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Neverlight Grove - What Level(s)?
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<blockquote data-quote="pukunui" data-source="post: 6744053" data-attributes="member: 54629"><p>Going by the areas that have monsters marked in bold:</p><p></p><p><strong>Fungal Wilds</strong></p><p>1 x <strong>grick alpha</strong> (CR 7)</p><p>1 x <strong>shambling mound</strong> (CR 5)</p><p></p><p>~ The grick alpha is probably too hard for my PCs, but the shambling mound shouldn't be, since it's a solo monster. I think I'll replace the grick with an otyugh. Plus, neither of these monsters are things the PCs have to fight.</p><p></p><p><strong>Central Basin</strong></p><p>2 x <strong>myconid sovereigns</strong> (CR 2 each)</p><p>3 x <strong>myconid adults</strong> (CR 1/2 each)</p><p>10 x <strong>awakened zurkhwoods</strong> (CR 2 each)</p><p></p><p>~ This isn't intended to be a combat encounter, and I think that even if the PCs were to try and start a fight, the myconids would mostly just try to pacify them rather than attack them. The mad sovereign might try to capture them and plant them in the garden, though.</p><p></p><p><strong>Garden of Welcome - Entrance</strong></p><p>2 x <strong>chuul spore servants</strong> (CR 4 each)</p><p></p><p>~ This would definitely be too hard for my PCs, but it's a fight that's easily avoided by going around. If the PCs were to go this way, though, I could make it so there's only one chuul spore servant guarding the entrance to the garden.</p><p></p><p><strong>Garden of Welcome</strong></p><p>1 x <strong>Yestabrod</strong> (CR 4)</p><p>2 x <strong>drow spore servants</strong> (CR 1/8 each)</p><p>2 x <strong>myconid adults</strong> (CR 1/2 each)</p><p></p><p>~ This is a tough fight, but I think it's OK.</p><p></p><p><strong>Garden - Wedding Rehearsal</strong></p><p>12 x <strong>bridesmaids of Zuggtmoy</strong> (CR 1/8 each)</p><p>6 x <strong>chamberlains of Zuggtmoy</strong> (CR 2 each)</p><p></p><p>~ On paper, this is a super-deadly fight, but it's easy to avoid, as the creatures don't attack unless they're attacked first.</p><p></p><p><strong>Yggmorgus - Mad Dance</strong></p><p>1d6 <strong>drow spore servants</strong> (CR 1/8 each)</p><p>1d6 <strong>hook horror spore servants</strong> (CR 3 each)</p><p></p><p>~ Again, this could potentially be super-deadly or not, depending on how many creatures are in the group. I could always ensure there's only one hook horror spore servant.</p><p></p><p><strong>Yggmorgus - Great Palace</strong></p><p>1 x <strong>Zuggtmoy</strong> (CR 23)</p><p>12 x <strong>bridesmaids of Zuggtmoy</strong> (CR 1/8 each)</p><p></p><p>~ This isn't intended to be a combat encounter. Zuggtmoy only attacks the PCs if they damage her wedding gown. Otherwise, her bridesmaids try to shoo the PCs away. If that fails, Zuggtmoy uses her Mind Control and Infestation spores on them. And besides, if the PCs were to get into a fight with her and all ended up dying, I'd just have them "wake up" back in their beds anyway.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6744053, member: 54629"] Going by the areas that have monsters marked in bold: [B]Fungal Wilds[/B] 1 x [B]grick alpha[/B] (CR 7) 1 x [B]shambling mound[/B] (CR 5) ~ The grick alpha is probably too hard for my PCs, but the shambling mound shouldn't be, since it's a solo monster. I think I'll replace the grick with an otyugh. Plus, neither of these monsters are things the PCs have to fight. [B]Central Basin[/B] 2 x [B]myconid sovereigns[/B] (CR 2 each) 3 x [B]myconid adults[/B] (CR 1/2 each) 10 x [B]awakened zurkhwoods[/B] (CR 2 each) ~ This isn't intended to be a combat encounter, and I think that even if the PCs were to try and start a fight, the myconids would mostly just try to pacify them rather than attack them. The mad sovereign might try to capture them and plant them in the garden, though. [B]Garden of Welcome - Entrance[/B] 2 x [B]chuul spore servants[/B] (CR 4 each) ~ This would definitely be too hard for my PCs, but it's a fight that's easily avoided by going around. If the PCs were to go this way, though, I could make it so there's only one chuul spore servant guarding the entrance to the garden. [B]Garden of Welcome[/B] 1 x [B]Yestabrod[/B] (CR 4) 2 x [B]drow spore servants[/B] (CR 1/8 each) 2 x [B]myconid adults[/B] (CR 1/2 each) ~ This is a tough fight, but I think it's OK. [B]Garden - Wedding Rehearsal[/B] 12 x [B]bridesmaids of Zuggtmoy[/B] (CR 1/8 each) 6 x [B]chamberlains of Zuggtmoy[/B] (CR 2 each) ~ On paper, this is a super-deadly fight, but it's easy to avoid, as the creatures don't attack unless they're attacked first. [B]Yggmorgus - Mad Dance[/B] 1d6 [B]drow spore servants[/B] (CR 1/8 each) 1d6 [B]hook horror spore servants[/B] (CR 3 each) ~ Again, this could potentially be super-deadly or not, depending on how many creatures are in the group. I could always ensure there's only one hook horror spore servant. [B]Yggmorgus - Great Palace[/B] 1 x [B]Zuggtmoy[/B] (CR 23) 12 x [B]bridesmaids of Zuggtmoy[/B] (CR 1/8 each) ~ This isn't intended to be a combat encounter. Zuggtmoy only attacks the PCs if they damage her wedding gown. Otherwise, her bridesmaids try to shoo the PCs away. If that fails, Zuggtmoy uses her Mind Control and Infestation spores on them. And besides, if the PCs were to get into a fight with her and all ended up dying, I'd just have them "wake up" back in their beds anyway. [/QUOTE]
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Neverlight Grove - What Level(s)?
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