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<blockquote data-quote="darkbard" data-source="post: 9547631" data-attributes="member: 1282"><p><strong><em>PRITCHARD </em></strong><em>watches as the woman slips through the gap in the hedge he has safeguarded for their egress.</em></p><p><em></em></p><p><em>What the ...?!?</em></p><p><em></em></p><p><em>"So long ... I guess ..." he whispers. An ally, a comrade would be welcome right now. He has been so alone in the city. Overwhelmed. Terrified. It is one thing to desire abandoning a past; it is another altogether to have to brave a future on one's lonesome. So be it.</em></p><p><em></em></p><p><em>He twitches his upper lip in agitation, mustache bristling. Glancing over his shoulder at the continued scrum between Neverember's hirelings and the remnants of that dark elf's ragtag band, Pritchard makes a decision. Whoever it was that contacted him knows his past. Be they friend or foe, he must discern. And deal with them appropriately. To the House of a Thousand Faces it is, then!</em></p><p><em></em></p><p><em>Grasping his charcoal cape in one hand as a makeshift shield, he presses into the thicket to the south, the downward slope. The embankment is steep, and the inch-long thorns pierce and tear at him as he goes. But scratches are but nought in comparison to the glistening blades that threaten in the courtyard behind.</em></p><p></p><p>[HR][/HR]</p><p>Pritchard intends to push through the grasping, tearing briar and endure the slips and stumbles associated with such a hasty removal over dropping, uneven ground, making his way through the dark streets of Blacklake towards the House of a Thousand Faces to see who his mysterious contact is.</p><p></p><p><strong>DEFY DANGER</strong></p><p>When <strong><em>danger looms, the stakes are high, and you do something chancy</em></strong>, check if another move applies. If not, roll...</p><p></p><p>... +CON to endure or hold steady</p><p></p><p><strong>On a 10+</strong>, you pull it off as well as one could hope; <strong>on a 7-9</strong>, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).</p><p></p><p>r6,2 +1 CON = 9.</p><p></p><p></p><p></p><p>r4 -0 armor = 4 HP Damage (now 13/17). The thorny briar takes its toll upon Pritchard, leaving wicked scratches across his exposed face and hands as he pushes himself through the hedge.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9547631, member: 1282"] [B][I]PRITCHARD [/I][/B][I]watches as the woman slips through the gap in the hedge he has safeguarded for their egress. What the ...?!? "So long ... I guess ..." he whispers. An ally, a comrade would be welcome right now. He has been so alone in the city. Overwhelmed. Terrified. It is one thing to desire abandoning a past; it is another altogether to have to brave a future on one's lonesome. So be it. He twitches his upper lip in agitation, mustache bristling. Glancing over his shoulder at the continued scrum between Neverember's hirelings and the remnants of that dark elf's ragtag band, Pritchard makes a decision. Whoever it was that contacted him knows his past. Be they friend or foe, he must discern. And deal with them appropriately. To the House of a Thousand Faces it is, then! Grasping his charcoal cape in one hand as a makeshift shield, he presses into the thicket to the south, the downward slope. The embankment is steep, and the inch-long thorns pierce and tear at him as he goes. But scratches are but nought in comparison to the glistening blades that threaten in the courtyard behind.[/I] [HR][/HR] Pritchard intends to push through the grasping, tearing briar and endure the slips and stumbles associated with such a hasty removal over dropping, uneven ground, making his way through the dark streets of Blacklake towards the House of a Thousand Faces to see who his mysterious contact is. [B]DEFY DANGER[/B] When [B][I]danger looms, the stakes are high, and you do something chancy[/I][/B], check if another move applies. If not, roll... ... +CON to endure or hold steady [B]On a 10+[/B], you pull it off as well as one could hope; [B]on a 7-9[/B], you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down). r6,2 +1 CON = 9. r4 -0 armor = 4 HP Damage (now 13/17). The thorny briar takes its toll upon Pritchard, leaving wicked scratches across his exposed face and hands as he pushes himself through the hedge. [/QUOTE]
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