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Neverwinter 5e
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6476673" data-attributes="member: 87576"><p>Those backgrounds look great! I may just offer them to my players....</p><p></p><p>Yeah, personally, I took a very minimalist approach to the Spellplague in my game and also ditched the whole Symphony of Madness and the devil cult. My players ended the Spellplague threat to Neverwinter by dealing with the source in the Chasm - no Symphony and my version of Helm's Hold is a more like Madness at Gardmore Abbey - and I replaced the whole devil crap with a cult of Graz'zt hidden within the church of Waukeen (this is something that dates back to the Time of Troubles). My players will eventually be unravelling that as Neverember is part of it... but first they need to deal with the Red Wizards of the Dread Ring.</p><p></p><p>Also, 4E's take on the duergar was that they were diabolic creatures - basically what durzagon were in 3E's <em>Fiend Folio</em> - rather than the more psionic creatures of every other edition. I'm pretty sure that 5E has gone back to the original version so you might want to take note of that in your devil's pawn background which mentions duergar.</p><p></p><p>Back to the Abolethic Sovereignty, you could still choose to simply have an independent city beneath Neverwinter and stick to the traditional aboleth monsters like the skum. That also throws up the possibility of a flying aboleth city belonging to the Sovereignty later appearing over Neverwinter in order to persuade the non-Sovereignty aboleth to join them.</p><p></p><p><strong>TL;DR:</strong> Unless you're really wedded to the whole idea of the Spellplague, personally I would just drop the whole plaguechanged business.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6476673, member: 87576"] Those backgrounds look great! I may just offer them to my players.... Yeah, personally, I took a very minimalist approach to the Spellplague in my game and also ditched the whole Symphony of Madness and the devil cult. My players ended the Spellplague threat to Neverwinter by dealing with the source in the Chasm - no Symphony and my version of Helm's Hold is a more like Madness at Gardmore Abbey - and I replaced the whole devil crap with a cult of Graz'zt hidden within the church of Waukeen (this is something that dates back to the Time of Troubles). My players will eventually be unravelling that as Neverember is part of it... but first they need to deal with the Red Wizards of the Dread Ring. Also, 4E's take on the duergar was that they were diabolic creatures - basically what durzagon were in 3E's [I]Fiend Folio[/I] - rather than the more psionic creatures of every other edition. I'm pretty sure that 5E has gone back to the original version so you might want to take note of that in your devil's pawn background which mentions duergar. Back to the Abolethic Sovereignty, you could still choose to simply have an independent city beneath Neverwinter and stick to the traditional aboleth monsters like the skum. That also throws up the possibility of a flying aboleth city belonging to the Sovereignty later appearing over Neverwinter in order to persuade the non-Sovereignty aboleth to join them. [B]TL;DR:[/B] Unless you're really wedded to the whole idea of the Spellplague, personally I would just drop the whole plaguechanged business. [/QUOTE]
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