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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="Manbearcat" data-source="post: 9596220" data-attributes="member: 6696971"><p><em>Standing atop the high embankment, looking down at this possible place of rest, <strong>PRITCHARD </strong>asks his companion, “Do you think this might be the spot? Water. An ample bank at which to rest their weary bones, unaware of the coming conflagration.”</em></p><p><em></em></p><p><em>But <strong>TWYLL </strong>does not respond, though she scans the area in an apparent attempt to take in the scene as it would have been in an earlier time. Instead, she considers the baying that draws close. And another people whom she has encountered camping upon the tributary’s banks during her travels.</em></p><p><em></em></p><p><em>It’s been many years, but the baying seems definitively lupine. Could this be the location of a temporary camp of the Uthgardt who hunt the nearby forest?</em></p><p><em></em></p><p><em>She holds up a hand for Pritchard to be still.</em></p><p></p><p>—</p><p></p><p style="margin-left: 20px"><strong><em>Twyll </em></strong><em>considers her past ventures trekking through this wilderness, and the people and creatures that call it home, to see if she can recognize the baying calls.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>SPOUT LORE</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you<strong><em> consult your accumulated knowledge</em></strong>, roll +INT: on a 10+, the GM will tell you something interesting and useful about the topic at hand; on a 7-9, the GM will tell you something interesting—it’s on you to make it useful; either way the GM might ask, “How do you know this?”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Twyll r6,4 +1 INT = 11.</p><p></p><p></p><p></p><p></p><p>—</p><p></p><p style="margin-left: 20px"><em><strong>Twyll </strong>concurrently takes in the physical landscape for the details Pritchard points out, searching for some clue that would betray the place of ancient tragedy.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>AID OR INTERFERE</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you <strong><em>help or hinder someone</em></strong>, roll+bond with them. On a 10+, they take +1 or -2 to their roll, your choice; on a 7-9, they still get a modifier, but you also expose yourself to danger, retribution, or cost.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Twyll r1,2 +2 Bond = 5. Twyll marks XP.</p><p></p><p></p><p></p><p></p><p>—</p><p></p><p style="margin-left: 20px"><strong><em>Pritchard</em></strong><em> compares the features of this site with what he knows of his ancestors’ tragic demise.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>LOCATE THE CATACLYSM’S MASS GRAVE</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you <strong><em>search the mountainside north of Neverwinter for the location of your ancestor’s mass tragedy</em></strong>, roll +WIS.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pritchard r5,4 -1 WIS = 8.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9596220, member: 6696971"] [I]Standing atop the high embankment, looking down at this possible place of rest, [B]PRITCHARD [/B]asks his companion, “Do you think this might be the spot? Water. An ample bank at which to rest their weary bones, unaware of the coming conflagration.” But [B]TWYLL [/B]does not respond, though she scans the area in an apparent attempt to take in the scene as it would have been in an earlier time. Instead, she considers the baying that draws close. And another people whom she has encountered camping upon the tributary’s banks during her travels. It’s been many years, but the baying seems definitively lupine. Could this be the location of a temporary camp of the Uthgardt who hunt the nearby forest? She holds up a hand for Pritchard to be still.[/I] — [INDENT][B][I]Twyll [/I][/B][I]considers her past ventures trekking through this wilderness, and the people and creatures that call it home, to see if she can recognize the baying calls.[/I][/INDENT] [INDENT][/INDENT] [INDENT][B]SPOUT LORE[/B][/INDENT] [INDENT][/INDENT] [INDENT]When you[B][I] consult your accumulated knowledge[/I][/B], roll +INT: on a 10+, the GM will tell you something interesting and useful about the topic at hand; on a 7-9, the GM will tell you something interesting—it’s on you to make it useful; either way the GM might ask, “How do you know this?”[/INDENT] [INDENT][/INDENT] [INDENT]Twyll r6,4 +1 INT = 11.[/INDENT] — [INDENT][I][B]Twyll [/B]concurrently takes in the physical landscape for the details Pritchard points out, searching for some clue that would betray the place of ancient tragedy.[/I][/INDENT] [INDENT][/INDENT] [INDENT][B]AID OR INTERFERE[/B][/INDENT] [INDENT][/INDENT] [INDENT]When you [B][I]help or hinder someone[/I][/B], roll+bond with them. On a 10+, they take +1 or -2 to their roll, your choice; on a 7-9, they still get a modifier, but you also expose yourself to danger, retribution, or cost.[/INDENT] [INDENT][/INDENT] [INDENT]Twyll r1,2 +2 Bond = 5. Twyll marks XP.[/INDENT] — [INDENT][B][I]Pritchard[/I][/B][I] compares the features of this site with what he knows of his ancestors’ tragic demise.[/I][/INDENT] [INDENT][/INDENT] [INDENT][B]LOCATE THE CATACLYSM’S MASS GRAVE[/B][/INDENT] [INDENT][/INDENT] [INDENT]When you [B][I]search the mountainside north of Neverwinter for the location of your ancestor’s mass tragedy[/I][/B], roll +WIS.[/INDENT] [INDENT][/INDENT] [INDENT]Pritchard r5,4 -1 WIS = 8.[/INDENT] [/QUOTE]
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