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<blockquote data-quote="darkbard" data-source="post: 9556770" data-attributes="member: 1282"><p><strong><em>PRITCHARD </em></strong><em>spies Ansel's hand reaching for an improvised weapon, hears the menace in Ironvice's voice, and edges back into the main sales floor. </em></p><p><em></em></p><p><em>"Gentlemen, gentlemen." He holds up his hands. "Let us keep our heads about us. This is a house of commerce, not the Great Yard at Castle Never. We are rational folk. Ansel, this matter is between Master Ironvice and myself. Ironvice, you are a reasonable man. Er, dwarf. You wouldn't have traveled all the way from Waterdeep to speak with me only to have our conversation spoiled by the distraction of others. </em></p><p><em></em></p><p><em>"Why don't you and I step back outside onto the porch and discuss your concerns alone?"</em></p><p></p><p>[HR][/HR]</p><p>Pritchard is Defying Danger (INT) to de-escalate the rising tension and convince all parties to chill out before violence breaks out.</p><p></p><p><strong>DEFY DANGER</strong></p><p></p><p>When <strong><em>danger looms, the stakes are high, and you do something chancy</em></strong>, check if another move applies. If not, roll...</p><p></p><p>... +INT to apply expertise or enact a clever plan</p><p></p><p><strong>On a 10+</strong>, you pull it off as well as one could hope; <strong>on a 7-9</strong>, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).</p><p></p><p>r6,2 +2 INT = 10! Danger defied!</p><p></p><p>If Ironvice accepts Pritchard's offer to "step outside," Pritchard will go willingly. His aim is to put off Ironvice taking him to Mordai Vell immediately so that he can "tie up some loose ends" first (namely, (a) secure Lady Lily-Rose's place at the gambling tables aboard <em>The Macabre </em>so that an eventual meeting with Mordai Vell can be made under much more favorable terms than being taken prisoner and (b) some intelligence-gathering can be made on the Thayans' involvement in these affairs.</p><p></p><p>I hope to leverage</p><p></p><p><strong>GIVE ME FUEL, GIVE ME FIRE</strong></p><p></p><p>When you <strong><em>gaze intensely into someone’s eyes</em></strong>, you may ask their player “what fuels the flames of your desire?” They’ll answer with the truth, even if the character does not know or would otherwise keep this hidden.</p><p></p><p>in conversation with Ironvice to glean some information he can leverage over the dwarf in striking a bargain to this effect. If the fiction has been moved to such an opening, I make that move now. If Pritchard needs to do more to establish position for that, well, then so be it; frame the fiction, and I'll address that as necessary.</p><p></p><p>[HR][/HR]</p><p>Meanwhile...</p><p></p><p><strong><em>TWYLL</em></strong><em> catches Lady Lily-Rose by the elbow.</em></p><p><em></em></p><p><em>"Gwyneth, darling," she inquires of the tiefling with feigned concern, "you're looking a tad peaked. You're not going to faint, are you?" She grabs the gambler's fan and begins cooling her with it. "Protector's Enclave, indeed!" she mutters. "Neverember needs to do a better job of protecting than this," she grumbles further.</em></p><p></p><p>[HR][/HR]</p><p>Twyll is using Lady Lily-Rose as an accomplice in her ruse to feign being innocent-bystanders caught in the crosshairs.</p><p></p><p><strong>CHAMELEON</strong></p><p></p><p>When you<strong> <em>use your surroundings to avoid suspicion or trouble</em></strong>, roll +WIS: on a 10+, hold 2 Guile; on a 7-9, hold 1 Guile and the GM reveals an Unwelcome Truth that cannot be resolved by spending Guile. You may spend Guile, 1-for-1, to:</p><p></p><p>+ Move about or maneuver unchallenged</p><p></p><p>+ Withstand direct scrutiny or questioning</p><p></p><p>+ Direct suspicion or attention elsewhere</p><p></p><p>r5,5 +1 WIS = 11. Hold 2 Guile. Twyll spends 1 Guile to direct suspicion away from her as possible ally-acquaintance of Pritchard.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9556770, member: 1282"] [B][I]PRITCHARD [/I][/B][I]spies Ansel's hand reaching for an improvised weapon, hears the menace in Ironvice's voice, and edges back into the main sales floor. "Gentlemen, gentlemen." He holds up his hands. "Let us keep our heads about us. This is a house of commerce, not the Great Yard at Castle Never. We are rational folk. Ansel, this matter is between Master Ironvice and myself. Ironvice, you are a reasonable man. Er, dwarf. You wouldn't have traveled all the way from Waterdeep to speak with me only to have our conversation spoiled by the distraction of others. "Why don't you and I step back outside onto the porch and discuss your concerns alone?"[/I] [HR][/HR] Pritchard is Defying Danger (INT) to de-escalate the rising tension and convince all parties to chill out before violence breaks out. [B]DEFY DANGER[/B] When [B][I]danger looms, the stakes are high, and you do something chancy[/I][/B], check if another move applies. If not, roll... ... +INT to apply expertise or enact a clever plan [B]On a 10+[/B], you pull it off as well as one could hope; [B]on a 7-9[/B], you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down). r6,2 +2 INT = 10! Danger defied! If Ironvice accepts Pritchard's offer to "step outside," Pritchard will go willingly. His aim is to put off Ironvice taking him to Mordai Vell immediately so that he can "tie up some loose ends" first (namely, (a) secure Lady Lily-Rose's place at the gambling tables aboard [I]The Macabre [/I]so that an eventual meeting with Mordai Vell can be made under much more favorable terms than being taken prisoner and (b) some intelligence-gathering can be made on the Thayans' involvement in these affairs. I hope to leverage [B]GIVE ME FUEL, GIVE ME FIRE[/B] When you [B][I]gaze intensely into someone’s eyes[/I][/B], you may ask their player “what fuels the flames of your desire?” They’ll answer with the truth, even if the character does not know or would otherwise keep this hidden. in conversation with Ironvice to glean some information he can leverage over the dwarf in striking a bargain to this effect. If the fiction has been moved to such an opening, I make that move now. If Pritchard needs to do more to establish position for that, well, then so be it; frame the fiction, and I'll address that as necessary. [HR][/HR] Meanwhile... [B][I]TWYLL[/I][/B][I] catches Lady Lily-Rose by the elbow. "Gwyneth, darling," she inquires of the tiefling with feigned concern, "you're looking a tad peaked. You're not going to faint, are you?" She grabs the gambler's fan and begins cooling her with it. "Protector's Enclave, indeed!" she mutters. "Neverember needs to do a better job of protecting than this," she grumbles further.[/I] [HR][/HR] Twyll is using Lady Lily-Rose as an accomplice in her ruse to feign being innocent-bystanders caught in the crosshairs. [B]CHAMELEON[/B] When you[B] [I]use your surroundings to avoid suspicion or trouble[/I][/B], roll +WIS: on a 10+, hold 2 Guile; on a 7-9, hold 1 Guile and the GM reveals an Unwelcome Truth that cannot be resolved by spending Guile. You may spend Guile, 1-for-1, to: + Move about or maneuver unchallenged + Withstand direct scrutiny or questioning + Direct suspicion or attention elsewhere r5,5 +1 WIS = 11. Hold 2 Guile. Twyll spends 1 Guile to direct suspicion away from her as possible ally-acquaintance of Pritchard. [/QUOTE]
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