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Neverending "Yes ... And" Feedback Loops in Mysteries
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<blockquote data-quote="aramis erak" data-source="post: 9622992" data-attributes="member: 6779310"><p>It's worth noting that there are several modes of mystery...</p><ol> <li data-xf-list-type="ol">In some, it's simply about <strong>finding truth</strong>.</li> <li data-xf-list-type="ol">In some, it's about <strong>not leaving unpunished bad acts</strong>. (This is the political side - show that someone is punished in a timely manner.)</li> <li data-xf-list-type="ol">In some, it's about <strong>punishing the guilty</strong>. (This isn't the same as finding truth. It is often helped by finding the truth. Often, the truth still leaves this undone.)</li> <li data-xf-list-type="ol">In some, it's about <strong>exploration of the unknown</strong>.</li> <li data-xf-list-type="ol">In a few, it's about <strong>ending a problem</strong> by any means</li> </ol><p>I tend to run my investigatives in the L5R setting, where magistrates can get away with punishing the guilty without needing to worry much about truth; they need a confession to execute, but the execution need not be for the crimes that they're investigating... So mostly types 2 and 3. The truth is an avenue to #3, not the goal.</p><p></p><p>Occasionally, they find things that hint towards unknown elements, and leads them into lore of the setting. Many times, my players assigned task is #5, "there's a problem in village X, go, fix it."</p><p></p><p>Since Truth is seldom the direct goal of the mystery, it's often not established in the authoring of the adventure. Instead, I have 2-3 potential "true answers" for application to goals 2 or 3.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9622992, member: 6779310"] It's worth noting that there are several modes of mystery... [LIST=1] [*]In some, it's simply about [B]finding truth[/B]. [*]In some, it's about [B]not leaving unpunished bad acts[/B]. (This is the political side - show that someone is punished in a timely manner.) [*]In some, it's about [B]punishing the guilty[/B]. (This isn't the same as finding truth. It is often helped by finding the truth. Often, the truth still leaves this undone.) [*]In some, it's about [B]exploration of the unknown[/B]. [*]In a few, it's about [B]ending a problem[/B] by any means [/LIST] I tend to run my investigatives in the L5R setting, where magistrates can get away with punishing the guilty without needing to worry much about truth; they need a confession to execute, but the execution need not be for the crimes that they're investigating... So mostly types 2 and 3. The truth is an avenue to #3, not the goal. Occasionally, they find things that hint towards unknown elements, and leads them into lore of the setting. Many times, my players assigned task is #5, "there's a problem in village X, go, fix it." Since Truth is seldom the direct goal of the mystery, it's often not established in the authoring of the adventure. Instead, I have 2-3 potential "true answers" for application to goals 2 or 3. [/QUOTE]
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