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<blockquote data-quote="Manbearcat" data-source="post: 9597551" data-attributes="member: 6696971"><p><strong>GM MOVE FOR ^</strong>:</p><p></p><p>Readying itself for a meal of meat and lifeforce, <strong><em>foul-smelling digestive juices fountain forth from the Deathborne Shambling Mound, covering TWYLL's area near the bank</em></strong>, some 6-7 paces from the haunted copse that is the Shambler's lair. What do you do [USER=20459]@Nephis[/USER] ?</p><p></p><p>* <em>Accept the cost of the vile spray</em>; covered in foul-smelling necrotic bile which will be hell to get out (gain <strong><em>Vulnerable</em></strong> to the creature's <strong><em>Consume (close)</em></strong> move which will add the <strong><em>Injury</em></strong> and <strong><em>Piercing 2</em></strong> tags), but maintain <strong>CATLIKE</strong> status?</p><p></p><p>* Leap into the very cold, moonlit-waters of the tributary to escape the deluge of necrotic bile? <em>How will you suffer the icy waters of this northern climate?</em></p><p></p><p>* Push forward from this small beach into the dense overgrowth that demarcates the Shambler's lair, <em>attempting to evade the spray and putting you precariously near the proximity of its terrible tangled vines (not quite Reach range, but on the cusp)</em>?</p><p></p><p>*<em> Something else</em>?</p><p></p><p><strong>SOFT MOVE FOR GRAY WOLF UTHGARDT BARBARIAN WEREWOLF AND ITS PACK</strong>:</p><p></p><p><em>The wolves whine and whimper, pacing back and forth as they collect on the river gulley's cliff overlooking this area. </em></p><p><em></em></p><p><em>They are afraid of the unnatural scent and spasmodic movement of the huge mass of plant unlife in the copse below. Their master comes into view; a hulking thing, part-beast, part-man...all moonfury. The radiant celestial orb high above in the sky of the deepening night is called to in a tongue of snarls and howls. Radiance channels from the wolf-man's rending claws to the thickly-furred forms of the timber wolves, imbuing them with courage to enter the haunted thicket below...</em></p><p></p><p><strong>SOFT MOVE FOR DEATHBORNE SHAMBLING MOUND</strong>:</p><p></p><p>As <strong><em>PRITCHARD</em></strong> draws into the heart of the dark, teeming mass, he can see the undead horror's maw; a pulsing, desk-sized orifice filled with black goop, small tendrils vomiting forth, blindly groping for prey to pull inward to doom. However, that is not the worst of it. The worst of it is <em><strong>the overwhelming stench of decaying biomass that would make even the steeliest of dwarven stomach's wretch</strong></em>. <em>How do you deal with that senses-stealing awfulness</em>?</p><p></p><p>[HR][/HR]</p><p></p><p>EDIT - Attaching for player reference to orient:</p><p></p><p><strong>BLACK MARKER</strong> - Sides of gully. The leftward one is not terribly steep. The right one, where the W's are overlooking, is extremely steep and tall (65 degrees and 7.5 meters). The werewolf and its pack are above you there, overlooking, with the wolf bulwarking its pack with moon protections to give them courage to go to the lair of unlife below.</p><p></p><p><strong>BROWN MARKER</strong> - Beach area.</p><p></p><p><strong>BLUE MARKER</strong> - Tributary.</p><p></p><p><strong>GREEN</strong> - Haunted copse and DBSM lair.</p><p></p><p>[ATTACH=full]397947[/ATTACH]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9597551, member: 6696971"] [B]GM MOVE FOR ^[/B]: Readying itself for a meal of meat and lifeforce, [B][I]foul-smelling digestive juices fountain forth from the Deathborne Shambling Mound, covering TWYLL's area near the bank[/I][/B], some 6-7 paces from the haunted copse that is the Shambler's lair. What do you do [USER=20459]@Nephis[/USER] ? * [I]Accept the cost of the vile spray[/I]; covered in foul-smelling necrotic bile which will be hell to get out (gain [B][I]Vulnerable[/I][/B] to the creature's [B][I]Consume (close)[/I][/B] move which will add the [B][I]Injury[/I][/B] and [B][I]Piercing 2[/I][/B] tags), but maintain [B]CATLIKE[/B] status? * Leap into the very cold, moonlit-waters of the tributary to escape the deluge of necrotic bile? [I]How will you suffer the icy waters of this northern climate?[/I] * Push forward from this small beach into the dense overgrowth that demarcates the Shambler's lair, [I]attempting to evade the spray and putting you precariously near the proximity of its terrible tangled vines (not quite Reach range, but on the cusp)[/I]? *[I] Something else[/I]? [B]SOFT MOVE FOR GRAY WOLF UTHGARDT BARBARIAN WEREWOLF AND ITS PACK[/B]: [I]The wolves whine and whimper, pacing back and forth as they collect on the river gulley's cliff overlooking this area. They are afraid of the unnatural scent and spasmodic movement of the huge mass of plant unlife in the copse below. Their master comes into view; a hulking thing, part-beast, part-man...all moonfury. The radiant celestial orb high above in the sky of the deepening night is called to in a tongue of snarls and howls. Radiance channels from the wolf-man's rending claws to the thickly-furred forms of the timber wolves, imbuing them with courage to enter the haunted thicket below...[/I] [B]SOFT MOVE FOR DEATHBORNE SHAMBLING MOUND[/B]: As [B][I]PRITCHARD[/I][/B] draws into the heart of the dark, teeming mass, he can see the undead horror's maw; a pulsing, desk-sized orifice filled with black goop, small tendrils vomiting forth, blindly groping for prey to pull inward to doom. However, that is not the worst of it. The worst of it is [I][B]the overwhelming stench of decaying biomass that would make even the steeliest of dwarven stomach's wretch[/B][/I]. [I]How do you deal with that senses-stealing awfulness[/I]? [HR][/HR] EDIT - Attaching for player reference to orient: [B]BLACK MARKER[/B] - Sides of gully. The leftward one is not terribly steep. The right one, where the W's are overlooking, is extremely steep and tall (65 degrees and 7.5 meters). The werewolf and its pack are above you there, overlooking, with the wolf bulwarking its pack with moon protections to give them courage to go to the lair of unlife below. [B]BROWN MARKER[/B] - Beach area. [B]BLUE MARKER[/B] - Tributary. [B]GREEN[/B] - Haunted copse and DBSM lair. [ATTACH type="full" size="677x592"]397947[/ATTACH] [/QUOTE]
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