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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="Manbearcat" data-source="post: 9553357" data-attributes="member: 6696971"><p>You already have something interesting here with "<em>a merchant from Tarmalune named Belyse, famous for her exploits at the gambling tables of the City of Splendors, returned to her trading house in Neverwinter some months ago." </em></p><p></p><p>Here is how we make it useful: <em>Belyse, is a former Harper, thrown out due to her pathological gambling causing both her and the organization trouble. Nonetheless, she still has a deep and abiding soft spot for the organization. She uses some percentage of her winnings to donate to their causes or aid agents directly. The news of Cymril's "death" will have met her ears. If you can convince Belyse that you will materially aid Theryis of The House of a Thousand Faces, more specifically her Harper brother Toram, in their ongoing effort against the Thayan scourge, she will surely give up her invitation and ferry ticket to The Macabre</em>.</p><p></p><p></p><p></p><p>In play here:</p><p></p><p><em>(i) Twyll locates Valindra Shadowmantle's arcane sensor (2 extra Weight) which allows her full surveillance, visual and auditory, in a Near area of the sensor.</em></p><p><em></em></p><p><em>(ii) Valindra Shadowmantle is an extraordinarily powerful Thayan sorcerer of divination, necromantic, summoning, and transmutation prowess. If Twyll casually "loses" this sensor, Valindra will know instantly and will pursue in some level of force. Some very sneaky, very elaborate method to be rid of it will have to be undertaken (if undertaken at all).</em></p><p><em></em></p><p><em>(iii) Alternatively, it could be used against her to locate Valindra. As Valindra has visual and auditory insight on Twyll, curiously, Twyll can smell where Valindra is. There is an extremely potent smell of Douglas-fir pine, honeysuckle...and rot</em>. </p><p></p><p>Take +1 forward when acting upon one of the above.</p><p></p><p>[HR][/HR]</p><p></p><p></p><p></p><p><em>The Tarmalune Trade House is situated neatly at the foot of the famed Winged Wyvern Bridge which spans Neverwinter River. While the bridge is not open to traffic due to its repair not quite being to spec yet, the refurbished and newly gentrified Protector's Enclave district of SW Neverwinter (Lord Dagult Neverember's seat of power) is more than up and running. Open-market and street vendors engage boisterously in trade, beaurocrats and judges tax/confirm/deny/inform/sentence/parole in government building, while the clatter of armor-clad patrols of infantry and cavalry seem everywhere due to the acoustics of the city's steeply ascending elevation married to the newly constructed high walls. It all seems so..authentically cosmopolitan.</em></p><p><em></em></p><p><em>Belyse is seeing to a pair of newlyweds from Waterdeep that are (foolishly!) backpacking through The Savage North for their honeymoon. Belyse spent much of her life "on the hoof," so she is kindly assisting them as they need both a lot of new kit and resupply as well as instruction to transcend their amateurish disposition. Between laughs, she casually throws out a comment that it is a miracle that they have not yet been slain by bandits or found themselves in the belly of one beast or another, hoping to instill in them the seriousness of their expedition without cowing them fully.</em></p><p><em></em></p><p><em>When you both come through her door, triggering a tropey bell-jingle, she offers up the stereotypical "be right with you" as she mostly ignores you. The beefy clerk at the counter eyes you and throws a beckoning nod your way though, an awkward "I can help you" if there ever was one.</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9553357, member: 6696971"] You already have something interesting here with "[I]a merchant from Tarmalune named Belyse, famous for her exploits at the gambling tables of the City of Splendors, returned to her trading house in Neverwinter some months ago." [/I] Here is how we make it useful: [I]Belyse, is a former Harper, thrown out due to her pathological gambling causing both her and the organization trouble. Nonetheless, she still has a deep and abiding soft spot for the organization. She uses some percentage of her winnings to donate to their causes or aid agents directly. The news of Cymril's "death" will have met her ears. If you can convince Belyse that you will materially aid Theryis of The House of a Thousand Faces, more specifically her Harper brother Toram, in their ongoing effort against the Thayan scourge, she will surely give up her invitation and ferry ticket to The Macabre[/I]. In play here: [I](i) Twyll locates Valindra Shadowmantle's arcane sensor (2 extra Weight) which allows her full surveillance, visual and auditory, in a Near area of the sensor. (ii) Valindra Shadowmantle is an extraordinarily powerful Thayan sorcerer of divination, necromantic, summoning, and transmutation prowess. If Twyll casually "loses" this sensor, Valindra will know instantly and will pursue in some level of force. Some very sneaky, very elaborate method to be rid of it will have to be undertaken (if undertaken at all). (iii) Alternatively, it could be used against her to locate Valindra. As Valindra has visual and auditory insight on Twyll, curiously, Twyll can smell where Valindra is. There is an extremely potent smell of Douglas-fir pine, honeysuckle...and rot[/I]. Take +1 forward when acting upon one of the above. [HR][/HR] [I]The Tarmalune Trade House is situated neatly at the foot of the famed Winged Wyvern Bridge which spans Neverwinter River. While the bridge is not open to traffic due to its repair not quite being to spec yet, the refurbished and newly gentrified Protector's Enclave district of SW Neverwinter (Lord Dagult Neverember's seat of power) is more than up and running. Open-market and street vendors engage boisterously in trade, beaurocrats and judges tax/confirm/deny/inform/sentence/parole in government building, while the clatter of armor-clad patrols of infantry and cavalry seem everywhere due to the acoustics of the city's steeply ascending elevation married to the newly constructed high walls. It all seems so..authentically cosmopolitan. Belyse is seeing to a pair of newlyweds from Waterdeep that are (foolishly!) backpacking through The Savage North for their honeymoon. Belyse spent much of her life "on the hoof," so she is kindly assisting them as they need both a lot of new kit and resupply as well as instruction to transcend their amateurish disposition. Between laughs, she casually throws out a comment that it is a miracle that they have not yet been slain by bandits or found themselves in the belly of one beast or another, hoping to instill in them the seriousness of their expedition without cowing them fully. When you both come through her door, triggering a tropey bell-jingle, she offers up the stereotypical "be right with you" as she mostly ignores you. The beefy clerk at the counter eyes you and throws a beckoning nod your way though, an awkward "I can help you" if there ever was one.[/I] [/QUOTE]
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