sent specifically to deal with us. They were bounty-hunters hired to kill us.</p><p></p><p>-----------------------</p><p></p><p>TPKs -- or even near TPKs like that one -- don't bother me at all when they are for story reasons.</p><p></p><p>If the DM is just killing to be killing, I'll leave. But if it's my fault or has a story line basis, then I want the world to be lethal. Otherwise, what's the point?</p></blockquote><p></p>
[QUOTE="wolff96, post: 519418, member: 342"] Came very, very close last Saturday. I'm a player in a campaign. The DM has repeatedly warned us that he doesn't follow CRs closely -- that the occasional need to run is both expected and necessary if we want to survive. So far, we've been mostly lucky when we get in over our heads. This weekend, however, the party rogue was kidnapped from a city prison and we set out to find him. A note was delivered to the Inn where the party was staying, saying that they wanted us to show up and return an item that (before I joined) the party had taken from an evil wizard. We went out and fought them. The fight should have been far too tough for us, but we managed to use the terrain against them (I'm a druid, it's my specialty... :)) and win the fight with good tactics. End result: Everyone dead but me, including my animal companion and all of our attackers. In looting the bodies, I found a note -- they had been sent specifically to deal with us. They were bounty-hunters hired to kill us. ----------------------- TPKs -- or even near TPKs like that one -- don't bother me at all when they are for story reasons. If the DM is just killing to be killing, I'll leave. But if it's my fault or has a story line basis, then I want the world to be lethal. Otherwise, what's the point? [/QUOTE]
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