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<blockquote data-quote="Neo" data-source="post: 3175630" data-attributes="member: 4139"><p>I love the new classes, the more 3.5 approach and the prestiges as well as ther sub races etc... however gripes so far would be.. </p><p></p><p><strong>NEGATIVES</strong></p><p></p><p>items like helms not appearing on the NPC's very basic cheesey oversight, Influence thing again like Trance mentions with regard to the NPC's you just dont seem to learn anything about them,,also if things start going backwards influence wise thier arent enough actual instances to turn it around so a couple of off decision choices and you may as well forget that particular NPC as far as conversations go as you AREN'T going to learn anything full stop.</p><p></p><p>Camera control is hideous and far too often obscured by stuff, requiring constant tweaking..which is annoying. Also NPC's getting stuck in corridors and rather than repositioning themselves so they can attack a foe they simply stand there in a combat stance and do nothing... so you have to pause, select them, move them yourself and unpause...which can be tedious.</p><p></p><p>Also the lack of appearance customisation during character creation beyond choosing a face, hairstyle and colours was a disappointment especially in a game that will be so massively played online as "Individuality" in a sea of others needs to be more extensive than just name.. lol Cant even make a fat dwarf anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>NPC levelling.. to be honest if I cant multiclass them as "I" choose I dont really see the point of being able to level them as the decision isnt really mine..its the stories.</p><p></p><p>Graphical Improvement, they are nice the game is undoubtedly pretty..(though much of it is non interactable window dressing) perhaps I havent gotten that far yet but I had hoped to see some weather?</p><p></p><p>NPC control... can be a bit frustrating at times, I may be missing something but if i choose the rogue and want to scout ahead with her..how the heck do I stop the rest of the party from following the lead once she gets so far away..? Also item control is pretty much integral once the npcs get a few items but I found iof they have craft alchemy skill and components it kinda shoots you in the foot as they start using components flask of acid, thunderstones etc... it would have been nice to have a use items but not craftable components option in the AI behaviour. I also wanted to be able to have someone specifically use just ranged weapons in combat but the ai tends to have them switch out instantly and charge into melee? I guess what im saying is the AI behaviour controls are fairly disappointing in how much can be controlled..you essentially have to switch everything off and micromanage every npc yourself in order to get any real effective or sensible use out of the npc's. Its not bad so much as far too limited in how much say you can have on thier activities.</p><p></p><p>That is pretty much for the negatives..so far.</p><p></p><p><strong>POSITIVES</strong></p><p></p><p>As noted love the sub races (Though smurf sized elves...grrr... they should be tolkien sized lol) and the level adjustment.</p><p></p><p>Like the Warlock class its nice because its so different.</p><p></p><p>Prestige Classes like those, though more (which will no doubt come in expansions) would have been nice, as mentioned previously at least one option for every base class I feel should have been provided as standard before any other prestige classes were implemented, if only to ensure every base class had an "appropriate" option. Yes some of the classes can make use of some of the other prestige classes, but that isnt really the point.</p><p></p><p>Single Player Game, its fun and interesting and the cut scenes and conversations can be pretty funny when the NPC's are involved.</p><p></p><p>Cloaks and Dresses.... about frikkin time lol and they look good to boot (hopefully rideable mounts will show up in a future expansion).</p><p></p><p>Crafting and Enchanting, I have to say I really like this system its much more expansive and interesting the NWN1's, only gripe so far is that producing nonmagical weapons and armour as far as the single player campaign goes is almost instantly made redundant by the time you get to a trader who actually does sell moulds and components to do so. But besides that its a nice system (just remember not to sell every gem you find! lol)</p><p></p><p>Music, I really like the music especially the dramatic tunes some of them are very reminiscent of the kind of music we saw in the LOTR films and it goes a long way to building up excitement to tense encounters etc..</p></blockquote><p></p>
[QUOTE="Neo, post: 3175630, member: 4139"] I love the new classes, the more 3.5 approach and the prestiges as well as ther sub races etc... however gripes so far would be.. [b]NEGATIVES[/b] items like helms not appearing on the NPC's very basic cheesey oversight, Influence thing again like Trance mentions with regard to the NPC's you just dont seem to learn anything about them,,also if things start going backwards influence wise thier arent enough actual instances to turn it around so a couple of off decision choices and you may as well forget that particular NPC as far as conversations go as you AREN'T going to learn anything full stop. Camera control is hideous and far too often obscured by stuff, requiring constant tweaking..which is annoying. Also NPC's getting stuck in corridors and rather than repositioning themselves so they can attack a foe they simply stand there in a combat stance and do nothing... so you have to pause, select them, move them yourself and unpause...which can be tedious. Also the lack of appearance customisation during character creation beyond choosing a face, hairstyle and colours was a disappointment especially in a game that will be so massively played online as "Individuality" in a sea of others needs to be more extensive than just name.. lol Cant even make a fat dwarf anymore :( NPC levelling.. to be honest if I cant multiclass them as "I" choose I dont really see the point of being able to level them as the decision isnt really mine..its the stories. Graphical Improvement, they are nice the game is undoubtedly pretty..(though much of it is non interactable window dressing) perhaps I havent gotten that far yet but I had hoped to see some weather? NPC control... can be a bit frustrating at times, I may be missing something but if i choose the rogue and want to scout ahead with her..how the heck do I stop the rest of the party from following the lead once she gets so far away..? Also item control is pretty much integral once the npcs get a few items but I found iof they have craft alchemy skill and components it kinda shoots you in the foot as they start using components flask of acid, thunderstones etc... it would have been nice to have a use items but not craftable components option in the AI behaviour. I also wanted to be able to have someone specifically use just ranged weapons in combat but the ai tends to have them switch out instantly and charge into melee? I guess what im saying is the AI behaviour controls are fairly disappointing in how much can be controlled..you essentially have to switch everything off and micromanage every npc yourself in order to get any real effective or sensible use out of the npc's. Its not bad so much as far too limited in how much say you can have on thier activities. That is pretty much for the negatives..so far. [b]POSITIVES[/b] As noted love the sub races (Though smurf sized elves...grrr... they should be tolkien sized lol) and the level adjustment. Like the Warlock class its nice because its so different. Prestige Classes like those, though more (which will no doubt come in expansions) would have been nice, as mentioned previously at least one option for every base class I feel should have been provided as standard before any other prestige classes were implemented, if only to ensure every base class had an "appropriate" option. Yes some of the classes can make use of some of the other prestige classes, but that isnt really the point. Single Player Game, its fun and interesting and the cut scenes and conversations can be pretty funny when the NPC's are involved. Cloaks and Dresses.... about frikkin time lol and they look good to boot (hopefully rideable mounts will show up in a future expansion). Crafting and Enchanting, I have to say I really like this system its much more expansive and interesting the NWN1's, only gripe so far is that producing nonmagical weapons and armour as far as the single player campaign goes is almost instantly made redundant by the time you get to a trader who actually does sell moulds and components to do so. But besides that its a nice system (just remember not to sell every gem you find! lol) Music, I really like the music especially the dramatic tunes some of them are very reminiscent of the kind of music we saw in the LOTR films and it goes a long way to building up excitement to tense encounters etc.. [/QUOTE]
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