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Neverwinter Nights 2!!!
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<blockquote data-quote="Banshee16" data-source="post: 3184584" data-attributes="member: 7883"><p>I've found a lot of those features, and, admittedly, there is a lot that you can do that could be done in NWN1. I'm not sure why it was decided to get rid of the radial menu though. The new system does almost as much, but it's still a step backwards. Instead of a click system like NWN1, you've got to open up different menus, click a bunch of different keys, etc.</p><p></p><p>One of my biggest frustrations is not being able to hotkey weapon combos. I've got the tiefling armed with a shortsword and dagger...but I have to ready both weapons. If I hotkey them, it seems to have to be done separately for each weapon....so if I hit the key for shortsword, she pulls out the shortsword. But if I then hit dagger, she puts away the sword and pulls out the dagger. If I want her to use both, I have to open the inventory every time, and manually add the dagger as her offhand weapon. I'm a player who changes tactics and armaments frequently according to the situation, and this makes it far, far less easy to use than the NWN1 menu.</p><p></p><p>Something else I'm finding annoying, while going through the warehouse, is why enemy rogues can just start sneaking effortlessly over and over in combat....either that, or stay sneaking while making one sneak attack after another against Khelgar. My rogue can't do that, so why can they? They're supposed to be "effortless" encounters, yet they're not, because they bend the rules.</p><p></p><p>And the party grouping system from KOTOR is kind of unsuitable here. It makes it hard to move the group around, because the other characters always want to run back to the leader....even when that leader is sneaking up on a group of opponents, or trying to position for a fireball, etc. And they end up triggering extra encounters I'm not ready for.</p><p></p><p>I love the graphics....NWN1 is fairly ugly at this point....but I can see where some of the complaints are coming from. NWN2 does feel more like a railroad. There are few options other than fighting. Even when a conversation tree leading into a quest indicated that I should capture some guards who were on the take, when I actually run into them, there are no options to subdue them, or do anything other than kill them.</p><p></p><p>The fact that so many environments seem to really restrict where I can go, unlike in NWN1, where you could walk almost everywhere, except for across streams, or up hills, if there was no incline, is rather disappointing. It gives me that "too engineered" feeling, which is unfortunately starting to really bug me with 3.5E.</p><p></p><p>That having been said, I still think the storyline is much better so far than that of NWN1. Maybe, because I'm still in Act 1, I'm not far enough in, but I'm impressed so far. None of them will compare with BG2 though.</p><p></p><p>As to bugs, I haven't encountered any. Yet. Not sure what to be watching out for, but it hasn't crashed on me or anything like that.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3184584, member: 7883"] I've found a lot of those features, and, admittedly, there is a lot that you can do that could be done in NWN1. I'm not sure why it was decided to get rid of the radial menu though. The new system does almost as much, but it's still a step backwards. Instead of a click system like NWN1, you've got to open up different menus, click a bunch of different keys, etc. One of my biggest frustrations is not being able to hotkey weapon combos. I've got the tiefling armed with a shortsword and dagger...but I have to ready both weapons. If I hotkey them, it seems to have to be done separately for each weapon....so if I hit the key for shortsword, she pulls out the shortsword. But if I then hit dagger, she puts away the sword and pulls out the dagger. If I want her to use both, I have to open the inventory every time, and manually add the dagger as her offhand weapon. I'm a player who changes tactics and armaments frequently according to the situation, and this makes it far, far less easy to use than the NWN1 menu. Something else I'm finding annoying, while going through the warehouse, is why enemy rogues can just start sneaking effortlessly over and over in combat....either that, or stay sneaking while making one sneak attack after another against Khelgar. My rogue can't do that, so why can they? They're supposed to be "effortless" encounters, yet they're not, because they bend the rules. And the party grouping system from KOTOR is kind of unsuitable here. It makes it hard to move the group around, because the other characters always want to run back to the leader....even when that leader is sneaking up on a group of opponents, or trying to position for a fireball, etc. And they end up triggering extra encounters I'm not ready for. I love the graphics....NWN1 is fairly ugly at this point....but I can see where some of the complaints are coming from. NWN2 does feel more like a railroad. There are few options other than fighting. Even when a conversation tree leading into a quest indicated that I should capture some guards who were on the take, when I actually run into them, there are no options to subdue them, or do anything other than kill them. The fact that so many environments seem to really restrict where I can go, unlike in NWN1, where you could walk almost everywhere, except for across streams, or up hills, if there was no incline, is rather disappointing. It gives me that "too engineered" feeling, which is unfortunately starting to really bug me with 3.5E. That having been said, I still think the storyline is much better so far than that of NWN1. Maybe, because I'm still in Act 1, I'm not far enough in, but I'm impressed so far. None of them will compare with BG2 though. As to bugs, I haven't encountered any. Yet. Not sure what to be watching out for, but it hasn't crashed on me or anything like that. Banshee [/QUOTE]
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