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<blockquote data-quote="Uller" data-source="post: 253292" data-attributes="member: 413"><p></p><p>Then I wasn't really talking to you. A few have eluded (or even stated directly) that they hoped for a replacement to PnP games from NWN. Not going to happen...at least not for a decade or so.</p><p></p><p>From the sounds of things, the single player (or "official campain") is really substandard and that's too bad. I'd hope that Bioware would realize that while the really hard core gamers (both PnP and CRPG) would likely play mostly multiplayer, a very large portion of the market still plays games primarily single player. Yours truly among them...I play multiplayer games at work during lunch...at home, I generally only have 15-20 minutes at time to play a game and that doesn't work well for most multiplayer games.</p><p></p><p>A certain amount of railroading can be expected in any CRPG (or PnP RPG for that matter)...but you should still have lots of opportunities for side quests and there should be a variety of outcomes possible. Oh well...</p><p></p><p>Lemonade Stand...was that on the C64? I think I vaguely remember it...</p><p></p><p>Maybe...but it depends on how it is supposed to be played. If the game is like most CRPGs where you can play, save, play, save, play, die, reload, etc, then it should be tough. But if it is meant to be played like a PnP RPG (with no chance to "go back" to a saved game) then it _should_ be a tad easier than your average CRPG. </p><p></p><p>I've played a few games that do a good job of not railroading you. What was that one from the early '90s?...Arena? Something like that. You could wander around anywhere in a rather large world and find all sorts of subquests and what not...I played it for hours and hours and completely ignored the primary mission...From the sounds of things, this could be achieved with NWN only if you have a DM willing to prepare the side adventures for you....</p><p></p><p>Unfortunately, this is really SOP for the software industry. We save money by having substandard QA and using bug reports from users and releasing lots of patches to serve as our "QA". It is just cheaper that way, and since most companies do it, it is accepted by customers. </p><p></p><p>Every company I've worked for (5 in the last 7 years) has done this...</p><p></p><p></p><p>Probably over time, the bugs will be fixed and the game will be improved. Another reason why I'll wait until Christmas or so to get it.</p></blockquote><p></p>
[QUOTE="Uller, post: 253292, member: 413"] [B][/b] Then I wasn't really talking to you. A few have eluded (or even stated directly) that they hoped for a replacement to PnP games from NWN. Not going to happen...at least not for a decade or so. From the sounds of things, the single player (or "official campain") is really substandard and that's too bad. I'd hope that Bioware would realize that while the really hard core gamers (both PnP and CRPG) would likely play mostly multiplayer, a very large portion of the market still plays games primarily single player. Yours truly among them...I play multiplayer games at work during lunch...at home, I generally only have 15-20 minutes at time to play a game and that doesn't work well for most multiplayer games. A certain amount of railroading can be expected in any CRPG (or PnP RPG for that matter)...but you should still have lots of opportunities for side quests and there should be a variety of outcomes possible. Oh well... [b][/b] Lemonade Stand...was that on the C64? I think I vaguely remember it... [b][/b] Maybe...but it depends on how it is supposed to be played. If the game is like most CRPGs where you can play, save, play, save, play, die, reload, etc, then it should be tough. But if it is meant to be played like a PnP RPG (with no chance to "go back" to a saved game) then it _should_ be a tad easier than your average CRPG. [b][/b] I've played a few games that do a good job of not railroading you. What was that one from the early '90s?...Arena? Something like that. You could wander around anywhere in a rather large world and find all sorts of subquests and what not...I played it for hours and hours and completely ignored the primary mission...From the sounds of things, this could be achieved with NWN only if you have a DM willing to prepare the side adventures for you.... [b][/b] Unfortunately, this is really SOP for the software industry. We save money by having substandard QA and using bug reports from users and releasing lots of patches to serve as our "QA". It is just cheaper that way, and since most companies do it, it is accepted by customers. Every company I've worked for (5 in the last 7 years) has done this... Probably over time, the bugs will be fixed and the game will be improved. Another reason why I'll wait until Christmas or so to get it. [/QUOTE]
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