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<blockquote data-quote="Lazybones" data-source="post: 252518" data-attributes="member: 143"><p>I would respectfully suggest that some of you are basing your judgments on the single-player game, which admittedly a lot like the Baldur's Gate series (with a little more railroading of the plot). However, for me the game really shines in the multiplayer aspect, especially with modules that I design myself. I've DMed about a half-dozen sessions now, and with the player interaction (limited only by typing speed, although I'm sure full voice interaction is only a few years off at this point) and my ability as DM to possess any NPC (although there's still a bug in the game dealing with this), the role-playing potential is a lot like PnP. Plus it's nice to have the computer doing all of the math in the background, allowing my players and I to focus on the RP and on the visuals. </p><p></p><p>My complaints are mostly related to bug and hardware issues, but I think that the game itself is pretty awesome.</p><p></p><p>LB</p></blockquote><p></p>
[QUOTE="Lazybones, post: 252518, member: 143"] I would respectfully suggest that some of you are basing your judgments on the single-player game, which admittedly a lot like the Baldur's Gate series (with a little more railroading of the plot). However, for me the game really shines in the multiplayer aspect, especially with modules that I design myself. I've DMed about a half-dozen sessions now, and with the player interaction (limited only by typing speed, although I'm sure full voice interaction is only a few years off at this point) and my ability as DM to possess any NPC (although there's still a bug in the game dealing with this), the role-playing potential is a lot like PnP. Plus it's nice to have the computer doing all of the math in the background, allowing my players and I to focus on the RP and on the visuals. My complaints are mostly related to bug and hardware issues, but I think that the game itself is pretty awesome. LB [/QUOTE]
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