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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="Manbearcat" data-source="post: 9561128" data-attributes="member: 6696971"><p><em>It is the dead of night, but the moon casts a deep shadow upon the once-fine rowhouses and meticulously landscaped parks of the, still very fallen, River District. Above looms The Shard of Night, the broken top of a mysterious tower which appeared a hundred years ago...before this ruinous cataclysm...and persists still. Instead of the moon granting a reprieve from the darkness, this strange floating structure seems to absorb it, shrouding all of the River District in darkness that only manual light will penetrate. </em></p><p><em></em></p><p><em>Raised flower gardens, long since lost to invasive overgrowth, stand like a hulking maze between one side of the cobbled street and the other, obscuring sightline. A guardhouse, abandoned these many years, stands vigil over the feral district at night. A phantom watcher drifts across the sightline of the window high above, then vanishes from view.</em></p><p><em></em></p><p><em>The horses' gaits are slow. Not labored. Measured. Uneasy. The lantern's mote on the end of the saddle's stanchion gives some purchase from the eeriness, from the darkness...but not nearly enough. They pass beneath a stone breezeway connecting a ruined merchant house on one side of the street to another on the opposite.</em></p><p><em></em></p><p><em>One of Captain Plinth's two flanking soldiers holds reins in one hand as he pulls his longcoat's high collar up nearly to the top of his chain coif with the other. "I hate this effing place. This place in particular. I hate that we have to trot around this...corpse...like it will ever be brought back to life...like it will ever be tamed."</em></p><p><em></em></p><p><em>Captain Plinth's horse stops for a moment and looses an unnerved neigh. The huge, plate-clad soldier on the steed back examines the nearby guardhouse. "It is only once a week...and you know what you signed up for. It's the job. It's the job until Lord Neverember says it isn't the job. Just keep your wits about you and ready yourself."</em></p><p><em></em></p><p><em>He pats the big horse on the neck and leans close to her head from the saddle. "What do you detect girl? Something...off...in the air?"</em></p><p><em></em></p><p><em>His head cranes up and around. "I feel it as well."</em></p><p></p><p>[HR][/HR]</p><p></p><p>Where are you at in the scene? Presumably, you want to be undetected. Make a move to ensure that whatever the horse and Captain Plinth are sensing, it ain't you.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9561128, member: 6696971"] [I]It is the dead of night, but the moon casts a deep shadow upon the once-fine rowhouses and meticulously landscaped parks of the, still very fallen, River District. Above looms The Shard of Night, the broken top of a mysterious tower which appeared a hundred years ago...before this ruinous cataclysm...and persists still. Instead of the moon granting a reprieve from the darkness, this strange floating structure seems to absorb it, shrouding all of the River District in darkness that only manual light will penetrate. Raised flower gardens, long since lost to invasive overgrowth, stand like a hulking maze between one side of the cobbled street and the other, obscuring sightline. A guardhouse, abandoned these many years, stands vigil over the feral district at night. A phantom watcher drifts across the sightline of the window high above, then vanishes from view. The horses' gaits are slow. Not labored. Measured. Uneasy. The lantern's mote on the end of the saddle's stanchion gives some purchase from the eeriness, from the darkness...but not nearly enough. They pass beneath a stone breezeway connecting a ruined merchant house on one side of the street to another on the opposite. One of Captain Plinth's two flanking soldiers holds reins in one hand as he pulls his longcoat's high collar up nearly to the top of his chain coif with the other. "I hate this effing place. This place in particular. I hate that we have to trot around this...corpse...like it will ever be brought back to life...like it will ever be tamed." Captain Plinth's horse stops for a moment and looses an unnerved neigh. The huge, plate-clad soldier on the steed back examines the nearby guardhouse. "It is only once a week...and you know what you signed up for. It's the job. It's the job until Lord Neverember says it isn't the job. Just keep your wits about you and ready yourself." He pats the big horse on the neck and leans close to her head from the saddle. "What do you detect girl? Something...off...in the air?" His head cranes up and around. "I feel it as well."[/I] [HR][/HR] Where are you at in the scene? Presumably, you want to be undetected. Make a move to ensure that whatever the horse and Captain Plinth are sensing, it ain't you. [/QUOTE]
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