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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="Nephis" data-source="post: 9560890" data-attributes="member: 20459"><p><em><strong>TWYLL's</strong> heart skips a beat at Belyse’s mention of the death of someone in the House of a Thousand Faces at the hands of Captain Plinth, and she looks harder at the woman’s features. She remembers hearing a rumor that Casimir’s family hailed from Tarmalune, and the former Harper agent strongly resembles that young man. His mother, perhaps? And Twyll was instrumental in his death?</em></p><p><em></em></p><p><em>“Casimir?” the drow asks aloud, “he’s dead?” She takes the proprietress’s bleakly dry-eyed stare as an affirmative. “In that case, consider the “Hammer” dead as well.”</em></p><p></p><p>[HR][/HR]</p><p><em>As Ironvice begins to amble off, <strong>PRITCHARD </strong>calls out, “Wait! We haven’t shaken on it!”</em></p><p><em></em></p><p><em>The dwarf turns. Blackmantle scurries forward and grasps the dwarf’s hand. There is an almost-vampiric transfer of spirit, as Ironvice’s despondence over his “lost” pet inflames the brand that burns upon Pritchard’s breast.</em></p><p><em></em></p><p><em>Disconcerted, the dwarf pulls his hand away and retreats, grumbling to himself.</em></p><p><em></em></p><p><em>Pritchard smiles slightly. But his eyes betray a deeper, troubled sentiment burning within.</em></p><p></p><p>[HR][/HR]</p><p>Pritchard uses this Custom Move, per [USER=6696971]@Manbearcat[/USER]</p><p></p><p><strong>DRAW UPON IRONVICE's DESPONDENCE</strong></p><p></p><p>When you <em>draw upon Nimor Ironvice's powerful emotions as you shake on your deal</em>, roll +Cha. On a 10+ take 3 Burning Brand charges; on a 7-9 take 1 Burning Brand charge; on a 6- take 1 Burning Brand charge but suffer psychic biofeedback from the dwarf’s dismay: -1 ongoing until you release that charge via Inflame.</p><p></p><p>r5,1 +1 CHA = 7. Pritchard takes 1 charge for Burning Brand.</p><p></p><p>[HR][/HR]</p><p><em>Sitting at a dark corner table, Blackmantle peers dubiously at the liquid in the glass he is holding. Taking a sniff does not seem make whatever it is more palatable. As <strong>TWYLL </strong>draws rapidly on a scrap of paper with her pencil nub, holding her head down, she is amused by her companion’s reactions to both the occupants of the tavern as well as its offerings in drink and food. She is well aware that the fare of The Fallen Tavern and its patrons are not for everyone. Nonetheless, for her and for fellow outsiders in Neverwinter, this is neutral ground, as safe as one can expect in this city.</em></p><p><em></em></p><p><em>“Look here,” the drow now says to him, bringing his nervously skittering gaze back to her and to the map she has drawn. “This is the route that Plinth generally takes at this time of night, or at least one of them. Judging from where he’s already been tonight, this is where I expect him to travel. It will take him under the Shard of Night..” </em></p><p><em></em></p><p><em>Twyll pauses to smirk in response Pritchard’s shudder, for this will be the same route she just took him on to get to this tavern, and his reactions just as she expected: uneasiness, anxiously jumping at shadows, just as she has noticed any non-drow (or orc, for that matter) to have while walking under the shadow of that strange detached and floating tower, high above their heads. </em></p><p><em></em></p><p><em>“That should put him into the perfect frame of mind for my ambush: nervous and looking everywhere … except where I am hiding. That is my hope. Will you aid me?”</em></p><p></p><p>[HR][/HR]</p><p>Twyll Spouts Lore about what she knows of Captain Plinth’s patrol route to find the best place to set an ambush.</p><p></p><p><strong>SPOUT LORE</strong></p><p></p><p>When you <strong><em>consult your accumulated knowledge</em></strong>, roll +INT: <strong>on a 10+</strong>, the GM will tell you something interesting and useful about the topic at hand; <strong>on a 7-9</strong>, the GM will tell you something interesting—it’s on you to make it useful; <strong>either way </strong>the GM might ask, “How do you know this?”</p><p></p><p>r6,1+1 INT = 8, something interesting: it's up to us to make it useful!</p><p></p><p>[ATTACH=full]393672[/ATTACH]</p><p></p><p>[HR][/HR]</p><p>Additionally, [USER=1282]@darkbard[/USER] and I have drafted the initial Front/Threat for both Pritchard and Twyll. These are provisional and may see amendment as play and/or inspiration dictate!</p><p></p><p><strong>FRONT: THE ASHMADAI</strong> (<em>Cult of Asmodeus)</em></p><p><em>INSTINCT:</em> to tempt into damnation</p><p><em>GRIM PORTENTS AND STAKES:</em></p><ul> <li data-xf-list-type="ul">Possess Lord Dagult Neverember; <em>Will Neverember rule openly as a diabolist?</em></li> <li data-xf-list-type="ul">Steal Valindra Shadowmantle’s phylactery; <em>Will the PCs work to foil the Ashmadai or Valindra?</em></li> <li data-xf-list-type="ul">Recover the Ruby Rod of Asmodeus from Valindra Shadowmantle; <em>Will Pritchard resist the temptation to claim the artifact for himself?</em></li> <li data-xf-list-type="ul">Reconstruct the Dread Ring in Neverwinter Wood; <em>Will Pritchard use the power of the Dread Ring to exorcise the diabolic presence within him?</em></li> </ul><p></p><p><em>IMPENDING DOOM AND STAKES:</em> condemn Neverwinter to Hell for eternal torment</p><p><em>GM MOVES:</em></p><ul> <li data-xf-list-type="ul">Exploit human(oid) weakness</li> <li data-xf-list-type="ul">Tempt a soul into damnation</li> <li data-xf-list-type="ul">Strike a diabolical bargain</li> <li data-xf-list-type="ul">Recruit a powerful ally</li> <li data-xf-list-type="ul">Infiltrate an established organization</li> <li data-xf-list-type="ul">Summon a devil</li> <li data-xf-list-type="ul">Misdirect through subtlety and cleverness</li> <li data-xf-list-type="ul">To cow the weak through brazen display</li> </ul><p></p><p><strong>FRONT: Valindra Shadowmantle</strong> <em>(Thayan necromancer, lich)</em></p><p><em>INSTINCT</em>: to seek True Immortality</p><p><em>GRIM PORTENTS AND STAKES:</em></p><ul> <li data-xf-list-type="ul">Destroy the Sons of Alogandar from within by subverting The Nashers to her malign will. <em>Will Twyll expose Bregan D'aerthe's own subversive machinations to the Harpers and Sons</em>?</li> <li data-xf-list-type="ul">Awaken the Neverwinter Nine; <em>Will Valindra infiltrate Neverwinter’s new government via these undead Shapechangers?</em></li> <li data-xf-list-type="ul">Recover the Bones of the Dragon Lorragauth; <em>Will Valindra use these bones to transform herself into a Dracolich?</em></li> <li data-xf-list-type="ul">Reconstruct the Dread Ring in Neverwinter Wood; <em>Will Valindra use Pritchard’s diabolic potential to repair the power of the Dread Ring?</em></li> </ul><p><em>IMPENDING DOOM AND STAKES</em>: break the Seal between the Material Plane and the Shadowfell to create a Dominion of Undeath out of Neverwinter</p><p><em>GM MOVES</em>:</p><ul> <li data-xf-list-type="ul">Spy on someone, unseen/from afar</li> <li data-xf-list-type="ul">Sense powerful emotions</li> <li data-xf-list-type="ul">Appear in glimpses, dreams, visions</li> <li data-xf-list-type="ul">Twist a bargain to a curse</li> <li data-xf-list-type="ul">Attack ruthlessly, with little warning</li> <li data-xf-list-type="ul">Offer service, secrets, power</li> <li data-xf-list-type="ul">Raise a powerful undead and bring it to bear</li> <li data-xf-list-type="ul">Summon a horde of rot and pestilence</li> </ul></blockquote><p></p>
[QUOTE="Nephis, post: 9560890, member: 20459"] [I][B]TWYLL's[/B] heart skips a beat at Belyse’s mention of the death of someone in the House of a Thousand Faces at the hands of Captain Plinth, and she looks harder at the woman’s features. She remembers hearing a rumor that Casimir’s family hailed from Tarmalune, and the former Harper agent strongly resembles that young man. His mother, perhaps? And Twyll was instrumental in his death? “Casimir?” the drow asks aloud, “he’s dead?” She takes the proprietress’s bleakly dry-eyed stare as an affirmative. “In that case, consider the “Hammer” dead as well.”[/I] [HR][/HR] [I]As Ironvice begins to amble off, [B]PRITCHARD [/B]calls out, “Wait! We haven’t shaken on it!” The dwarf turns. Blackmantle scurries forward and grasps the dwarf’s hand. There is an almost-vampiric transfer of spirit, as Ironvice’s despondence over his “lost” pet inflames the brand that burns upon Pritchard’s breast. Disconcerted, the dwarf pulls his hand away and retreats, grumbling to himself. Pritchard smiles slightly. But his eyes betray a deeper, troubled sentiment burning within.[/I] [HR][/HR] Pritchard uses this Custom Move, per [USER=6696971]@Manbearcat[/USER] [B]DRAW UPON IRONVICE's DESPONDENCE[/B] When you [I]draw upon Nimor Ironvice's powerful emotions as you shake on your deal[/I], roll +Cha. On a 10+ take 3 Burning Brand charges; on a 7-9 take 1 Burning Brand charge; on a 6- take 1 Burning Brand charge but suffer psychic biofeedback from the dwarf’s dismay: -1 ongoing until you release that charge via Inflame. r5,1 +1 CHA = 7. Pritchard takes 1 charge for Burning Brand. [HR][/HR] [I]Sitting at a dark corner table, Blackmantle peers dubiously at the liquid in the glass he is holding. Taking a sniff does not seem make whatever it is more palatable. As [B]TWYLL [/B]draws rapidly on a scrap of paper with her pencil nub, holding her head down, she is amused by her companion’s reactions to both the occupants of the tavern as well as its offerings in drink and food. She is well aware that the fare of The Fallen Tavern and its patrons are not for everyone. Nonetheless, for her and for fellow outsiders in Neverwinter, this is neutral ground, as safe as one can expect in this city. “Look here,” the drow now says to him, bringing his nervously skittering gaze back to her and to the map she has drawn. “This is the route that Plinth generally takes at this time of night, or at least one of them. Judging from where he’s already been tonight, this is where I expect him to travel. It will take him under the Shard of Night..” Twyll pauses to smirk in response Pritchard’s shudder, for this will be the same route she just took him on to get to this tavern, and his reactions just as she expected: uneasiness, anxiously jumping at shadows, just as she has noticed any non-drow (or orc, for that matter) to have while walking under the shadow of that strange detached and floating tower, high above their heads. “That should put him into the perfect frame of mind for my ambush: nervous and looking everywhere … except where I am hiding. That is my hope. Will you aid me?”[/I] [HR][/HR] Twyll Spouts Lore about what she knows of Captain Plinth’s patrol route to find the best place to set an ambush. [B]SPOUT LORE[/B] When you [B][I]consult your accumulated knowledge[/I][/B], roll +INT: [B]on a 10+[/B], the GM will tell you something interesting and useful about the topic at hand; [B]on a 7-9[/B], the GM will tell you something interesting—it’s on you to make it useful; [B]either way [/B]the GM might ask, “How do you know this?” r6,1+1 INT = 8, something interesting: it's up to us to make it useful! [ATTACH type="full"]393672[/ATTACH] [HR][/HR] Additionally, [USER=1282]@darkbard[/USER] and I have drafted the initial Front/Threat for both Pritchard and Twyll. These are provisional and may see amendment as play and/or inspiration dictate! [B]FRONT: THE ASHMADAI[/B] ([I]Cult of Asmodeus) INSTINCT:[/I] to tempt into damnation [I]GRIM PORTENTS AND STAKES:[/I] [LIST] [*]Possess Lord Dagult Neverember; [I]Will Neverember rule openly as a diabolist?[/I] [*]Steal Valindra Shadowmantle’s phylactery; [I]Will the PCs work to foil the Ashmadai or Valindra?[/I] [*]Recover the Ruby Rod of Asmodeus from Valindra Shadowmantle; [I]Will Pritchard resist the temptation to claim the artifact for himself?[/I] [*]Reconstruct the Dread Ring in Neverwinter Wood; [I]Will Pritchard use the power of the Dread Ring to exorcise the diabolic presence within him?[/I] [/LIST] [I]IMPENDING DOOM AND STAKES:[/I] condemn Neverwinter to Hell for eternal torment [I]GM MOVES:[/I] [LIST] [*]Exploit human(oid) weakness [*]Tempt a soul into damnation [*]Strike a diabolical bargain [*]Recruit a powerful ally [*]Infiltrate an established organization [*]Summon a devil [*]Misdirect through subtlety and cleverness [*]To cow the weak through brazen display [/LIST] [B]FRONT: Valindra Shadowmantle[/B] [I](Thayan necromancer, lich) INSTINCT[/I]: to seek True Immortality [I]GRIM PORTENTS AND STAKES:[/I] [LIST] [*]Destroy the Sons of Alogandar from within by subverting The Nashers to her malign will. [I]Will Twyll expose Bregan D'aerthe's own subversive machinations to the Harpers and Sons[/I]? [*]Awaken the Neverwinter Nine; [I]Will Valindra infiltrate Neverwinter’s new government via these undead Shapechangers?[/I] [*]Recover the Bones of the Dragon Lorragauth; [I]Will Valindra use these bones to transform herself into a Dracolich?[/I] [*]Reconstruct the Dread Ring in Neverwinter Wood; [I]Will Valindra use Pritchard’s diabolic potential to repair the power of the Dread Ring?[/I] [/LIST] [I]IMPENDING DOOM AND STAKES[/I]: break the Seal between the Material Plane and the Shadowfell to create a Dominion of Undeath out of Neverwinter [I]GM MOVES[/I]: [LIST] [*]Spy on someone, unseen/from afar [*]Sense powerful emotions [*]Appear in glimpses, dreams, visions [*]Twist a bargain to a curse [*]Attack ruthlessly, with little warning [*]Offer service, secrets, power [*]Raise a powerful undead and bring it to bear [*]Summon a horde of rot and pestilence [/LIST] [/QUOTE]
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