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<blockquote data-quote="Nephis" data-source="post: 9546763" data-attributes="member: 20459"><p><em>In the seconds between catching sight of the stranger and his urgent cry to follow him through the hedge, a myriad of thoughts and memories flashes through <strong>TWYLL's </strong>mind: </em></p><p></p><ul> <li data-xf-list-type="ul"><em>Did he see? What did he see?</em></li> <li data-xf-list-type="ul"><em>I'm right: it <strong>is</strong> a trap! Those are Neverember's men!</em></li> <li data-xf-list-type="ul"><em>Can I trust a stranger? Is it safe?</em></li> <li data-xf-list-type="ul"><em>What choice do I have? I cannot remain here and I can<strong>not</strong> be caught!</em></li> </ul><p></p><p><em>Briefly the drow sees in her mind's eye the face of young Allys, comely and fair, Allys's House thought to be a close ally of her own: Allys the beloved and ultimately absolutely untrustworthy ... and now dead. Trusting her (and subsequently being betrayed by her) is what set Twyll's feet onto the path to joining the Bregan D'aerthe after all. Joining the ranks of House-less drow and through that connection, creating shared purpose outside of the treacherous world of Houses. </em></p><p><em></em></p><p><em>No, she will not trust a stranger so easily, but Twyll <strong>does</strong> trust herself to find her own way and protect herself, even if it occasionally follows a path created by another. For now, she is prepared to allow this stranger to be a companion along the road: they both need escape, their needs are balanced. With this rapid-fire stream of thought, Twyll quickly chooses to follow the stranger through the brambles.</em></p><p><em></em></p><p><em>Then she stops, her attention caught by the satchel still looped around the arm of one of Neverember's agents. The need to gather information, especially now, when it may lend light to who created the ambush itself is strong indeed. This is especially true if the information leads to an agent of Neverember inciting it. </em></p><p><em></em></p><p><em>She reaches down, lifts the woman's arm, and carefully removes the bag from her grasp.</em></p><p></p><p>[HR][/HR]</p><p>Twyll is looking to quickly grab the satchel of information before joining Pritchard in escape..</p><p></p><p><strong>DEFY DANGER</strong></p><p></p><p>When <strong><em>danger looms, the stakes are high, and you do something chancy</em></strong>, check if another move applies. If not, roll...</p><p></p><p>+DEX to employ speed, agility, or finesse</p><p></p><p><strong>On a 10+</strong>, you pull it off as well as one could hope; <strong>on a 7-9</strong>, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).</p><p></p><p>r4,1 +2 DEX = 7</p></blockquote><p></p>
[QUOTE="Nephis, post: 9546763, member: 20459"] [I]In the seconds between catching sight of the stranger and his urgent cry to follow him through the hedge, a myriad of thoughts and memories flashes through [B]TWYLL's [/B]mind: [/I] [LIST] [*][I]Did he see? What did he see?[/I] [*][I]I'm right: it [B]is[/B] a trap! Those are Neverember's men![/I] [*][I]Can I trust a stranger? Is it safe?[/I] [*][I]What choice do I have? I cannot remain here and I can[B]not[/B] be caught![/I] [/LIST] [I]Briefly the drow sees in her mind's eye the face of young Allys, comely and fair, Allys's House thought to be a close ally of her own: Allys the beloved and ultimately absolutely untrustworthy ... and now dead. Trusting her (and subsequently being betrayed by her) is what set Twyll's feet onto the path to joining the Bregan D'aerthe after all. Joining the ranks of House-less drow and through that connection, creating shared purpose outside of the treacherous world of Houses. No, she will not trust a stranger so easily, but Twyll [B]does[/B] trust herself to find her own way and protect herself, even if it occasionally follows a path created by another. For now, she is prepared to allow this stranger to be a companion along the road: they both need escape, their needs are balanced. With this rapid-fire stream of thought, Twyll quickly chooses to follow the stranger through the brambles. Then she stops, her attention caught by the satchel still looped around the arm of one of Neverember's agents. The need to gather information, especially now, when it may lend light to who created the ambush itself is strong indeed. This is especially true if the information leads to an agent of Neverember inciting it. She reaches down, lifts the woman's arm, and carefully removes the bag from her grasp.[/I] [HR][/HR] Twyll is looking to quickly grab the satchel of information before joining Pritchard in escape.. [B]DEFY DANGER[/B] When [B][I]danger looms, the stakes are high, and you do something chancy[/I][/B], check if another move applies. If not, roll... +DEX to employ speed, agility, or finesse [B]On a 10+[/B], you pull it off as well as one could hope; [B]on a 7-9[/B], you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down). r4,1 +2 DEX = 7 [/QUOTE]
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