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<blockquote data-quote="Pielorinho" data-source="post: 254753" data-attributes="member: 259"><p>Xar, these were definitely not my machine's issues. I'll be a little more specific:</p><p></p><p>-In System Shock 2, there's a boss monster surrounded by three floaty things. You have to shoot and kill the floaters before the boss becomes killable. However, because of clipping bugs (I think) in the game, one of the floaters could become trapped behind a wall; since walls weren't killable, that floater became invulnerable. If this was going to happen in your game, it would happen as soon as you entered the boss monster's level; there was about an hour's worth of gameplay on the level before you'd find out whether it had happened. I played through the entire level twice, and it happened both times. The company patched the game to fix this error, but it didn't fix it in savegames where it had already occured; I gave up in disgust.</p><p></p><p>-In Chapter 1 of NWN, there was a bug such that bard characters who switched out spells on leveling up were considered invalid characters and couldn't proceed to the chapter 1 finale. There was a workaround to this, and they did patch it a week after I encountered the bug, but I had a couple of days in which I couldn't proceed in the game.</p><p></p><p>-In Chapter 2 of NWN, the barracks are completely deserted. The barracks is well-rendered; it's just that the software somehow dropped that NPC, due to some play trick I did. I've not found anyone else with this specific problem (that Aribeth is AWOL), but plenty of people have said that the game has dropped vital NPCs for them. It's extremely unlikely that this is due to a conflict with, say, Windows 2000: much likelier is that it's due to some action I took in the game. Maybe I walked out of the barracks while a conversation window with Aribeth was open, or maybe I used my teleport stone while in the barracks, or something like that. Some unusual action caused a blip in the game.</p><p></p><p>And NWN may be more complicated than Warcraft III, but I'm not sure that it's significantly more complicated than BGII or PS:T. And I didn't encounter anything like this kind of bugginess in either of those games.</p><p></p><p>Yeah, I probably shoulda waited six months before buying the games. I'm too much of a fanboy for my own good sometimes.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 254753, member: 259"] Xar, these were definitely not my machine's issues. I'll be a little more specific: -In System Shock 2, there's a boss monster surrounded by three floaty things. You have to shoot and kill the floaters before the boss becomes killable. However, because of clipping bugs (I think) in the game, one of the floaters could become trapped behind a wall; since walls weren't killable, that floater became invulnerable. If this was going to happen in your game, it would happen as soon as you entered the boss monster's level; there was about an hour's worth of gameplay on the level before you'd find out whether it had happened. I played through the entire level twice, and it happened both times. The company patched the game to fix this error, but it didn't fix it in savegames where it had already occured; I gave up in disgust. -In Chapter 1 of NWN, there was a bug such that bard characters who switched out spells on leveling up were considered invalid characters and couldn't proceed to the chapter 1 finale. There was a workaround to this, and they did patch it a week after I encountered the bug, but I had a couple of days in which I couldn't proceed in the game. -In Chapter 2 of NWN, the barracks are completely deserted. The barracks is well-rendered; it's just that the software somehow dropped that NPC, due to some play trick I did. I've not found anyone else with this specific problem (that Aribeth is AWOL), but plenty of people have said that the game has dropped vital NPCs for them. It's extremely unlikely that this is due to a conflict with, say, Windows 2000: much likelier is that it's due to some action I took in the game. Maybe I walked out of the barracks while a conversation window with Aribeth was open, or maybe I used my teleport stone while in the barracks, or something like that. Some unusual action caused a blip in the game. And NWN may be more complicated than Warcraft III, but I'm not sure that it's significantly more complicated than BGII or PS:T. And I didn't encounter anything like this kind of bugginess in either of those games. Yeah, I probably shoulda waited six months before buying the games. I'm too much of a fanboy for my own good sometimes. Daniel [/QUOTE]
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