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Neverwinter Nights 2!!!
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<blockquote data-quote="LightPhoenix" data-source="post: 3236583" data-attributes="member: 115"><p>Alright, because I'm a firm believer in balance, and since my last post was a bile-filled rant, I'm going to talk about the parts that I like. Really, if there wasn't a lot of it, I wouldn't nearly be so upset. So, good stuff.</p><p></p><p>Dialogue for most of the character is, IMO, pretty good. There are a few characters I'm not so fond of dialogue-wise (Zhajave, Elanee, Casavir). Grobnar gets a pass <em>mostly</em> because he has some great stuff with the others. Though I'm entirely convinced it's impossible for Bioware or anyone associated to write a decent Bard.</p><p></p><p>There are some great scenes in the game. Specifically, in Act II ([spoiler]The Trial, and The Haven[/spoiler]) and in Act III ([spoiler]The Siege[/spoiler]).</p><p></p><p>I like what they did with crafting. I'd like a little more robustness and some more Wonderous Items, but overall it's pretty great. I also like how they handled dissecting animals (using Alchemy to get essences).</p><p></p><p>Aside from Qara's idiotic AI (which, given her character, is amusingly apt), I like what they've done with spells, overall. The Quickcast panel is a great addition (as are the Mode/Bard bars), I love how the spell shows the exact area of effect before you cast, and I love the special effects. Lesser and Greater Missle Storm are still overpowered though.</p><p></p><p>There are a few challenging fights that are really fun, that I don't particularly want to spoil, so in spoiler font, [spoiler]The final Githyanki attack, Lorne, the Red Dragon, the Black Dragons, Ammon Jerro[/spoiler]. Though I will point out that these are all pretty well laid out... which is the exception, rather than the rule.</p><p></p><p>Companions are leaps and bounds above what they did in NWN1. I like the companion/henchman dichotomy that is set up (companions are fully controllable, henchmen can only be commanded via Party Control). I would like to see some incarnation of Formations, and the ability to summon more than one creature (though I have an idea for doing this via scripting and the OnHeartbeat event).</p><p></p><p>The toolset is a LOT more powerful. I'm looking forward to some of the fan-made modules to come out. Area design in particular is very powerful, and some beautiful areas should be able to be created with it by the community.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 3236583, member: 115"] Alright, because I'm a firm believer in balance, and since my last post was a bile-filled rant, I'm going to talk about the parts that I like. Really, if there wasn't a lot of it, I wouldn't nearly be so upset. So, good stuff. Dialogue for most of the character is, IMO, pretty good. There are a few characters I'm not so fond of dialogue-wise (Zhajave, Elanee, Casavir). Grobnar gets a pass [i]mostly[/i] because he has some great stuff with the others. Though I'm entirely convinced it's impossible for Bioware or anyone associated to write a decent Bard. There are some great scenes in the game. Specifically, in Act II ([spoiler]The Trial, and The Haven[/spoiler]) and in Act III ([spoiler]The Siege[/spoiler]). I like what they did with crafting. I'd like a little more robustness and some more Wonderous Items, but overall it's pretty great. I also like how they handled dissecting animals (using Alchemy to get essences). Aside from Qara's idiotic AI (which, given her character, is amusingly apt), I like what they've done with spells, overall. The Quickcast panel is a great addition (as are the Mode/Bard bars), I love how the spell shows the exact area of effect before you cast, and I love the special effects. Lesser and Greater Missle Storm are still overpowered though. There are a few challenging fights that are really fun, that I don't particularly want to spoil, so in spoiler font, [spoiler]The final Githyanki attack, Lorne, the Red Dragon, the Black Dragons, Ammon Jerro[/spoiler]. Though I will point out that these are all pretty well laid out... which is the exception, rather than the rule. Companions are leaps and bounds above what they did in NWN1. I like the companion/henchman dichotomy that is set up (companions are fully controllable, henchmen can only be commanded via Party Control). I would like to see some incarnation of Formations, and the ability to summon more than one creature (though I have an idea for doing this via scripting and the OnHeartbeat event). The toolset is a LOT more powerful. I'm looking forward to some of the fan-made modules to come out. Area design in particular is very powerful, and some beautiful areas should be able to be created with it by the community. [/QUOTE]
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