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<blockquote data-quote="Nephis" data-source="post: 9584729" data-attributes="member: 20459"><p><em>That axe comes in handy, but not in the manner first suggested by Twyll. Taking their turns instead hacking at deadfall limbs, the two work up a sweat “putting their backs into it” in the construction of an ad hoc raft, fastened securely by Twyll’s deft fingers working to knot the rope she pulls from her pack around its component boards.</em></p><p><em></em></p><p><em>It is clear that Pritchard has had little to no prior experience handling such a tool. His awkward hacks are spasmodic, and he whines at nearly every turn at slivers embedded in his palms. Twyll’s efforts are as much mentally exhausting, keeping the task proceeding apace, as they are physically so.</em></p><p><em></em></p><p><em>Soon, though, their task is complete, and they manage to pull themselves across this comparatively placid stretch of the river to Thundertree’s shore.</em></p><p></p><p> </p><p>[HR][/HR]</p><p></p><p>We opt to spend the Adventuring Gear (from Twyll’s store; she is now down to 5 AG and 11/18 Load, the latter 1 below her maximum limit for Moves such as Catlike) and 1d4 HP each in the labor.</p><p></p><p>TWYLL r4</p><p></p><p>PRITCHARD r4</p><p></p><p>That brings us both down to 13/17 HP!</p><p></p><p>[HR][/HR]</p><p></p><p><em>“Secure” on shore, the pair experience something akin to the mirror-image of descending into a lake. Instead of the shoreline softening into finer, wetter sand, feet slowly sinking deeper into that stuff at the approach, however, the effect is the reverse: the farther they advance from the shore, the less firm becomes the surface. Ash rises from a thin film to ankle height even a dozen paces from the shoreline.</em></p><p><em></em></p><p><em><strong>TWYLL</strong> holds up a hand, then signs in the secret language of her people for Pritchard to halt where they are. Senses tingling, the drow relies upon her finely-honed nature to discern if they are about to step into some ambuscade or trap.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Twyll invokes Danger Sense. Is there an ambush or trap here, GM? (For the purposes of streamlined play, she makes the roll in advance, should you respond “yes.”)</p><p></p><p><strong>DANGER SENSE</strong></p><p></p><p>You can always ask the GM, “Is there an ambush or trap here?” If they say “yes,” roll +INT: on a 10+, ask the GM both of the questions below; on a 7-9, ask 1; either way, take +1 forward on your next roll to act on the answer(s).</p><p></p><p>+ What will trigger the ambush or trap?</p><p></p><p>+ What will happen once it’s triggered?</p><p></p><p>On a 6-, don’t mark XP; you know there’s a trap or ambush, but nothing bad happens just yet.</p><p></p><p>r6,6 +1 INT = 13.</p><p></p><p></p><p></p><p><em>As her twitchy companion shifts restlessly next to her, <strong>TWYLL </strong>studies in silence the “path” between themselves and the distant buildings–if the foot thick detritus through which they would need to travel can even produce something that might be called such a thing. No, that way would trigger the undead sentinels guarding the altar and its environs. </em></p><p><em></em></p><p><em>Then she raises her eyes upwards and examines the network of trees and their branches above their heads. That might be their way forward … if Blackmantle can manage the climb up. The path of the branches–an actual path, as opposed to wading through the morass of ash–should be fairly simply to traverse, even for him, but getting up there? That will be the puzzle … if he still wants to do so.</em></p><p><em></em></p><p><em>Meeting his eyes and lifting her hands, wiggling her digits, the drow gives him an inquiring look: she signs <with me in trees yes?> and waits for an answer. He gives a visible gulp, then nods in the affirmative. She shrugs in answer, then gives a universal sign for him to observe her actions. She points at his chest, points two fingers at her eyes, then finally thrusts her thumb toward her own chest: <you watch me!></em></p><p></p><p>[HR][/HR]</p><p></p><p>Twyll carefully plots a course of action to climb up the branches of the tree, using Defy Danger (INT)</p><p></p><p><strong>DEFY DANGER</strong></p><p></p><p>When danger looms, the stakes are high, and you do something chancy, check if another move applies. If not, roll...</p><p></p><p>... +INT to apply expertise or enact a clever plan</p><p></p><p>On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).</p><p></p><p>r5,6+1 INT +1 Forward (from Danger Sense) = 13</p><p></p><p>[HR][/HR]</p><p></p><p><em>Slowly, carefully, with obviously thoughtful consideration, she makes her way up the branches of the nearest tree, moving with great care and no sound. She periodically looks back to make sure he is carefully studying the branches she has chosen and that he must also choose. </em></p><p></p><p>[HR][/HR]</p><p></p><p>Twyll aids Pritchard in climbing by pointing out her path and the branches he should choose</p><p></p><p><strong>AID OR INTERFERE</strong></p><p></p><p>When you help or hinder someone, roll+bond with them. On a 10+, they take +1 or -2 to their roll, your choice; on a 7-9, they still get a modifier, but you also expose yourself to danger, retribution, or cost.</p><p></p><p>r6,2+2 Bond = 10; Pritchard takes +1 on his Defy Danger (INT) roll</p><p></p><p>[HR][/HR]</p><p></p><p><em>She is both amazed and unsurprised at the ease with which he follows her instructions without flaw. He may not have hitherto given her any expectation of being able to physically climb trees–Twyll does not imagine any such activity to have sullied his cosmopolitan upbringing–but he has given much evidence of great intelligence, which obviously leads to the ability to study … well. As <strong>PRITCHARD</strong> reaches the drow’s branch, she gives a small but real smile. </em></p><p></p><p>[HR][/HR]</p><p></p><p>Pritchard carefully studies Twyll’s path into the branches and listens to her advice about which branches to choose</p><p></p><p><strong>DEFY DANGER</strong></p><p></p><p>When danger looms, the stakes are high, and you do something chancy, check if another move applies. If not, roll...</p><p></p><p>... +INT to apply expertise or enact a clever plan</p><p></p><p>On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).</p><p></p><p>r6,5+2 INT +1 AID = 14</p><p></p><p>[HR][/HR]</p><p></p><p><em>Then <strong>TWYLL </strong>continues forward with catlike grace and care, her “student” following close behind, until they reach a place where they can observe the buildings, the altar, and the sentinels of ash.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Twyll observes the buildings, the altar, and the sentinels of ash to discern their realities.</p><p></p><p><strong>DISCERN REALITIES</strong></p><p></p><p>When you study a situation or person, looking to the GM for insight, roll +WIS: on a 10+, ask the GM 3 questions from the list below; on a 7-9, ask 1; either way, gain +1 forward on your next move that acts on the answers.</p><p></p><p>· What happened here?</p><p></p><p>· What is about to happen?</p><p></p><p>· What should I be on the lookout for?</p><p></p><p>· What here is useful or valuable to me?</p><p></p><p>· Who or what is really in control here?</p><p></p><p>· What here is not what it appears to be?</p><p></p><p></p><p>r4,1+2 = 7; one question: Who or what is really in control here?</p></blockquote><p></p>
[QUOTE="Nephis, post: 9584729, member: 20459"] [I]That axe comes in handy, but not in the manner first suggested by Twyll. Taking their turns instead hacking at deadfall limbs, the two work up a sweat “putting their backs into it” in the construction of an ad hoc raft, fastened securely by Twyll’s deft fingers working to knot the rope she pulls from her pack around its component boards. It is clear that Pritchard has had little to no prior experience handling such a tool. His awkward hacks are spasmodic, and he whines at nearly every turn at slivers embedded in his palms. Twyll’s efforts are as much mentally exhausting, keeping the task proceeding apace, as they are physically so. Soon, though, their task is complete, and they manage to pull themselves across this comparatively placid stretch of the river to Thundertree’s shore.[/I] [HR][/HR] We opt to spend the Adventuring Gear (from Twyll’s store; she is now down to 5 AG and 11/18 Load, the latter 1 below her maximum limit for Moves such as Catlike) and 1d4 HP each in the labor. TWYLL r4 PRITCHARD r4 That brings us both down to 13/17 HP! [HR][/HR] [I]“Secure” on shore, the pair experience something akin to the mirror-image of descending into a lake. Instead of the shoreline softening into finer, wetter sand, feet slowly sinking deeper into that stuff at the approach, however, the effect is the reverse: the farther they advance from the shore, the less firm becomes the surface. Ash rises from a thin film to ankle height even a dozen paces from the shoreline. [B]TWYLL[/B] holds up a hand, then signs in the secret language of her people for Pritchard to halt where they are. Senses tingling, the drow relies upon her finely-honed nature to discern if they are about to step into some ambuscade or trap.[/I] [HR][/HR] Twyll invokes Danger Sense. Is there an ambush or trap here, GM? (For the purposes of streamlined play, she makes the roll in advance, should you respond “yes.”) [B]DANGER SENSE[/B] You can always ask the GM, “Is there an ambush or trap here?” If they say “yes,” roll +INT: on a 10+, ask the GM both of the questions below; on a 7-9, ask 1; either way, take +1 forward on your next roll to act on the answer(s). + What will trigger the ambush or trap? + What will happen once it’s triggered? On a 6-, don’t mark XP; you know there’s a trap or ambush, but nothing bad happens just yet. r6,6 +1 INT = 13. [I]As her twitchy companion shifts restlessly next to her, [B]TWYLL [/B]studies in silence the “path” between themselves and the distant buildings–if the foot thick detritus through which they would need to travel can even produce something that might be called such a thing. No, that way would trigger the undead sentinels guarding the altar and its environs. Then she raises her eyes upwards and examines the network of trees and their branches above their heads. That might be their way forward … if Blackmantle can manage the climb up. The path of the branches–an actual path, as opposed to wading through the morass of ash–should be fairly simply to traverse, even for him, but getting up there? That will be the puzzle … if he still wants to do so. Meeting his eyes and lifting her hands, wiggling her digits, the drow gives him an inquiring look: she signs <with me in trees yes?> and waits for an answer. He gives a visible gulp, then nods in the affirmative. She shrugs in answer, then gives a universal sign for him to observe her actions. She points at his chest, points two fingers at her eyes, then finally thrusts her thumb toward her own chest: <you watch me!>[/I] [HR][/HR] Twyll carefully plots a course of action to climb up the branches of the tree, using Defy Danger (INT) [B]DEFY DANGER[/B] When danger looms, the stakes are high, and you do something chancy, check if another move applies. If not, roll... ... +INT to apply expertise or enact a clever plan On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down). r5,6+1 INT +1 Forward (from Danger Sense) = 13 [HR][/HR] [I]Slowly, carefully, with obviously thoughtful consideration, she makes her way up the branches of the nearest tree, moving with great care and no sound. She periodically looks back to make sure he is carefully studying the branches she has chosen and that he must also choose. [/I] [HR][/HR] Twyll aids Pritchard in climbing by pointing out her path and the branches he should choose [B]AID OR INTERFERE[/B] When you help or hinder someone, roll+bond with them. On a 10+, they take +1 or -2 to their roll, your choice; on a 7-9, they still get a modifier, but you also expose yourself to danger, retribution, or cost. r6,2+2 Bond = 10; Pritchard takes +1 on his Defy Danger (INT) roll [HR][/HR] [I]She is both amazed and unsurprised at the ease with which he follows her instructions without flaw. He may not have hitherto given her any expectation of being able to physically climb trees–Twyll does not imagine any such activity to have sullied his cosmopolitan upbringing–but he has given much evidence of great intelligence, which obviously leads to the ability to study … well. As [B]PRITCHARD[/B] reaches the drow’s branch, she gives a small but real smile. [/I] [HR][/HR] Pritchard carefully studies Twyll’s path into the branches and listens to her advice about which branches to choose [B]DEFY DANGER[/B] When danger looms, the stakes are high, and you do something chancy, check if another move applies. If not, roll... ... +INT to apply expertise or enact a clever plan On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down). r6,5+2 INT +1 AID = 14 [HR][/HR] [I]Then [B]TWYLL [/B]continues forward with catlike grace and care, her “student” following close behind, until they reach a place where they can observe the buildings, the altar, and the sentinels of ash.[/I] [HR][/HR] Twyll observes the buildings, the altar, and the sentinels of ash to discern their realities. [B]DISCERN REALITIES[/B] When you study a situation or person, looking to the GM for insight, roll +WIS: on a 10+, ask the GM 3 questions from the list below; on a 7-9, ask 1; either way, gain +1 forward on your next move that acts on the answers. · What happened here? · What is about to happen? · What should I be on the lookout for? · What here is useful or valuable to me? · Who or what is really in control here? · What here is not what it appears to be? r4,1+2 = 7; one question: Who or what is really in control here? [/QUOTE]
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