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<blockquote data-quote="tomservo999" data-source="post: 6478715" data-attributes="member: 6782025"><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Now to work up the abbey in Helm's Hold. I think I will make it a new faction, the church of Bane. I will be using some night below, probably just the stuff from Book III, the Sunless Sea. I am going to keep the Symphony of Madness, but it's purpose will be to help the Aboleths build the Tower of Domination from Night Below. It's effects right now will be subtle. Just occasional feelings of unease, and bad dreams, with no real game effects...yet.</p><p></p><p>I picked up the Scepter Tower of Spellguard. That could prove useful. I also have Lost Mine of Phandelver. Would be nice to find some way to incorporate that, since it is a 5E module, and won't require any converting.</p><p></p><p>Grazz't and Waukeen brings back memories. I ran For Duty and Deity back in my 2E realms game. It was a load of fun.</p></blockquote><p></p>
[QUOTE="tomservo999, post: 6478715, member: 6782025"] Thanks :-) Now to work up the abbey in Helm's Hold. I think I will make it a new faction, the church of Bane. I will be using some night below, probably just the stuff from Book III, the Sunless Sea. I am going to keep the Symphony of Madness, but it's purpose will be to help the Aboleths build the Tower of Domination from Night Below. It's effects right now will be subtle. Just occasional feelings of unease, and bad dreams, with no real game effects...yet. I picked up the Scepter Tower of Spellguard. That could prove useful. I also have Lost Mine of Phandelver. Would be nice to find some way to incorporate that, since it is a 5E module, and won't require any converting. Grazz't and Waukeen brings back memories. I ran For Duty and Deity back in my 2E realms game. It was a load of fun. [/QUOTE]
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