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<blockquote data-quote="Manbearcat" data-source="post: 9556327" data-attributes="member: 6696971"><p>Definitely bringing in those eyes that Belyse was afraid of!</p><p></p><p>[HR][/HR]</p><p></p><p><em>The door-jangle triggers as a trio of <strong>Toughs </strong>(<strong>3</strong> x <strong>Minions</strong>, 3 <strong>HP</strong>, 1 <strong>Armor</strong>, d6 <strong>damage</strong>; <strong>crossbow </strong>= ignores armor/near/reload/stun poison bolt x 1 and <strong>short sword</strong> = close/wrong-foot) filter through in succession. Trailing them is none other than the scheming dwarf, <strong>Nimor Ironvice</strong> (<strong>Elite</strong>, 10 <strong>HP</strong>, 2 <strong>Armor</strong>, d8 <strong>damage</strong>; <strong>mace </strong>= close/deprive, and his <strong>hand-to-hand</strong> = hand/grabby), kitted out for a fight in armor and armament. As he ominously walks into the shop, letting his mace rhythmically fall into the palm of his opposite hand, one of his toughs reverses the outward face of the shop's door sign from OPEN to CLOSED. Simultaneously, multiple footsteps clatter across the wooden wraparound porch and stair of the shop, signaling that more toughs are manning the other exits; the pair of windows and the apartment door.</em></p><p><em></em></p><p><em>Without looking at the big lug of a clerk behind the counter, Ironvice menacingly says "boy, why don't you...take that lovely couple outside and treat them to some fresh, Neverwinter air?"</em></p><p><em></em></p><p><em>While it wasn't clear before, while large-of-size, the clerk is actually quite young...maybe 15 or 16 years old? For a moment, he clams up...but he finds some uncommon courage fairly quickly. Maybe a hard life or maybe he's backed off too many times and this is the moment to make a stand? Or maybe it is just simply "it is his job to protect this shop?" He musters a half-scowl and his hand feels for a club-like implement on the counter behind him, knuckles wrapping around it (see below).</em></p><p><em></em></p><p><em>Nimor turns to the clerk..."I won't tell you a third time, boy...get (he says the last in a low growl)."</em></p><p><em></em></p><p><em>Meanwhile, behind the screens, Belyse eyes Pritchard with a contemptuous <I told you so> look right before whispering at him "there can be no bloodshed in my shop...certainly not that of Ansel (referring to the boy-clerk), ya hear?" Her hand enfolds the turning knob of the door to the back of the shop and the common area of her attached apartment.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Ansel is game here. You can take him as a Hireling for this conflict as follows:</p><p></p><p></p><p></p><p>What do you do? Nimor isn't going to simply backdown. You have no leverage here by default so you can't just simply parley (move) your way out of this. Talking is going to start with Defying Danger to get even the prospect of a peaceful resolution online here.</p><p></p><p>The Trade House is about 25 x 30 x 9 so everything is <em>Near</em> range or inward. The room has counterspace with merchandise lining the bay-facing (west) wall as well as an island in the middle with more merchandise and the clerk's counting house kit. The apartment door is on the north wall where you are within Reach range. Singular windows on East and West wall w/ entry door on South wall.</p><p></p><p>Ansel is at the west wall counterspace with the couple, Nimor is just outside of Reach range of the north wall, working his way there. The 3 x Minions are filtering around the room to cover the windows and front door.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9556327, member: 6696971"] Definitely bringing in those eyes that Belyse was afraid of! [HR][/HR] [I]The door-jangle triggers as a trio of [B]Toughs [/B]([B]3[/B] x [B]Minions[/B], 3 [B]HP[/B], 1 [B]Armor[/B], d6 [B]damage[/B]; [B]crossbow [/B]=[B] [/B]ignores armor/near/reload/stun poison bolt x 1 and [B]short sword[/B] = close/wrong-foot) filter through in succession. Trailing them is none other than the scheming dwarf, [B]Nimor Ironvice[/B] ([B]Elite[/B], 10 [B]HP[/B], 2 [B]Armor[/B], d8 [B]damage[/B]; [B]mace [/B]= close/deprive, and his [B]hand-to-hand[/B] = hand/grabby), kitted out for a fight in armor and armament. As he ominously walks into the shop, letting his mace rhythmically fall into the palm of his opposite hand, one of his toughs reverses the outward face of the shop's door sign from OPEN to CLOSED. Simultaneously, multiple footsteps clatter across the wooden wraparound porch and stair of the shop, signaling that more toughs are manning the other exits; the pair of windows and the apartment door. Without looking at the big lug of a clerk behind the counter, Ironvice menacingly says "boy, why don't you...take that lovely couple outside and treat them to some fresh, Neverwinter air?" While it wasn't clear before, while large-of-size, the clerk is actually quite young...maybe 15 or 16 years old? For a moment, he clams up...but he finds some uncommon courage fairly quickly. Maybe a hard life or maybe he's backed off too many times and this is the moment to make a stand? Or maybe it is just simply "it is his job to protect this shop?" He musters a half-scowl and his hand feels for a club-like implement on the counter behind him, knuckles wrapping around it (see below). Nimor turns to the clerk..."I won't tell you a third time, boy...get (he says the last in a low growl)." Meanwhile, behind the screens, Belyse eyes Pritchard with a contemptuous <I told you so> look right before whispering at him "there can be no bloodshed in my shop...certainly not that of Ansel (referring to the boy-clerk), ya hear?" Her hand enfolds the turning knob of the door to the back of the shop and the common area of her attached apartment.[/I] [HR][/HR] Ansel is game here. You can take him as a Hireling for this conflict as follows: What do you do? Nimor isn't going to simply backdown. You have no leverage here by default so you can't just simply parley (move) your way out of this. Talking is going to start with Defying Danger to get even the prospect of a peaceful resolution online here. The Trade House is about 25 x 30 x 9 so everything is [I]Near[/I] range or inward. The room has counterspace with merchandise lining the bay-facing (west) wall as well as an island in the middle with more merchandise and the clerk's counting house kit. The apartment door is on the north wall where you are within Reach range. Singular windows on East and West wall w/ entry door on South wall. Ansel is at the west wall counterspace with the couple, Nimor is just outside of Reach range of the north wall, working his way there. The 3 x Minions are filtering around the room to cover the windows and front door. [/QUOTE]
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