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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="Manbearcat" data-source="post: 9557179" data-attributes="member: 6696971"><p><em>Ansel’s knuckles loosen and his aggro fades.</em></p><p><em></em></p><p><em>Ironvice pauses in his stalking and threats.</em></p><p><em></em></p><p><em>The dwarf bounty hunter mulls.</em></p><p><em></em></p><p><em>“Mmmmmm…mmmmm. Outside.” He gestures to Pritchard and his lackeys with a quick nod of his head toward the door. He tips his leather tricorn to everyone else (including Twyll and Lily-Rose who have melted into the “bystander background”). “Good day.”</em></p><p><em></em></p><p><em>And out the door they all go.</em></p><p><em></em></p><p><em>Barked orders can be heard by those inside; “you and you on the roof…eyes for Neverember’s patrols.” The sounds of 2 of the 3 lackeys at his side scaling the exterior wall can be heard.</em></p><p><em></em></p><p><em>He turns to Pritchard.</em></p><p></p><p></p><p></p><p><em>The look immediately betrays Ironvice’s weakness in position here. This isn’t a money job with Mordai Vell simply as his employer. Just like Nimor Ironvice knows of Pritchard’s dark past and can expose him, Mordai Vell has something dastardly over Nimor Ironvice that can equally compromise the dwarven bounty hunter. But it’s definitely not rep-based. It’s a soft spot. A kind of weakness a fella like Ironvice simply can’t afford…won’t tolerate. Love…duty…or something like it. Nimor Ironvice is commiting this act so Vell will relinquish his infernal hold on that precious thing.</em></p><p><em></em></p><p><em><you have a moment of Sherlock Holmes clarity…or supernatural clairvoyance…tell us what you see Vell has on Ironvice></em></p><p><em></em></p><p><em>Nimor Ironvice clears his throat to recover his wits and feign strength.</em></p><p><em></em></p><p><em>“You know why I’m here. Don’t play dumb. I don’t have the patience for it.”</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong>ATTACHING GM METACOMMENTARY FOR THOSE FOLLOWING ALONG WHO ARE LEARNING THE GAME'S STRUCTURE AND RULES</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9557179, member: 6696971"] [I]Ansel’s knuckles loosen and his aggro fades. Ironvice pauses in his stalking and threats. The dwarf bounty hunter mulls. “Mmmmmm…mmmmm. Outside.” He gestures to Pritchard and his lackeys with a quick nod of his head toward the door. He tips his leather tricorn to everyone else (including Twyll and Lily-Rose who have melted into the “bystander background”). “Good day.” And out the door they all go. Barked orders can be heard by those inside; “you and you on the roof…eyes for Neverember’s patrols.” The sounds of 2 of the 3 lackeys at his side scaling the exterior wall can be heard. He turns to Pritchard.[/I] [I]The look immediately betrays Ironvice’s weakness in position here. This isn’t a money job with Mordai Vell simply as his employer. Just like Nimor Ironvice knows of Pritchard’s dark past and can expose him, Mordai Vell has something dastardly over Nimor Ironvice that can equally compromise the dwarven bounty hunter. But it’s definitely not rep-based. It’s a soft spot. A kind of weakness a fella like Ironvice simply can’t afford…won’t tolerate. Love…duty…or something like it. Nimor Ironvice is commiting this act so Vell will relinquish his infernal hold on that precious thing. <you have a moment of Sherlock Holmes clarity…or supernatural clairvoyance…tell us what you see Vell has on Ironvice> Nimor Ironvice clears his throat to recover his wits and feign strength. “You know why I’m here. Don’t play dumb. I don’t have the patience for it.”[/I] [HR][/HR] [B]ATTACHING GM METACOMMENTARY FOR THOSE FOLLOWING ALONG WHO ARE LEARNING THE GAME'S STRUCTURE AND RULES[/B] [/QUOTE]
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