Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Neverwinter 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scrivener of Doom" data-source="post: 6476623" data-attributes="member: 87576"><p>Adding to what [MENTION=6779310]aramis erak[/MENTION] said, think of them this way:</p><p></p><p>Artillery = archer or a wizard that focusses on damage-dealing spells. They don't want to get caught in melee.</p><p></p><p>Brute = ogre. It packs a punch and can take a lot of punishment but is really easy to hit.</p><p></p><p>Controller = wizard with condition-creating spells, walls, and/or zones. This could also be an aboleth. Basically, they win without causing hit point damage.</p><p></p><p>Lurker = thief with sneak attack who needs to pull off the right combination of circumstances to hit you with massive damage. They don't want to get caught in melee.</p><p></p><p>Skirmisher = standard monster. Normally in 4E they're the more manoeuvrable monsters but I haven't worked out what that means in 5E yet.</p><p></p><p>Soldier = king of melee combat because of high AC and some battlefield control. This is, of course, the fighter.</p><p></p><p>With those rough guidelines in mind, you could probably just re-skin any of the Neverwinter stat blocks with something from the Monster Manual or one of the published adventures. For example, one of those devolved aboleth could easily become an ogre that deals psychic damage. I don't think there's a big need to do a lot of work re-statting a lot of these beasties.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6476623, member: 87576"] Adding to what [MENTION=6779310]aramis erak[/MENTION] said, think of them this way: Artillery = archer or a wizard that focusses on damage-dealing spells. They don't want to get caught in melee. Brute = ogre. It packs a punch and can take a lot of punishment but is really easy to hit. Controller = wizard with condition-creating spells, walls, and/or zones. This could also be an aboleth. Basically, they win without causing hit point damage. Lurker = thief with sneak attack who needs to pull off the right combination of circumstances to hit you with massive damage. They don't want to get caught in melee. Skirmisher = standard monster. Normally in 4E they're the more manoeuvrable monsters but I haven't worked out what that means in 5E yet. Soldier = king of melee combat because of high AC and some battlefield control. This is, of course, the fighter. With those rough guidelines in mind, you could probably just re-skin any of the Neverwinter stat blocks with something from the Monster Manual or one of the published adventures. For example, one of those devolved aboleth could easily become an ogre that deals psychic damage. I don't think there's a big need to do a lot of work re-statting a lot of these beasties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Neverwinter 5e
Top