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Neverwinter Nights worth it?
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<blockquote data-quote="mmu1" data-source="post: 573003" data-attributes="member: 319"><p>Disclaimer: I don't know how good the various fan-produced modules and campaigns available for NWN nights are, so I have no way of judging the strength of the multiplayer game. I have heard people say good things about some of them.</p><p></p><p>However, purely on the strength of the single-player campaign, I'd say the game definitely isn't worth it.</p><p></p><p>First and foremost, Bioware did <em>not</em> fulfill their repeated promises and deliver a single-player campaign that was as rich and involved as that in any of their other games. The role-playing possibilities are extremely limited.</p><p></p><p>Second, the combat is both repetitive, simplistic, and quite often too easy. This is due to the fact they designed the game to be playable by a single character of any class with one henchman, which is a style of play a combat heavy D&D game isn't really suited for.</p><p></p><p>Third, the level design and graphics, while good, are not particularly inspired or creative. Every place you go is basically a rectangular dungeon with passages running at straight angles, because of the limitations of the tile-set. Some of these tile sets are bland and horribly over-used (the castle interior, manor interior, and "typical dungeon" ones, for example), others, like the forest one with leaves stirred by wind and shafts of light shooting through the canopy from above can be quite beautiful... but still suffer from too much repetition and the fact that the great scenery is used to make the forest into a maze of dungeon-like passages you'll fight through like any other area in the game.</p><p></p><p>It leads to things like, for example, a Dryad's home in the woods that you enter through a door in a huge tree stump uses the same exact stone-based tileset as every manor in the city of Neverwinter, but with green ambient lighting and a few potted plants scattered about.</p><p></p><p>On the plus side, the graphics in certain places can be quite impressive before they get old, and the combat animations are some of the most impressive I've seen so far in any PC game - the characters duck and parry blows with perfect timing, (the weapons actually interact with each other, or it seems as if they do) and you can tell by both the animation and sound whether the blow was blocked with a weapon, a shield, or struck home... Unfortunately, for me that wasn't enough to carry a pretty bland game.</p></blockquote><p></p>
[QUOTE="mmu1, post: 573003, member: 319"] Disclaimer: I don't know how good the various fan-produced modules and campaigns available for NWN nights are, so I have no way of judging the strength of the multiplayer game. I have heard people say good things about some of them. However, purely on the strength of the single-player campaign, I'd say the game definitely isn't worth it. First and foremost, Bioware did [i]not[/i] fulfill their repeated promises and deliver a single-player campaign that was as rich and involved as that in any of their other games. The role-playing possibilities are extremely limited. Second, the combat is both repetitive, simplistic, and quite often too easy. This is due to the fact they designed the game to be playable by a single character of any class with one henchman, which is a style of play a combat heavy D&D game isn't really suited for. Third, the level design and graphics, while good, are not particularly inspired or creative. Every place you go is basically a rectangular dungeon with passages running at straight angles, because of the limitations of the tile-set. Some of these tile sets are bland and horribly over-used (the castle interior, manor interior, and "typical dungeon" ones, for example), others, like the forest one with leaves stirred by wind and shafts of light shooting through the canopy from above can be quite beautiful... but still suffer from too much repetition and the fact that the great scenery is used to make the forest into a maze of dungeon-like passages you'll fight through like any other area in the game. It leads to things like, for example, a Dryad's home in the woods that you enter through a door in a huge tree stump uses the same exact stone-based tileset as every manor in the city of Neverwinter, but with green ambient lighting and a few potted plants scattered about. On the plus side, the graphics in certain places can be quite impressive before they get old, and the combat animations are some of the most impressive I've seen so far in any PC game - the characters duck and parry blows with perfect timing, (the weapons actually interact with each other, or it seems as if they do) and you can tell by both the animation and sound whether the blow was blocked with a weapon, a shield, or struck home... Unfortunately, for me that wasn't enough to carry a pretty bland game. [/QUOTE]
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