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Neverwinter Nights 2!!!
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<blockquote data-quote="Steel_Wind" data-source="post: 3145879" data-attributes="member: 20741"><p>I've been privvy to a fair number of the details on NWN2 for a while. </p><p></p><p>Without saying anything specific, I am looking forward to its release very much and my expectations for its success are higher than with the first NWN1.</p><p></p><p>The issues with respect to system requirements are problematic for some, no doubt. I ordered my new NWN2 machine yesterday, as it happens. I didn't shirk on it and went bleeding edge, as most of us at DLA have done or are in the process of doing. Developing for such a game requires it.</p><p></p><p>The thing to remember with NWN1 is that the shelf life of the game is far greater than is expected of any other PC release. The first game was played (and continues to be) nearly four and a half years after release. The last commerical release of an NWN1 module was <strong><span style="color: SandyBrown">last month</span></strong>, after all.</p><p></p><p>That is an amazing period of time for a game. While you might think a repeat for the second game of a shelf duration that long is a little optomistic - three years certainly isn't.</p><p></p><p>And so Obsidian, recognizing this and appreciating that greatly improved graphics are important to the game's success, has left room in the engine to grow and to remain current over a much longer period of time that was the case with the first game. In two to three years time, it is hoped that NWN2 will not look as dated as NWN1 did during the same passage of time.</p><p></p><p>Having run the team that pushed the graphical limits of NWN1 farther than probably anyone else, it's a welcome "slack" open to us to expand on over time.</p><p></p><p>The system requirements for the game are high, but if you turn down the eye candy and don't attempt to run a per pixel lit game at high resolutions, the game should run tolerably well on the systems noted in this thread.</p><p></p><p>And when you upgrade your system at some point in the next while (whether next week, next month or next year or two) you can dial uip the eye candy and it will look even better. And yes, the lighting engine in NWN2 is even more sophisticated and demanding at the high end than Oblivion's.</p><p></p><p>A game to grow with, as it were. After all, isn't that what we all expect of D&D over the years?</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3145879, member: 20741"] I've been privvy to a fair number of the details on NWN2 for a while. Without saying anything specific, I am looking forward to its release very much and my expectations for its success are higher than with the first NWN1. The issues with respect to system requirements are problematic for some, no doubt. I ordered my new NWN2 machine yesterday, as it happens. I didn't shirk on it and went bleeding edge, as most of us at DLA have done or are in the process of doing. Developing for such a game requires it. The thing to remember with NWN1 is that the shelf life of the game is far greater than is expected of any other PC release. The first game was played (and continues to be) nearly four and a half years after release. The last commerical release of an NWN1 module was [B][COLOR=SandyBrown]last month[/COLOR][/B], after all. That is an amazing period of time for a game. While you might think a repeat for the second game of a shelf duration that long is a little optomistic - three years certainly isn't. And so Obsidian, recognizing this and appreciating that greatly improved graphics are important to the game's success, has left room in the engine to grow and to remain current over a much longer period of time that was the case with the first game. In two to three years time, it is hoped that NWN2 will not look as dated as NWN1 did during the same passage of time. Having run the team that pushed the graphical limits of NWN1 farther than probably anyone else, it's a welcome "slack" open to us to expand on over time. The system requirements for the game are high, but if you turn down the eye candy and don't attempt to run a per pixel lit game at high resolutions, the game should run tolerably well on the systems noted in this thread. And when you upgrade your system at some point in the next while (whether next week, next month or next year or two) you can dial uip the eye candy and it will look even better. And yes, the lighting engine in NWN2 is even more sophisticated and demanding at the high end than Oblivion's. A game to grow with, as it were. After all, isn't that what we all expect of D&D over the years? [/QUOTE]
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