Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Neverwinter World; a Dungeon World Playset
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nephis" data-source="post: 9568629" data-attributes="member: 20459"><p><em>After a pause to be sure of the Wraith's true disappearance, <strong>TWYLL </strong>bends down, retrieves the flare, and hands it to Pritchard. She mentally notes that once again this hapless man has inadvertently saved her life, her debt to him remaining as yet unpaid. To the man himself she reveals none of her inner consternation. Instead, she mildly suggests that he "take this light and move fast. Put it out as soon as you don't need it."</em></p><p><em></em></p><p><em>He takes the flare, bewildered, and asks, "what about you?"</em></p><p><em></em></p><p><em>Her answer is that he shouldn't worry about her and that it's safer if they don't together. "I will meet you back at Tarmalane House," she says quietly, before disappearing into the blackness surrounding them.</em></p><p><em></em></p><p><em>* * *</em></p><p><em></em></p><p><em>Some time later, Pritchard arrives at Belyse's establishment to find Twyll has already arrived and is conversation with Belyse and Lily-Rose, as they discuss advantages of various items and barter their cost.</em></p><p><em></em></p><p><em>Turning at his entrance, the drow smiles and suggests that perhaps he--like she--would like to purchase supplies here: "I foresee many adventures in our future." Returning her attention to Belyse, Twyll says, "Blackmantle can confirm that the deed is done, and we have met your terms for the bargain."</em></p><p><em></em></p><p><em>The former Harper Agent nods with grim satisfaction.</em></p><p><em></em></p><p><em>Lady Lily-Rose boops Pritchard on his scratched nose playfully. "I knew you had it in you, Blackmantle!"</em></p><p><em></em></p><p><em>* * *</em></p><p><em></em></p><p><em>When Pritchard returns to the Driftwood Tavern, Rosene looks up at him, concern on her face at his blanched features.</em></p><p><em></em></p><p><em>"Thought you might not be returning tonight, Mr. Blue, late as it is. Your usual room, I take it."</em></p><p><em></em></p><p><em>"No, no, Madame Rosene. I think I am moving up in the world. Your more luxurious quarters, if you please."</em></p><p><em></em></p><p><em>He smiles wickedly to himself as she turns to retrieve the key.</em></p><p></p><p>[HR][/HR]</p><p>They split the loot: Twyll takes the Poultices & Medicinal Salts (10 coin value, 3 uses, Slow, 2 weight) and 25 coin; Pritchard takes 35 coin. They also each buy Adventuring Gear (5 uses, 20 coins, 1 weight) and Dungeon Rations (5 uses, 3 coins, 1 weight).</p><p></p><p>Twyll returns to her usual haunt, Squid House, to recover: spends 14-8 CHA = 6 coin and</p><p></p><p><strong>SLEEP LIGHTLY AT SQUID HOUSE</strong></p><p><em>When you attempt to recover at Squid House, you’re nerves on end as something fraught may break into your room or unrest may plague the common area;</em> roll+Wis.</p><p></p><p>✴ On a 10+, you keep whatever disturbs you (describe it) at bay and get a full night's rest.</p><p>✴On a 7–9, something you wish hadn't disturb you does, but you're ready for it.</p><p>✴On a miss, something you wish hadn't disturb you does, and it becomes a real problem. Whatever comes of it, recover only half your Hit Points or Spells (if you have to Prepare them).</p><p></p><p>r1,4 + 1 WIS = 6 --> Twyll marks 1 XP.</p><p></p><p>If you want to see the metacommentary re the consequences for Twyll's 6-, feel free to check out the following spoiler...</p><p>[SPOILER]</p><p>per Manbearcat:</p><p>As you guys mull the above, here is what I'm thinking for Nephis's 6- result here.</p><ul> <li data-xf-list-type="ul">First, we're going to elide the bulk of this (think of treating it like a Blades Entanglement).</li> <li data-xf-list-type="ul">Second, I'm thinking "Sahuagin Attack!" We can handle the scene and its fallout one of two ways.</li> </ul><p>1) This is just a Twyll scene. The entire place is stormed by a Sahuagin raid. The rough-and-tumble folks of the Swamped Docks fight off the raid, but not without cost in lives and treasure. Twyll plays her part, but the cost is similarly severe. She either takes 1d8 damage (armor applies) before her recovery of half her HP, or she takes a Wis debility from a concussion. Either way, a trophy of the tremendous scrap.</p><p></p><p>2) This is an opportunity for Pritchard's Bond w/ Twyll. The pirates, sailors, harbormaster, and marines fight off a brief raid of Blacklake District on the bay...right near where Pritchard is staying. Being the canny fellow that he is, he infers that this small number was only a diversionary force and the real force is heading to the Swamped Docks for the "soft target." He musters some swarthy seafolk and they set out by small vessel to the scene. He arrives amidst the fighting and jumps right in...perhaps to Twyll's great surprise! Due to his reinforcing intervention, things go "less bad." The pair of them each take some to give some. Exhausted from the fighting, Pritchard takes -1 to his UaPJ role move the following day and Twyll takes 1d6 (armor applies) damage.</p><p></p><p>Regardless which you choose, go ahead and edit your last post and drop in the above from me and amend with any fiction you deem fit. And if you go 2 and resolve Pritchard's current Bond with Twyll (affirming her growing suspicion of his strength), then Nick needs to take 1 xp, make a new Bond and pick an advance.</p><p></p><p>per darkbard:</p><p>From my perspective, definitely go with option 1 above. I don't see Pritchard rushing in, swashbuckling style, to help save the day. As play has developed & we've seen his play suite manifest, pretty much everything has been super subtle or offscreen. What <em>were</em> those flames in the opening scene? What did Pritchard do to Jax (from Twyll's perspective)? Her questions about him aren't convenient contrivance to intersect their actions; she literally doesn't understand what is happening. I see this subtlety as perfectly representative of the diabolic.</p><p></p><p>per Nephis:</p><p>I will then choose to go with option 1, taking 1d8 damage. If it proves too much, I can always use one of those poultices I just got![/SPOILER]</p><p></p><p>[HR][/HR]</p><p><em>The first indication that the night would not be a restful one--something she needed after that late night assassination tour beneath the Shard of Night--were the horns mournfully singing their dirge into the night. It was a strange harmony of ship horns and--<strong>TWYLL </strong>suddenly realized--horns of the Sahuagin, made out of conch shells: beautiful and mysterious, but not what she wanted to hear in her exhaustion. </em></p><p><em></em></p><p><em>The next marker of the conflict was the shouting, countered by piscine gargling noises, both strange and somehow aggressive. A glance out Twyll's window revealed to her that there would be no avoiding this combat: the Fish Heads were winning the attack, unless enforcements joined the residents of the Swamped Docks ... and surely none would be expected from Neverember's men. The rough-and-tumble folk--including Twyll herself--were on their own. This thought was confirmed by someone running through the corridor outside her tiny cell, banging on doors and calling urgently for everyone to come out. Normally everyone here in the Docks keeps to their own business, day and night, just as the drow prefers. However, times like this transforms "their own business" into something more communal: it was time for all hands on deck.</em></p><p><em></em></p><p><em>After what seems like hours (and could even have been that), Twyll limps back to her room, holding her side. She mentally curses herself for not noticing that the Sea Devil she had fought (and killed) was holding a net along with the trident she knew about. Getting tripped by the net and falling onto that trident had not been in her plans for recovering after the earlier activities of the night. She is worse off than before!</em></p><p><em></em></p><p><em>Twyll falls onto the bed with a moan, then turns to look at her satchel. "I guess I will be making use of the captain's 'gift' sooner than I'd intended!"</em></p><p></p><p>[HR][/HR]</p><p>Twyll takes r8 damage from the battle with the Sahuagin, recovers 7hp from 1 use of her poultices & medicinal salts (2 uses remaining), and finally recovers 1/2 her hp value after FINALLY getting a few hours of sleep. This leaves her with 17 hp. </p><p>* The 1 xp earned via the 6- roll above also puts Twyll over the edge into level 2. I choose to raise my Wisdom score to 16 (+2), and add the following move:</p><p></p><p><strong>CATLIKE</strong></p><p>When you <strong><em>carry a light load (Load -6) and move with care</em></strong>, you make no noise.</p><p>When you <strong><em>keep still in shadows or darkness</em></strong>, you remain unseen until you draw attention to yourself, move positions, or attack.</p><p></p><p>Pritchard chooses to head to Driftwood Tavern, opting for the <em>Well-to-Do</em> room: spends 30-15=15 coin for the room, and he recovers full HP</p><p></p><p>[HR][/HR]</p><p><strong>END OF SESSION MOVE</strong></p><p></p><p>1) Did you resolve any bonds? If so, mark XP and update your bonds.</p><p></p><p><em>* None of our <strong>Bonds </strong>have been resolved nor need updating at this point.</em></p><p></p><p>2) If you fulfilled your alignment at least once this session, mark XP.</p><p></p><p><em>* <strong>Pritchard Alignment (Neutral); to seek answers that maybe you oughtn’t</strong>. <strong>Yes</strong>. Lingering to inquire into and negotiate with the Wraith about its past and burden. Prying into Ironvice’s hidden motivations via Give Me Fuel, Give Me Fire.</em></p><p></p><p>* <strong><em>Twyll Alignment (Neutral); to deceive, misdirect, outthink</em></strong><em>. <strong>Yes</strong>. Ambushing Plinth and his men by impersonating the specter they feared. Foiled (some of) Valindra’s scrying reconnaissance by use of Drow hand signals. Feigning innocent bystander status for herself and Lady Lily-Rose at Tarmalune Trade House.</em></p><p></p><p>3) Then answer these three questions as a group:</p><p></p><p>3a) Did we learn something new and important about the world?</p><p></p><p>* <strong><em>Yes</em></strong><em>. Neverember’s Mintarn mercenaries killed another Son of Alagondar. Thundertree was sacked by the undead and may now be a Thayan outpost. Mordai Vell has leverage in the form of an abducted pet over Nimor Ironvice. Pritchard’s ancestor was a Harper and died in Neverwinter.</em></p><p></p><p>3b) Did we overcome a notable monster or enemy?</p><p></p><p>* <strong><em>Yes</em></strong><em>. We murdered Captain Plinth and drove off his men. We successfully bargained with the Wraith, an ancestor of Pritchard.</em></p><p></p><p>3c) Did we make notable progress toward or forestall a Grim Portent?</p><p></p><p><em>* <strong>No</strong>. </em></p><p></p><p>3d) Did we prevent an Impending Doom?</p><p></p><p>* <strong><em>No</em></strong><em>. </em></p><p></p><p>In addition, darkbard earned 1 XP via 6- rolls, and Nephis earned 2 XP via 6- rolls.</p><p>Total XP (no longer matching): Prichard: 7; Nephis 8 XP (6 + (2 x level (1)) = 2 = 8 needed to level up; (0 XP and level up to 2)</p><p></p><p>[HR][/HR]</p><p><em>At 10 Bells the next morning <strong>TWYLL</strong> meets Pritchard--as planned--in the Driftwood Tavern to break their fast. After taking a deep sip of the strong black coffee, she stares at him, bleary-eyed, studying him carefully. Finally she speaks.</em></p><p><em></em></p><p><em>"I would find out who you are, diabolist. Who and what you are."</em></p><p><em></em></p><p><em>Pritchard leans forward eagerly. "I also would find out who I am! Help me do so: come with me to retrieve my ancestors' bones, as I was asked."</em></p><p><em></em></p><p><em>After a beat, the drow answers him: "all right. But first you must accompany me to Thundertree to scope out matters there abouts."</em></p><p></p><p>[HR][/HR]</p><p>For the next day we intend to journey to Thundertree (likely a Perilous Journey!) to scope out the situation there to facilitate Twyll's winning over of Rosene and the Graycloaks.</p><p></p><p>Fighting Thayans. Getting out of Dodge. What's not to love?</p></blockquote><p></p>
[QUOTE="Nephis, post: 9568629, member: 20459"] [I]After a pause to be sure of the Wraith's true disappearance, [B]TWYLL [/B]bends down, retrieves the flare, and hands it to Pritchard. She mentally notes that once again this hapless man has inadvertently saved her life, her debt to him remaining as yet unpaid. To the man himself she reveals none of her inner consternation. Instead, she mildly suggests that he "take this light and move fast. Put it out as soon as you don't need it." He takes the flare, bewildered, and asks, "what about you?" Her answer is that he shouldn't worry about her and that it's safer if they don't together. "I will meet you back at Tarmalane House," she says quietly, before disappearing into the blackness surrounding them. * * * Some time later, Pritchard arrives at Belyse's establishment to find Twyll has already arrived and is conversation with Belyse and Lily-Rose, as they discuss advantages of various items and barter their cost. Turning at his entrance, the drow smiles and suggests that perhaps he--like she--would like to purchase supplies here: "I foresee many adventures in our future." Returning her attention to Belyse, Twyll says, "Blackmantle can confirm that the deed is done, and we have met your terms for the bargain." The former Harper Agent nods with grim satisfaction. Lady Lily-Rose boops Pritchard on his scratched nose playfully. "I knew you had it in you, Blackmantle!" * * * When Pritchard returns to the Driftwood Tavern, Rosene looks up at him, concern on her face at his blanched features. "Thought you might not be returning tonight, Mr. Blue, late as it is. Your usual room, I take it." "No, no, Madame Rosene. I think I am moving up in the world. Your more luxurious quarters, if you please." He smiles wickedly to himself as she turns to retrieve the key.[/I] [HR][/HR] They split the loot: Twyll takes the Poultices & Medicinal Salts (10 coin value, 3 uses, Slow, 2 weight) and 25 coin; Pritchard takes 35 coin. They also each buy Adventuring Gear (5 uses, 20 coins, 1 weight) and Dungeon Rations (5 uses, 3 coins, 1 weight). Twyll returns to her usual haunt, Squid House, to recover: spends 14-8 CHA = 6 coin and [B]SLEEP LIGHTLY AT SQUID HOUSE[/B] [I]When you attempt to recover at Squid House, you’re nerves on end as something fraught may break into your room or unrest may plague the common area;[/I] roll+Wis. ✴ On a 10+, you keep whatever disturbs you (describe it) at bay and get a full night's rest. ✴On a 7–9, something you wish hadn't disturb you does, but you're ready for it. ✴On a miss, something you wish hadn't disturb you does, and it becomes a real problem. Whatever comes of it, recover only half your Hit Points or Spells (if you have to Prepare them). r1,4 + 1 WIS = 6 --> Twyll marks 1 XP. If you want to see the metacommentary re the consequences for Twyll's 6-, feel free to check out the following spoiler... [SPOILER] per Manbearcat: As you guys mull the above, here is what I'm thinking for Nephis's 6- result here. [LIST] [*]First, we're going to elide the bulk of this (think of treating it like a Blades Entanglement). [*]Second, I'm thinking "Sahuagin Attack!" We can handle the scene and its fallout one of two ways. [/LIST] 1) This is just a Twyll scene. The entire place is stormed by a Sahuagin raid. The rough-and-tumble folks of the Swamped Docks fight off the raid, but not without cost in lives and treasure. Twyll plays her part, but the cost is similarly severe. She either takes 1d8 damage (armor applies) before her recovery of half her HP, or she takes a Wis debility from a concussion. Either way, a trophy of the tremendous scrap. 2) This is an opportunity for Pritchard's Bond w/ Twyll. The pirates, sailors, harbormaster, and marines fight off a brief raid of Blacklake District on the bay...right near where Pritchard is staying. Being the canny fellow that he is, he infers that this small number was only a diversionary force and the real force is heading to the Swamped Docks for the "soft target." He musters some swarthy seafolk and they set out by small vessel to the scene. He arrives amidst the fighting and jumps right in...perhaps to Twyll's great surprise! Due to his reinforcing intervention, things go "less bad." The pair of them each take some to give some. Exhausted from the fighting, Pritchard takes -1 to his UaPJ role move the following day and Twyll takes 1d6 (armor applies) damage. Regardless which you choose, go ahead and edit your last post and drop in the above from me and amend with any fiction you deem fit. And if you go 2 and resolve Pritchard's current Bond with Twyll (affirming her growing suspicion of his strength), then Nick needs to take 1 xp, make a new Bond and pick an advance. per darkbard: From my perspective, definitely go with option 1 above. I don't see Pritchard rushing in, swashbuckling style, to help save the day. As play has developed & we've seen his play suite manifest, pretty much everything has been super subtle or offscreen. What [I]were[/I] those flames in the opening scene? What did Pritchard do to Jax (from Twyll's perspective)? Her questions about him aren't convenient contrivance to intersect their actions; she literally doesn't understand what is happening. I see this subtlety as perfectly representative of the diabolic. per Nephis: I will then choose to go with option 1, taking 1d8 damage. If it proves too much, I can always use one of those poultices I just got![/SPOILER] [HR][/HR] [I]The first indication that the night would not be a restful one--something she needed after that late night assassination tour beneath the Shard of Night--were the horns mournfully singing their dirge into the night. It was a strange harmony of ship horns and--[B]TWYLL [/B]suddenly realized--horns of the Sahuagin, made out of conch shells: beautiful and mysterious, but not what she wanted to hear in her exhaustion. The next marker of the conflict was the shouting, countered by piscine gargling noises, both strange and somehow aggressive. A glance out Twyll's window revealed to her that there would be no avoiding this combat: the Fish Heads were winning the attack, unless enforcements joined the residents of the Swamped Docks ... and surely none would be expected from Neverember's men. The rough-and-tumble folk--including Twyll herself--were on their own. This thought was confirmed by someone running through the corridor outside her tiny cell, banging on doors and calling urgently for everyone to come out. Normally everyone here in the Docks keeps to their own business, day and night, just as the drow prefers. However, times like this transforms "their own business" into something more communal: it was time for all hands on deck. After what seems like hours (and could even have been that), Twyll limps back to her room, holding her side. She mentally curses herself for not noticing that the Sea Devil she had fought (and killed) was holding a net along with the trident she knew about. Getting tripped by the net and falling onto that trident had not been in her plans for recovering after the earlier activities of the night. She is worse off than before! Twyll falls onto the bed with a moan, then turns to look at her satchel. "I guess I will be making use of the captain's 'gift' sooner than I'd intended!"[/I] [HR][/HR] Twyll takes r8 damage from the battle with the Sahuagin, recovers 7hp from 1 use of her poultices & medicinal salts (2 uses remaining), and finally recovers 1/2 her hp value after FINALLY getting a few hours of sleep. This leaves her with 17 hp. * The 1 xp earned via the 6- roll above also puts Twyll over the edge into level 2. I choose to raise my Wisdom score to 16 (+2), and add the following move: [B]CATLIKE[/B] When you [B][I]carry a light load (Load -6) and move with care[/I][/B], you make no noise. When you [B][I]keep still in shadows or darkness[/I][/B], you remain unseen until you draw attention to yourself, move positions, or attack. Pritchard chooses to head to Driftwood Tavern, opting for the [I]Well-to-Do[/I] room: spends 30-15=15 coin for the room, and he recovers full HP [HR][/HR] [B]END OF SESSION MOVE[/B] 1) Did you resolve any bonds? If so, mark XP and update your bonds. [I]* None of our [B]Bonds [/B]have been resolved nor need updating at this point.[/I] 2) If you fulfilled your alignment at least once this session, mark XP. [I]* [B]Pritchard Alignment (Neutral); to seek answers that maybe you oughtn’t[/B]. [B]Yes[/B]. Lingering to inquire into and negotiate with the Wraith about its past and burden. Prying into Ironvice’s hidden motivations via Give Me Fuel, Give Me Fire.[/I] * [B][I]Twyll Alignment (Neutral); to deceive, misdirect, outthink[/I][/B][I]. [B]Yes[/B]. Ambushing Plinth and his men by impersonating the specter they feared. Foiled (some of) Valindra’s scrying reconnaissance by use of Drow hand signals. Feigning innocent bystander status for herself and Lady Lily-Rose at Tarmalune Trade House.[/I] 3) Then answer these three questions as a group: 3a) Did we learn something new and important about the world? * [B][I]Yes[/I][/B][I]. Neverember’s Mintarn mercenaries killed another Son of Alagondar. Thundertree was sacked by the undead and may now be a Thayan outpost. Mordai Vell has leverage in the form of an abducted pet over Nimor Ironvice. Pritchard’s ancestor was a Harper and died in Neverwinter.[/I] 3b) Did we overcome a notable monster or enemy? * [B][I]Yes[/I][/B][I]. We murdered Captain Plinth and drove off his men. We successfully bargained with the Wraith, an ancestor of Pritchard.[/I] 3c) Did we make notable progress toward or forestall a Grim Portent? [I]* [B]No[/B]. [/I] 3d) Did we prevent an Impending Doom? * [B][I]No[/I][/B][I]. [/I] In addition, darkbard earned 1 XP via 6- rolls, and Nephis earned 2 XP via 6- rolls. Total XP (no longer matching): Prichard: 7; Nephis 8 XP (6 + (2 x level (1)) = 2 = 8 needed to level up; (0 XP and level up to 2) [HR][/HR] [I]At 10 Bells the next morning [B]TWYLL[/B] meets Pritchard--as planned--in the Driftwood Tavern to break their fast. After taking a deep sip of the strong black coffee, she stares at him, bleary-eyed, studying him carefully. Finally she speaks. "I would find out who you are, diabolist. Who and what you are." Pritchard leans forward eagerly. "I also would find out who I am! Help me do so: come with me to retrieve my ancestors' bones, as I was asked." After a beat, the drow answers him: "all right. But first you must accompany me to Thundertree to scope out matters there abouts."[/I] [HR][/HR] For the next day we intend to journey to Thundertree (likely a Perilous Journey!) to scope out the situation there to facilitate Twyll's winning over of Rosene and the Graycloaks. Fighting Thayans. Getting out of Dodge. What's not to love? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Neverwinter World; a Dungeon World Playset
Top