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<blockquote data-quote="Draconis Imperium" data-source="post: 253983" data-attributes="member: 5768"><p>I think after reading all the posts most of the people against NWN wanted a computer game thats thinks and act like a human DM. Unfortunately that can't happen unless everyone has a Cray Computer in their basement. Home PC's are not going to be sentient acting no matter how much programming goes on. Is the single player one dimensional, of course! I agree that the game was developed for the multi player community. I agree you might not be as flexable to create new territory on the fly but I think I might make a few modules to take this into account. Generic ones anyway to keep the flow. </p><p> Bugs Happen. Anyone who works on software know this is true. But a company worth is measured by how fast and well they respond to fix issues.</p><p></p><p> I think the game has limitations also but I was also very happy with it and I think future mods will impliment much more D&D feel.</p><p></p><p>I don't ever remember Bioware ever stating they will not support it. I imagine they will if anything jump at the chance to add more since the sales for them have been awesome. </p><p></p><p>Last but not least (IMHO) the posts sound very familiar to the 3E posts I read right after 3E came out. Pissing and moaning about what was left out and what was wrong. If you like it play it! If you don't, then shelve the game and find something else to play.</p><p></p><p>But I do like it and I can't wait to get my world into a module to see how it plays. </p><p>Overall I would rate it a B+ overall</p></blockquote><p></p>
[QUOTE="Draconis Imperium, post: 253983, member: 5768"] I think after reading all the posts most of the people against NWN wanted a computer game thats thinks and act like a human DM. Unfortunately that can't happen unless everyone has a Cray Computer in their basement. Home PC's are not going to be sentient acting no matter how much programming goes on. Is the single player one dimensional, of course! I agree that the game was developed for the multi player community. I agree you might not be as flexable to create new territory on the fly but I think I might make a few modules to take this into account. Generic ones anyway to keep the flow. Bugs Happen. Anyone who works on software know this is true. But a company worth is measured by how fast and well they respond to fix issues. I think the game has limitations also but I was also very happy with it and I think future mods will impliment much more D&D feel. I don't ever remember Bioware ever stating they will not support it. I imagine they will if anything jump at the chance to add more since the sales for them have been awesome. Last but not least (IMHO) the posts sound very familiar to the 3E posts I read right after 3E came out. Pissing and moaning about what was left out and what was wrong. If you like it play it! If you don't, then shelve the game and find something else to play. But I do like it and I can't wait to get my world into a module to see how it plays. Overall I would rate it a B+ overall [/QUOTE]
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