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Neverwinter Nights Idea
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<blockquote data-quote="Leopold" data-source="post: 202748" data-attributes="member: 758"><p>from the specs on the server requirements the bigger your maps are the more RAM the server will need. If you plan on using a HUGE map with 16 players plan on needing 768-1gb of RAM (no im am not kidding check the NWN boards). The less people you have, the smaller the map, the less RAM you need. As the map is loaded into RAM and constantly running this is the bottleneck for performance. this is due to when the pc's move from one map to the other the ENTIRE map loads into RAM to keep the game fluid. the avg amount is like 2mb/square or something. </p><p></p><p></p><p>The Bandwith shouldn't be too bad, it's like running a quake or HL server. If you can host one of those you'll be fine. It's the sheer amount of textures, facings, polygrams that the app loads into memory is the big issue.</p><p></p><p></p><p>Minimum server specs are like win98 with 128mb RAM, p2/350, 4mb video card, NIC, and a 5gb drive.</p><p></p><p>Recommended: P3/600, 512mb RAM, NIC, 20gb 66/100/133 HD win 2k.</p><p></p><p>Optimal: AMD Tbird 1ghz, 1GB DDR RAM, NIC, 18gb U160 SCSI HD, LInux</p><p></p><p></p><p>the middle one is my sever with 1gb RAM in it and a 9.1gb SCSI drive running Red hat..that will be enough for it when running linux which is less overhead than win2k and by FAR faster.</p></blockquote><p></p>
[QUOTE="Leopold, post: 202748, member: 758"] from the specs on the server requirements the bigger your maps are the more RAM the server will need. If you plan on using a HUGE map with 16 players plan on needing 768-1gb of RAM (no im am not kidding check the NWN boards). The less people you have, the smaller the map, the less RAM you need. As the map is loaded into RAM and constantly running this is the bottleneck for performance. this is due to when the pc's move from one map to the other the ENTIRE map loads into RAM to keep the game fluid. the avg amount is like 2mb/square or something. The Bandwith shouldn't be too bad, it's like running a quake or HL server. If you can host one of those you'll be fine. It's the sheer amount of textures, facings, polygrams that the app loads into memory is the big issue. Minimum server specs are like win98 with 128mb RAM, p2/350, 4mb video card, NIC, and a 5gb drive. Recommended: P3/600, 512mb RAM, NIC, 20gb 66/100/133 HD win 2k. Optimal: AMD Tbird 1ghz, 1GB DDR RAM, NIC, 18gb U160 SCSI HD, LInux the middle one is my sever with 1gb RAM in it and a 9.1gb SCSI drive running Red hat..that will be enough for it when running linux which is less overhead than win2k and by FAR faster. [/QUOTE]
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