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Neverwinter 5e
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<blockquote data-quote="tomservo999" data-source="post: 6477605" data-attributes="member: 6782025"><p>I am going to use the temple of mystra/shar from Cormyr: Tearing of the Weave, just inserting the Prophet Rohini as the leader. I am not sure yet if it's a devil cult per se....Bane/theZhentarim...maybe Cyric. </p><p></p><p>The Demon Weave sounds interesting.</p><p></p><p>Here are the next three backgrounds.</p><p></p><p>NEVERWINTER NOBLE</p><p></p><p>Skill Proficiencies: History, Persuasion</p><p>Tool Proficiencies: One type of gaming set.</p><p>Languages: Two languages of your choice.</p><p>Equipment: A set of fine clothes, a signet ring, and a purse containing 50 gp.</p><p></p><p>FEATURE: Overwhelming Optimism</p><p>Descended from great rulers who acquired their throne by strength and force of will, you are a natural leader. Your overwhelming optimism can turn the darkest of battles into victory. You gain an advantage on all Persuasion rolls made to interact with the citizens of Neverwinter and on Intimidate checks made against any who oppose your rule in Neverwinter.</p><p></p><p>OGHMA'S FAITHFUL</p><p></p><p>Skill Proficiencies: History, Religion </p><p>Tool Proficiencies: Cartographer’s tools.</p><p>Languages: Two of your choice.</p><p>Equipment: A holy symbol of Oghma, a bottle of black ink, a quill, a scroll case stuffed with blank paper for your notes, Cartographer’s tools, and a purse with 15gp.</p><p></p><p>FEATURE: Understand Language</p><p></p><p>Oghma’s guidance provides understanding, and the secrets of language are revealed to you for a short time. Choose a language you have heard of seen within the past 24 hours. Until the end of the encounter, you can read and understand that language.</p><p></p><p>PACK OUTCAST</p><p></p><p>Skill Proficiencies: Nature, Survival</p><p>Tool Proficiency: Herbalism kit</p><p>Equipment: A staff, a hunting trap, traveler’s clothes and a pouch containing 10 gp.</p><p></p><p>FEATURE: Friend of the Wolf</p><p>Wolves will never attack you; indeed, you can rely upon them for assistance and aid. In addition, you gain advantage on Wisdom (Survival) checks made in plains environments, enabling you to easily follow tracks, hunt, guide and more in that environment.</p><p></p><p>This last feature is a direct conversion, and may need a little more clarity.</p></blockquote><p></p>
[QUOTE="tomservo999, post: 6477605, member: 6782025"] I am going to use the temple of mystra/shar from Cormyr: Tearing of the Weave, just inserting the Prophet Rohini as the leader. I am not sure yet if it's a devil cult per se....Bane/theZhentarim...maybe Cyric. The Demon Weave sounds interesting. Here are the next three backgrounds. NEVERWINTER NOBLE Skill Proficiencies: History, Persuasion Tool Proficiencies: One type of gaming set. Languages: Two languages of your choice. Equipment: A set of fine clothes, a signet ring, and a purse containing 50 gp. FEATURE: Overwhelming Optimism Descended from great rulers who acquired their throne by strength and force of will, you are a natural leader. Your overwhelming optimism can turn the darkest of battles into victory. You gain an advantage on all Persuasion rolls made to interact with the citizens of Neverwinter and on Intimidate checks made against any who oppose your rule in Neverwinter. OGHMA'S FAITHFUL Skill Proficiencies: History, Religion Tool Proficiencies: Cartographer’s tools. Languages: Two of your choice. Equipment: A holy symbol of Oghma, a bottle of black ink, a quill, a scroll case stuffed with blank paper for your notes, Cartographer’s tools, and a purse with 15gp. FEATURE: Understand Language Oghma’s guidance provides understanding, and the secrets of language are revealed to you for a short time. Choose a language you have heard of seen within the past 24 hours. Until the end of the encounter, you can read and understand that language. PACK OUTCAST Skill Proficiencies: Nature, Survival Tool Proficiency: Herbalism kit Equipment: A staff, a hunting trap, traveler’s clothes and a pouch containing 10 gp. FEATURE: Friend of the Wolf Wolves will never attack you; indeed, you can rely upon them for assistance and aid. In addition, you gain advantage on Wisdom (Survival) checks made in plains environments, enabling you to easily follow tracks, hunt, guide and more in that environment. This last feature is a direct conversion, and may need a little more clarity. [/QUOTE]
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