Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Neverwinter Nights 2!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 3145668" data-attributes="member: 5171"><p>Two points, in re mmu1:</p><p></p><p></p><p></p><p>Your opinion is, I think (as somebody who works there), totally correct. If you didn't want or need multiplayer, the single player campaign was a letdown. The really cool thing about it is that it works with multiple players, so everyone can do all the quests (well, most of 'em) and such... but that by necessity makes it less epic, and makes it nigh-impossible for the focus to be on you. (A rare Jedi, the last Spirit Monk, etc.)</p><p></p><p>That said, when BioWare realized how few people were using NWN for multiplayer, they tried to correct that with Shadows of Undrentide and Hordes of the Underdark. I personally am not in love with the follower stuff the way that I am with the followers on BG2 or KotOR, but the storyline of the campaigns for SoE and HotU are (in my opinion) a ton stronger. (And while I work there, I had nothing to do with any of those games. I have no credits. I am new.)</p><p></p><p></p><p></p><p>This is my source of concern, as somebody who really wants NWN2 to succeed. I came to BioWare because I love playing their games, and Obsidian is the only other company who makes games that way.</p><p></p><p>It's fair to say that it's Lucas's fault and not Obsidian's, but at the end of the day, Obsidian released the game. They were not able to tell a powerful company to sit back and wait until the game was really done. That doesn't make it Obsidian's fault -- I've got friends who worked on KotOR II, and I know how much they hated releasing it like that -- but it does beg the question: did they stand up to Atari they way they didn't stand up to Lucas?</p></blockquote><p></p>
[QUOTE="takyris, post: 3145668, member: 5171"] Two points, in re mmu1: Your opinion is, I think (as somebody who works there), totally correct. If you didn't want or need multiplayer, the single player campaign was a letdown. The really cool thing about it is that it works with multiple players, so everyone can do all the quests (well, most of 'em) and such... but that by necessity makes it less epic, and makes it nigh-impossible for the focus to be on you. (A rare Jedi, the last Spirit Monk, etc.) That said, when BioWare realized how few people were using NWN for multiplayer, they tried to correct that with Shadows of Undrentide and Hordes of the Underdark. I personally am not in love with the follower stuff the way that I am with the followers on BG2 or KotOR, but the storyline of the campaigns for SoE and HotU are (in my opinion) a ton stronger. (And while I work there, I had nothing to do with any of those games. I have no credits. I am new.) This is my source of concern, as somebody who really wants NWN2 to succeed. I came to BioWare because I love playing their games, and Obsidian is the only other company who makes games that way. It's fair to say that it's Lucas's fault and not Obsidian's, but at the end of the day, Obsidian released the game. They were not able to tell a powerful company to sit back and wait until the game was really done. That doesn't make it Obsidian's fault -- I've got friends who worked on KotOR II, and I know how much they hated releasing it like that -- but it does beg the question: did they stand up to Atari they way they didn't stand up to Lucas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Neverwinter Nights 2!!!
Top