Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Neverending "Yes ... And" Feedback Loops in Mysteries
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 9614186" data-attributes="member: 6685541"><p>This is why I often just write down a series of truths I want the characters to discover instead of coming up with exact clues. Then no matter which direction they go in I can place those truths.</p><p></p><p>Let's say the characters are investigating the death of a powerful merchant lord. I might write a list of truths like this:</p><p></p><ul> <li data-xf-list-type="ul">The merchant lord was killed by a werewolf.</li> <li data-xf-list-type="ul">The werewolf is Baron Wolfson.</li> <li data-xf-list-type="ul">Baron Wolfson was cursed by a witch.</li> <li data-xf-list-type="ul">The merchant lord was exploring magic from a faerie glen.</li> <li data-xf-list-type="ul">The witch cursed the Baron to kill the Merchant Lord in order to protect the glen.</li> </ul><p></p><p>Let's say the characters go to talk with Bob the Commoner. I'll look at my list of truths and either choose one to reveal, or Bob will point them in the right direction. Or better yet, both!</p><p></p><p>DM: Bob shakes his head, hearing of the grizzly details of the murder scene. "Whenever something goes wrong around here, we usually blame the Witch of the Woods. She's always causing mayhem to anyone who goes near her Secret Glen... I have no idea what's in there, and I'm too scared to find out!"</p><p></p><p>Now the characters have learned that there's a witch who protects her secret glen, and they have a new place to explore and learn more!</p><p></p><p>But maybe they take a left turn.</p><p></p><p>Players: Secret glen? That reminds me, I wanted to ask around at the tavern.</p><p></p><p>DM: You ask the regulars at the tavern, but they're all as lost as you. However, you notice that a bard is singing a melancholy melody about a Witch's Curse... A woodsman in the song is cursed by the witch to take on the form of a wolf and attack his fellow woodsmen."</p><p></p><p>Now the characters can talk to the bard, or go find the witch, or look for wolf tracks... And the adventure goes on!</p><p></p><p>I'm also not afraid to connect the dots for the players once they've uncovered enough clues.</p><p></p><p>DM: Reading over the journal of the Captain of the Guard, you find out that he saw the Baron walking out of the keep under the full moon... The captain went to find a lantern, and when he looked back the Baron was gone. He heard a bone-chilling howl. You realize that, of course, the Baron was the werewolf who attacked the Merchant Lord! And that the witch must have cursed him in order to protect her secret glen.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9614186, member: 6685541"] This is why I often just write down a series of truths I want the characters to discover instead of coming up with exact clues. Then no matter which direction they go in I can place those truths. Let's say the characters are investigating the death of a powerful merchant lord. I might write a list of truths like this: [LIST] [*]The merchant lord was killed by a werewolf. [*]The werewolf is Baron Wolfson. [*]Baron Wolfson was cursed by a witch. [*]The merchant lord was exploring magic from a faerie glen. [*]The witch cursed the Baron to kill the Merchant Lord in order to protect the glen. [/LIST] Let's say the characters go to talk with Bob the Commoner. I'll look at my list of truths and either choose one to reveal, or Bob will point them in the right direction. Or better yet, both! DM: Bob shakes his head, hearing of the grizzly details of the murder scene. "Whenever something goes wrong around here, we usually blame the Witch of the Woods. She's always causing mayhem to anyone who goes near her Secret Glen... I have no idea what's in there, and I'm too scared to find out!" Now the characters have learned that there's a witch who protects her secret glen, and they have a new place to explore and learn more! But maybe they take a left turn. Players: Secret glen? That reminds me, I wanted to ask around at the tavern. DM: You ask the regulars at the tavern, but they're all as lost as you. However, you notice that a bard is singing a melancholy melody about a Witch's Curse... A woodsman in the song is cursed by the witch to take on the form of a wolf and attack his fellow woodsmen." Now the characters can talk to the bard, or go find the witch, or look for wolf tracks... And the adventure goes on! I'm also not afraid to connect the dots for the players once they've uncovered enough clues. DM: Reading over the journal of the Captain of the Guard, you find out that he saw the Baron walking out of the keep under the full moon... The captain went to find a lantern, and when he looked back the Baron was gone. He heard a bone-chilling howl. You realize that, of course, the Baron was the werewolf who attacked the Merchant Lord! And that the witch must have cursed him in order to protect her secret glen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Neverending "Yes ... And" Feedback Loops in Mysteries
Top