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<blockquote data-quote="darkbard" data-source="post: 9550539" data-attributes="member: 1282"><p>[In this entry, I post both for myself and [USER=20459]@Nephis[/USER], with her permission and following her instructions. And, yes, the scene being set at the inn is color; there is no mechanical play (Recover, spending of Coin, and so on).]</p><p></p><p><em>As Blackmantle and Lady Lily-Rose ascend the wide, creaking staircase to the second floor, <strong>TWYLL </strong>pauses for a moment. "I'll be right behind you," she murmurs, sotto voce.</em></p><p><em></em></p><p><em>Clearly Rosene did not recognize her without the mask. That is good. It wouldn't do at all to spoil the charade that "Cymril" is dead. The Sons of Alagondar may be fractured, dysfunctional--even before Cymril's death but especially now without her hand on the tiller--but her directive from Jarlaxle himself was clear: win Rosene's trust. If the group can serve whatever designs Twyll's superiors in the Bregan D'aerthe have in mind, it must come from the leadership of Rosene and her Graycloaks inner circle, not those hotheads among the Nashers faction, so prone to needless violence and lacking in any subtlety.</em></p><p><em></em></p><p><em>Now, to get a sense of how the Graycloaks are taking the news of their leader's "death," what they know of that fatal ambush, and how they plan to respond.</em></p><p><em></em></p><p><em>The kaleidoscope of colors thrown by the stained glass chandeliers overhead, twisting gently on their suspension wires, plays with the shadows cast by clutter of Neverwinter bric-a-brac.</em></p><p><em></em></p><p><em>Twyll times her movements precisely with the interplay of light and darkness, darts back into the meeting room behind the statue of the Forsaken Mermaid pried from an old fountain in the corner, hidden in shadow and near enough to overhear what's said by those present.</em></p><p></p><p>[HR][/HR]</p><p>Twyll is using the distracting interplay of lights from the stained glass and shadows of the nighttime interior to hide herself and overhear the proceedings of this emergency meeting of the Graycloaks.</p><p></p><p><strong>CHAMELEON</strong></p><p></p><p>When you<strong> <em>use your surroundings to avoid suspicion or trouble</em></strong>, roll +WIS: on a 10+, hold 2 Guile; on a 7-9, hold 1 Guile and the GM reveals an Unwelcome Truth that cannot be resolved by spending Guile. You may spend Guile, 1-for-1, to:</p><p></p><p>+ Move about or maneuver unchallenged</p><p></p><p>+ Withstand direct scrutiny or questioning</p><p></p><p>+ Direct suspicion or attention elsewhere</p><p></p><p>r5,5 +1 WIS = 11. Hold 2 Guile.</p><p></p><p>Twyll spends 1 Guile to <em>move about or maneuver unchallenged </em>into the hiding space behind the statue of the Forsaken Mermaid.</p><p></p><p>From there, she makes a Discern Realities check to glean what she can from the meeting.</p><p></p><p><strong>DISCERN REALITIES</strong></p><p></p><p>When you <strong><em>study a situation or person</em></strong>, looking to the GM for insight, roll +WIS: <strong>on a 10+</strong>, ask the GM 3 questions from the list below; <strong>on a 7-9</strong>, ask 1; <strong>either way</strong>, gain +1 forward on your next move that acts on the answers.</p><ul> <li data-xf-list-type="ul">What happened here?</li> <li data-xf-list-type="ul">What is about to happen?</li> <li data-xf-list-type="ul">What should I be on the lookout for?</li> <li data-xf-list-type="ul">What here is useful or valuable to me?</li> <li data-xf-list-type="ul">Who or what is really in control here?</li> <li data-xf-list-type="ul">What here is not what it appears to be?</li> </ul><p>r4,2 +1 WIS = 7. 1 Question: What here is useful or valuable to me (in pursuing my task of ingratiating myself with Rosene)?</p><p></p><p>[HR][/HR]</p><p><em><strong>PRITCHARD BLACKMANTLE </strong>sputters in shock and dismay, "Patriarch of Asmodeus?!? Spoiled <strong>his </strong>plans?!? Ironvice, that untrustworthy, scheming blackguard!</em></p><p><em></em></p><p><em>"None of this makes any sense! The rituals I attended with your cousin Bathington were make-believe, just idle games of costume and theater. It is true that I have studied the occult for years, but all of that was pseudoscholarship. What has Bathington, or I, or any of our associates in Waterdeep to do with true devilry?</em></p><p><em></em></p><p><em>"No, don't go yet," he raises his voice above a fierce whisper as she reaches for the door.</em></p><p><em></em></p><p><em>"You found me here easily enough. If you did so, so can Ironvice. Surely, you leave much unsaid. Won't you aid me, please? My good deed in getting you out of the House of a Thousand Faces before your game was exposed must be worth that much to you?"</em></p><p></p><p>[HR][/HR]</p><p>Pritchard is trying to extract more information from Lady Lily-Rose, in the vein of Spout Lore (that is, something interesting and useful to his current plight). [USER=6696971]@Manbearcat[/USER] has offered the following Custom Move for the situation:</p><p></p><p></p><p></p><p>r6,6 +1 CHA = 13. As we have said already privately, our rolls so far in this game have been <em>riDONKulous!</em></p><p></p><p>20 - 15 CHA = 5 Coin is all Pritchard has; thus, he will opt to owe Lady Lily-Rose a favor in kind in lieu of spending all his Coin right now.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9550539, member: 1282"] [In this entry, I post both for myself and [USER=20459]@Nephis[/USER], with her permission and following her instructions. And, yes, the scene being set at the inn is color; there is no mechanical play (Recover, spending of Coin, and so on).] [I]As Blackmantle and Lady Lily-Rose ascend the wide, creaking staircase to the second floor, [B]TWYLL [/B]pauses for a moment. "I'll be right behind you," she murmurs, sotto voce. Clearly Rosene did not recognize her without the mask. That is good. It wouldn't do at all to spoil the charade that "Cymril" is dead. The Sons of Alagondar may be fractured, dysfunctional--even before Cymril's death but especially now without her hand on the tiller--but her directive from Jarlaxle himself was clear: win Rosene's trust. If the group can serve whatever designs Twyll's superiors in the Bregan D'aerthe have in mind, it must come from the leadership of Rosene and her Graycloaks inner circle, not those hotheads among the Nashers faction, so prone to needless violence and lacking in any subtlety. Now, to get a sense of how the Graycloaks are taking the news of their leader's "death," what they know of that fatal ambush, and how they plan to respond. The kaleidoscope of colors thrown by the stained glass chandeliers overhead, twisting gently on their suspension wires, plays with the shadows cast by clutter of Neverwinter bric-a-brac. Twyll times her movements precisely with the interplay of light and darkness, darts back into the meeting room behind the statue of the Forsaken Mermaid pried from an old fountain in the corner, hidden in shadow and near enough to overhear what's said by those present.[/I] [HR][/HR] Twyll is using the distracting interplay of lights from the stained glass and shadows of the nighttime interior to hide herself and overhear the proceedings of this emergency meeting of the Graycloaks. [B]CHAMELEON[/B] When you[B] [I]use your surroundings to avoid suspicion or trouble[/I][/B], roll +WIS: on a 10+, hold 2 Guile; on a 7-9, hold 1 Guile and the GM reveals an Unwelcome Truth that cannot be resolved by spending Guile. You may spend Guile, 1-for-1, to: + Move about or maneuver unchallenged + Withstand direct scrutiny or questioning + Direct suspicion or attention elsewhere r5,5 +1 WIS = 11. Hold 2 Guile. Twyll spends 1 Guile to [I]move about or maneuver unchallenged [/I]into the hiding space behind the statue of the Forsaken Mermaid. From there, she makes a Discern Realities check to glean what she can from the meeting. [B]DISCERN REALITIES[/B] When you [B][I]study a situation or person[/I][/B], looking to the GM for insight, roll +WIS: [B]on a 10+[/B], ask the GM 3 questions from the list below; [B]on a 7-9[/B], ask 1; [B]either way[/B], gain +1 forward on your next move that acts on the answers. [LIST] [*]What happened here? [*]What is about to happen? [*]What should I be on the lookout for? [*]What here is useful or valuable to me? [*]Who or what is really in control here? [*]What here is not what it appears to be? [/LIST] r4,2 +1 WIS = 7. 1 Question: What here is useful or valuable to me (in pursuing my task of ingratiating myself with Rosene)? [HR][/HR] [I][B]PRITCHARD BLACKMANTLE [/B]sputters in shock and dismay, "Patriarch of Asmodeus?!? Spoiled [B]his [/B]plans?!? Ironvice, that untrustworthy, scheming blackguard! "None of this makes any sense! The rituals I attended with your cousin Bathington were make-believe, just idle games of costume and theater. It is true that I have studied the occult for years, but all of that was pseudoscholarship. What has Bathington, or I, or any of our associates in Waterdeep to do with true devilry? "No, don't go yet," he raises his voice above a fierce whisper as she reaches for the door. "You found me here easily enough. If you did so, so can Ironvice. Surely, you leave much unsaid. Won't you aid me, please? My good deed in getting you out of the House of a Thousand Faces before your game was exposed must be worth that much to you?"[/I] [HR][/HR] Pritchard is trying to extract more information from Lady Lily-Rose, in the vein of Spout Lore (that is, something interesting and useful to his current plight). [USER=6696971]@Manbearcat[/USER] has offered the following Custom Move for the situation: r6,6 +1 CHA = 13. As we have said already privately, our rolls so far in this game have been [I]riDONKulous![/I] 20 - 15 CHA = 5 Coin is all Pritchard has; thus, he will opt to owe Lady Lily-Rose a favor in kind in lieu of spending all his Coin right now. [/QUOTE]
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