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Neverwinter Nights 2 first details revealed.
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<blockquote data-quote="Dark Jezter" data-source="post: 1730270" data-attributes="member: 1015"><p>This just in! The latest issue of PC Gamer has an inview with Feargus Urquhart regarding Neverwinter Nights 2. Here's a snippet from the interview...</p><p></p><p style="margin-left: 20px"><em>PC GAMER: How will NWN 2 compare to the first one? (Question 1)</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>FEARGUS URQUHART: We're still talking about the options, but if I had to guess, I'd say that we're going for a less linear story then NWN's and it won't be a continuation. One aspect of [NWN 2's] linearity is that we're going to introduce a stronghold that the player will build and control. It'll be a central part of the story for a period of time, and will also be something the player can return to from time to time.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>PC GAMER: Bioware is developing NWN 2's graphic engine. How will it differ from the one used in NWN? (Question 3)</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>FEARGUS URQUHART: The display engine is going to be largely rewriteten to support a lot of the latest technologies, like normal mapping and per-pixel lighting. We want to have things like flowing cloaks, armour that appears frosted in cold enviroments, mounts for players to ride, and as much character customization as posible. We've had the good fortune to hire Marc Holmes, who was the art director on NWN. He's going to help us immensely in figuring out the direction in which to evolve the graphics engine.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>PC GAMER: What can you tell us about classes, races, and the party system? (Question 5)</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>FEARGUS URQUHART: We plan to support all the major classes and races, plus the Forgotten Realms subraces. And for parties, we're planning to do something similar to the first Neverwinter Nights [where your main character is paired with henchmen]. However, there will be up to three henchmen this time around - and yes, we'll be working on henchmen AI from day one.</em></p><p></p><p>Let's see, so it looks like they want to include... <ul> <li data-xf-list-type="ul">A less linear story than NWN's.</li> <li data-xf-list-type="ul">Player strongholds a la BG2.</li> <li data-xf-list-type="ul">Mounts.</li> <li data-xf-list-type="ul">Flowing cloaks and armor that looks frosted in cold environments.</li> <li data-xf-list-type="ul">Forgotten Realms subraces.</li> <li data-xf-list-type="ul">Up to three henchman at a time (with improved AI).</li> </ul><p>I'm getting more excited for this game the more I hear about it.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1730270, member: 1015"] This just in! The latest issue of PC Gamer has an inview with Feargus Urquhart regarding Neverwinter Nights 2. Here's a snippet from the interview... [indent][i]PC GAMER: How will NWN 2 compare to the first one? (Question 1) FEARGUS URQUHART: We're still talking about the options, but if I had to guess, I'd say that we're going for a less linear story then NWN's and it won't be a continuation. One aspect of [NWN 2's] linearity is that we're going to introduce a stronghold that the player will build and control. It'll be a central part of the story for a period of time, and will also be something the player can return to from time to time. PC GAMER: Bioware is developing NWN 2's graphic engine. How will it differ from the one used in NWN? (Question 3) FEARGUS URQUHART: The display engine is going to be largely rewriteten to support a lot of the latest technologies, like normal mapping and per-pixel lighting. We want to have things like flowing cloaks, armour that appears frosted in cold enviroments, mounts for players to ride, and as much character customization as posible. We've had the good fortune to hire Marc Holmes, who was the art director on NWN. He's going to help us immensely in figuring out the direction in which to evolve the graphics engine. PC GAMER: What can you tell us about classes, races, and the party system? (Question 5) FEARGUS URQUHART: We plan to support all the major classes and races, plus the Forgotten Realms subraces. And for parties, we're planning to do something similar to the first Neverwinter Nights [where your main character is paired with henchmen]. However, there will be up to three henchmen this time around - and yes, we'll be working on henchmen AI from day one.[/i][/indent] Let's see, so it looks like they want to include...[list] [*]A less linear story than NWN's. [*]Player strongholds a la BG2. [*]Mounts. [*]Flowing cloaks and armor that looks frosted in cold environments. [*]Forgotten Realms subraces. [*]Up to three henchman at a time (with improved AI).[/list] I'm getting more excited for this game the more I hear about it. [/QUOTE]
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