Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Neverwinter 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomservo999" data-source="post: 6476634" data-attributes="member: 6782025"><p>Thanks guys. That will definitely be helpful in retconning some of these beasties for my 5E game.</p><p></p><p>Now I come to the plaguescarred monsters. According to all I read. The spellplague is over in the Realms, the spellplagued have been fixed, and all the plaguelands are gone. In light of this does it make sense to use plaguescarred critters? I guess I can still use them, assuming that the Abolethic Sovereignty has found a way to create spellplagued monsters. Not sure how to make those work 5e. Or the Symphony of Madness. I guess I could just assume, now that the spellplague is over, the Sovereignty has had to shift its goals and tactics....sorry, just thinking out loud...lol.</p><p></p><p>Also, her are the first 3 of my converted character themes. Just the crunchy bits.</p><p></p><p>BREGAN D'AERTHE Spy</p><p></p><p>Skill Proficiencies: Deception, Stealth.</p><p>Tool Proficiencies: Disguise kit</p><p>Languages: Deep Speech, and Undercommon.</p><p>Equipment: A disguise kit, a set of dark common clothes including a hood, a belt pouch containing 15 gp.</p><p></p><p>FEATURE: Spy Sight</p><p></p><p>Your duty as a spy is to watch, listen, and learn, and you have honed your senses to the limit. When you enter a state of total waking concentration, little can escape your notice. For 1 minute, you have advantage on Investigation and Perception checks. You must complete a short or long rest to use this ability again.</p><p></p><p>DEAD RAT DESERTER</p><p></p><p>Skill Proficiencies: Intimidate, Stealth</p><p>Tool Proficiencies: Disguise kit, thieves’ tools.</p><p>Equipment: A set of dark common clothes, a disguise kit, a small knife, a belt pouch containing 15 gp</p><p></p><p>FEATURE: Safe Houses</p><p>While you can no longer expect succor in the pirate city of Luskan, you have a couple of safehouses among the cities of the area, including Neverwinter, and Leilon. These houses are small, but secure (only you have the keys). To avoid arousing suspicion, you can only stay in each once per tenday. You also know local messengers who can deliver messages for you.</p><p></p><p>DEVIL'S PAWN</p><p></p><p>Skill Proficiencies: Deception, Religion</p><p>Languages: Supernal and one other of your choice.</p><p>Equipment: A set of fine clothes, 2 bottles of fine wine, and a belt pouch containing 25 gp.</p><p></p><p>FEATURE: Hells’s Secrets</p><p>Your brand has given you insight into the machinations of Hell’s denizens. You have an advantage on all Persuasion checks made to interact with devils, duergar, devil cultists, and other creatures devoted to devils. In addition, medium-sized or smaller devils must make a morale check to attack you directly.</p></blockquote><p></p>
[QUOTE="tomservo999, post: 6476634, member: 6782025"] Thanks guys. That will definitely be helpful in retconning some of these beasties for my 5E game. Now I come to the plaguescarred monsters. According to all I read. The spellplague is over in the Realms, the spellplagued have been fixed, and all the plaguelands are gone. In light of this does it make sense to use plaguescarred critters? I guess I can still use them, assuming that the Abolethic Sovereignty has found a way to create spellplagued monsters. Not sure how to make those work 5e. Or the Symphony of Madness. I guess I could just assume, now that the spellplague is over, the Sovereignty has had to shift its goals and tactics....sorry, just thinking out loud...lol. Also, her are the first 3 of my converted character themes. Just the crunchy bits. BREGAN D'AERTHE Spy Skill Proficiencies: Deception, Stealth. Tool Proficiencies: Disguise kit Languages: Deep Speech, and Undercommon. Equipment: A disguise kit, a set of dark common clothes including a hood, a belt pouch containing 15 gp. FEATURE: Spy Sight Your duty as a spy is to watch, listen, and learn, and you have honed your senses to the limit. When you enter a state of total waking concentration, little can escape your notice. For 1 minute, you have advantage on Investigation and Perception checks. You must complete a short or long rest to use this ability again. DEAD RAT DESERTER Skill Proficiencies: Intimidate, Stealth Tool Proficiencies: Disguise kit, thieves’ tools. Equipment: A set of dark common clothes, a disguise kit, a small knife, a belt pouch containing 15 gp FEATURE: Safe Houses While you can no longer expect succor in the pirate city of Luskan, you have a couple of safehouses among the cities of the area, including Neverwinter, and Leilon. These houses are small, but secure (only you have the keys). To avoid arousing suspicion, you can only stay in each once per tenday. You also know local messengers who can deliver messages for you. DEVIL'S PAWN Skill Proficiencies: Deception, Religion Languages: Supernal and one other of your choice. Equipment: A set of fine clothes, 2 bottles of fine wine, and a belt pouch containing 25 gp. FEATURE: Hells’s Secrets Your brand has given you insight into the machinations of Hell’s denizens. You have an advantage on all Persuasion checks made to interact with devils, duergar, devil cultists, and other creatures devoted to devils. In addition, medium-sized or smaller devils must make a morale check to attack you directly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Neverwinter 5e
Top