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Neverwinter Nights 2!!!
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<blockquote data-quote="takyris" data-source="post: 3159119" data-attributes="member: 5171"><p>Steel, it's difficult to tell people what they should like, and it sounds a little like that's what you're trying to do, here. If the designers believed so strongly that the game should have the graphic power to support a three or four year lifespan, then they should be willing to accept the criticism coming out right now because they know that they'll be proven right.</p><p></p><p>Believing that a long-term benefit outweighs the short-term problem it creates does not make that short-term problem suddenly disappear. You've explained their reasoning, as have some of the designer diaries I read, and I don't think taking people to task for their opinions is going to have any further benefit.</p><p></p><p>Personally, with respect to the review debacle: I didn't think it was a valid review as much as an attack on D&D as a concept, so it had to be thrown out. I look forward to seeing whether the <strong>real</strong> review also says that the plots and NPCs are cookie-cutter, because I hadn't heard that anywhere else. That said, I'm concerned by one phrase you used:</p><p></p><p></p><p></p><p>Accepting that the review was bad and delete-worthy, I really don't think that how hard the designers tried is or should be an issue. Over in the media thread, there were a few posts discussing something similar to this. If game designers try really hard and end up producing a bad game, they've still produced a bad game. <strong>Every</strong> game is hard to make. <strong>Every</strong> game involves crunch hours, difficult work, and complicated and sometimes frustrating talks with the publisher and license-holder.</p><p></p><p>I haven't seen NWN2 personally, so I can't say whether I think it's a bad game or not. Most of what I've heard about the story has been positive, which bodes well. We'll see if it has an ending this time. When I've got a computer that can run it, I look forward to finding out for myself.</p><p></p><p>But the customer is always right. If many many people are having trouble getting it to run well because of the graphics choices that were made, all the explanation in the world won't change that. A frustrated customer is a frustrated customer.</p></blockquote><p></p>
[QUOTE="takyris, post: 3159119, member: 5171"] Steel, it's difficult to tell people what they should like, and it sounds a little like that's what you're trying to do, here. If the designers believed so strongly that the game should have the graphic power to support a three or four year lifespan, then they should be willing to accept the criticism coming out right now because they know that they'll be proven right. Believing that a long-term benefit outweighs the short-term problem it creates does not make that short-term problem suddenly disappear. You've explained their reasoning, as have some of the designer diaries I read, and I don't think taking people to task for their opinions is going to have any further benefit. Personally, with respect to the review debacle: I didn't think it was a valid review as much as an attack on D&D as a concept, so it had to be thrown out. I look forward to seeing whether the [b]real[/b] review also says that the plots and NPCs are cookie-cutter, because I hadn't heard that anywhere else. That said, I'm concerned by one phrase you used: Accepting that the review was bad and delete-worthy, I really don't think that how hard the designers tried is or should be an issue. Over in the media thread, there were a few posts discussing something similar to this. If game designers try really hard and end up producing a bad game, they've still produced a bad game. [b]Every[/b] game is hard to make. [b]Every[/b] game involves crunch hours, difficult work, and complicated and sometimes frustrating talks with the publisher and license-holder. I haven't seen NWN2 personally, so I can't say whether I think it's a bad game or not. Most of what I've heard about the story has been positive, which bodes well. We'll see if it has an ending this time. When I've got a computer that can run it, I look forward to finding out for myself. But the customer is always right. If many many people are having trouble getting it to run well because of the graphics choices that were made, all the explanation in the world won't change that. A frustrated customer is a frustrated customer. [/QUOTE]
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