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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="darkbard" data-source="post: 9552871" data-attributes="member: 1282"><p>Besides addressing the two bullet points above, some more color backstory and intervening Moves, consolidated here in one post for ease of reading.</p><p></p><p><em>Twyll uses the heated discussion over Thundertree between the Graycloaks as a distraction to scoot from behind the Forsaken Mermaid and back up the stairwell, where she crosses paths with a self-satisfied Lady Lily-Rose making her exit.</em></p><p><em></em></p><p><em><strong>PRITCHARD</strong> informs Twyll of the bargain he's made with the tiefling and the powerful faction seeking him out (though he is awkwardly and obviously obfuscating and vague as to why). Pritchard looks upon Twyll, his eyes smoldering in plea.</em></p><p><em></em></p><p><em>The drow nods once. In her culture, debts of bondage are formed through obligation and leveraged for power over others. The Bregan D'aerthe taught her to forsake such manacles; there should be no outstanding obligations. This man helped her twice. First in the unleashing of ... flames ... through some sorcery, no doubt, scorching the turncoat member of her squad who sought to stab her in the back, literally. Then again in his clearing a path for their escape.</em></p><p><em></em></p><p><em>"I told you before I would aid you," she says. "Tell me what you need."</em></p><p></p><p></p><p>[HR][/HR]</p><p>Twyll adds the following <strong>Bond</strong>: Blackmantle saved my life; that debt must be repaid as soon as possible.</p><p></p><p>[HR][/HR]</p><p><em>Pritchard outlines to her his plan, how an old acquaintance made in Waterdeep, a merchant from Tarmalune named Belyse, famous for her exploits at the gambling tables of the City of Splendors, returned to her trading house in Neverwinter some months ago and may be able to offer them the entree they need to get Lady Lily-Rose aboard The Macabre.</em></p><p></p><p>[HR][/HR]</p><p>Pritchard is Spouting Lore here to establish Belyse as an asset to exploit in some manner (probably through a future Parley move to give up her own spot at the gambling table aboard <em>The Macabre </em>to Lady Lily-Rose via the latter's assumption of the former's identity temporarily?) .</p><p></p><p><strong>SPOUT LORE</strong></p><p></p><p>When you <strong><em>consult your accumulated knowledge</em></strong>, roll +INT: <strong>on a 10+</strong>, the GM will tell you something interesting and useful about the topic at hand; <strong>on a 7-9</strong>, the GM will tell you something interesting—it’s on you to make it useful; <strong>either way </strong>the GM might ask, “How do you know this?”</p><p></p><p>r6,5 +2 INT = 13. The crazy dice rolls continue! Something interesting <em>and </em>useful it is, then!</p><p></p><p>[HR][/HR]</p><p><em>Later that night. Pritchard leans over a hoary tome splayed open on the desk in his room. A candle flickers. He leans down close to the text, the scratches left across his nose and chin by the briar wicked and inflamed in the candlelight. He voices quietly the text as he reads:</em></p><p></p><p></p><p></p><p><em>Pritchard slams the book closed, a puff of dust expelled into the air, motes illumined by candelight. [The camera zooms in on the title embossed on the tome's cover: <strong>Trafficking with the Diabolical, A Treatise of Methodologies Ancient and Modern</strong>]</em></p><p><em></em></p><p><em>Through gritted teeth Pritchard hisses, "Those Thayans have their fingers in every pie!"</em></p><p><em></em></p><p><em>* * *</em></p><p><em></em></p><p><em>Elsewhere. </em></p><p><em></em></p><p><em><strong>TWYLL </strong>sits cross-legged in the dark upon a bare wooden floor. Before her is an open satchel, the one she took from the body of her betrayer. She noted its ... odd density ... at the time, but the pressing needs of the moment omitted any scrutiny. Now, however....</em></p><p><em></em></p><p><em>"What secrets do you hold, courier bag?"</em></p><p><em></em></p><p><em>[The camera zooms out from the dingy room, out the window to reveal a newly, if hastily, constructed structure, <strong>Squid House</strong> emblazoned at its entrance, a tavern and boarding house in the Swamped Docks. Zooming in on one other window at a time and panning rapidly from one to the next, we get a sense that those who board here are dreamers, exiles, drug fiends, and others who seek only a quiet place for a few hours of solitude.]</em></p><p></p><p>[HR][/HR]</p><p>Twyll is Discerning Realities here to examine the contents of the courier bag.</p><p></p><p><strong>DISCERN REALITIES</strong></p><p></p><p>When you <strong><em>study a situation or person</em></strong>, looking to the GM for insight, roll +WIS: <strong>on a 10+</strong>, ask the GM 3 questions from the list below; <strong>on a 7-9</strong>, ask 1; <strong>either way</strong>, gain +1 forward on your next move that acts on the answers.</p><p></p><ul> <li data-xf-list-type="ul">What happened here?</li> <li data-xf-list-type="ul">What is about to happen?</li> <li data-xf-list-type="ul">What should I be on the lookout for?</li> <li data-xf-list-type="ul">What here is useful or valuable to me?</li> <li data-xf-list-type="ul">Who or what is really in control here?</li> <li data-xf-list-type="ul">What here is not what it appears to be?</li> </ul><p>r6,3 +1 WIS = 10! That's three questions:</p><p></p><p>(1) What should I be on the lookout for? (2) What here is not what it appears to be? (3) Who or what is really in control here?</p><p></p><p>[HR][/HR]</p><p>Since we've met with nothing but overwhelming success (!!!) to this point, I assume we pick up the next day at Tarmalune Trade House to meet with Belyse and see if we can convince her to give her invitation to the gambling table to Lady Lily-Rose.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9552871, member: 1282"] Besides addressing the two bullet points above, some more color backstory and intervening Moves, consolidated here in one post for ease of reading. [I]Twyll uses the heated discussion over Thundertree between the Graycloaks as a distraction to scoot from behind the Forsaken Mermaid and back up the stairwell, where she crosses paths with a self-satisfied Lady Lily-Rose making her exit. [B]PRITCHARD[/B] informs Twyll of the bargain he's made with the tiefling and the powerful faction seeking him out (though he is awkwardly and obviously obfuscating and vague as to why). Pritchard looks upon Twyll, his eyes smoldering in plea. The drow nods once. In her culture, debts of bondage are formed through obligation and leveraged for power over others. The Bregan D'aerthe taught her to forsake such manacles; there should be no outstanding obligations. This man helped her twice. First in the unleashing of ... flames ... through some sorcery, no doubt, scorching the turncoat member of her squad who sought to stab her in the back, literally. Then again in his clearing a path for their escape. "I told you before I would aid you," she says. "Tell me what you need."[/I] [HR][/HR] Twyll adds the following [B]Bond[/B]: Blackmantle saved my life; that debt must be repaid as soon as possible. [HR][/HR] [I]Pritchard outlines to her his plan, how an old acquaintance made in Waterdeep, a merchant from Tarmalune named Belyse, famous for her exploits at the gambling tables of the City of Splendors, returned to her trading house in Neverwinter some months ago and may be able to offer them the entree they need to get Lady Lily-Rose aboard The Macabre.[/I] [HR][/HR] Pritchard is Spouting Lore here to establish Belyse as an asset to exploit in some manner (probably through a future Parley move to give up her own spot at the gambling table aboard [I]The Macabre [/I]to Lady Lily-Rose via the latter's assumption of the former's identity temporarily?) . [B]SPOUT LORE[/B] When you [B][I]consult your accumulated knowledge[/I][/B], roll +INT: [B]on a 10+[/B], the GM will tell you something interesting and useful about the topic at hand; [B]on a 7-9[/B], the GM will tell you something interesting—it’s on you to make it useful; [B]either way [/B]the GM might ask, “How do you know this?” r6,5 +2 INT = 13. The crazy dice rolls continue! Something interesting [I]and [/I]useful it is, then! [HR][/HR] [I]Later that night. Pritchard leans over a hoary tome splayed open on the desk in his room. A candle flickers. He leans down close to the text, the scratches left across his nose and chin by the briar wicked and inflamed in the candlelight. He voices quietly the text as he reads:[/I] [I]Pritchard slams the book closed, a puff of dust expelled into the air, motes illumined by candelight. [The camera zooms in on the title embossed on the tome's cover: [B]Trafficking with the Diabolical, A Treatise of Methodologies Ancient and Modern[/B]] Through gritted teeth Pritchard hisses, "Those Thayans have their fingers in every pie!" * * * Elsewhere. [B]TWYLL [/B]sits cross-legged in the dark upon a bare wooden floor. Before her is an open satchel, the one she took from the body of her betrayer. She noted its ... odd density ... at the time, but the pressing needs of the moment omitted any scrutiny. Now, however.... "What secrets do you hold, courier bag?" [The camera zooms out from the dingy room, out the window to reveal a newly, if hastily, constructed structure, [B]Squid House[/B] emblazoned at its entrance, a tavern and boarding house in the Swamped Docks. Zooming in on one other window at a time and panning rapidly from one to the next, we get a sense that those who board here are dreamers, exiles, drug fiends, and others who seek only a quiet place for a few hours of solitude.][/I] [HR][/HR] Twyll is Discerning Realities here to examine the contents of the courier bag. [B]DISCERN REALITIES[/B] When you [B][I]study a situation or person[/I][/B], looking to the GM for insight, roll +WIS: [B]on a 10+[/B], ask the GM 3 questions from the list below; [B]on a 7-9[/B], ask 1; [B]either way[/B], gain +1 forward on your next move that acts on the answers. [LIST] [*]What happened here? [*]What is about to happen? [*]What should I be on the lookout for? [*]What here is useful or valuable to me? [*]Who or what is really in control here? [*]What here is not what it appears to be? [/LIST] r6,3 +1 WIS = 10! That's three questions: (1) What should I be on the lookout for? (2) What here is not what it appears to be? (3) Who or what is really in control here? [HR][/HR] Since we've met with nothing but overwhelming success (!!!) to this point, I assume we pick up the next day at Tarmalune Trade House to meet with Belyse and see if we can convince her to give her invitation to the gambling table to Lady Lily-Rose. [/QUOTE]
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