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*Dungeons & Dragons
Neverwinter & the North (LMoP campaign sequel)
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<blockquote data-quote="Nebulous" data-source="post: 6563240" data-attributes="member: 31465"><p>That's a good approach. The Sewers of the Underguild from Quests of Doom actually fits perfectly into the adventure, combining as with the newly formed Chasm, the Book of the Black Spider and the portal to Evernight (both the Sewer map and the Evernight map have a river of Filth)</p><p></p><p>So either A) The leader of the Cult of Ashmadai, Sangre, will offer to remove the curse on the Elf he if becomes a vampire member of their eilte club (which is essentially like the shadowgovernment of Neverwinter)</p><p></p><p>B) The Ashmadai leader Sangre doesn't know how to get rid of the curse, or care, he wants its power for himself, and isn't scared of Keraptis or consequences</p><p></p><p>C) PCs have to enter Evernight and throw the book into the elemental fire of the Shadowfell river that flows through the city of the undead. </p><p></p><p></p><p>We didn't play last night, I wasn't feeling well so it will be another week.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6563240, member: 31465"] That's a good approach. The Sewers of the Underguild from Quests of Doom actually fits perfectly into the adventure, combining as with the newly formed Chasm, the Book of the Black Spider and the portal to Evernight (both the Sewer map and the Evernight map have a river of Filth) So either A) The leader of the Cult of Ashmadai, Sangre, will offer to remove the curse on the Elf he if becomes a vampire member of their eilte club (which is essentially like the shadowgovernment of Neverwinter) B) The Ashmadai leader Sangre doesn't know how to get rid of the curse, or care, he wants its power for himself, and isn't scared of Keraptis or consequences C) PCs have to enter Evernight and throw the book into the elemental fire of the Shadowfell river that flows through the city of the undead. We didn't play last night, I wasn't feeling well so it will be another week. [/QUOTE]
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