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<blockquote data-quote="darkbard" data-source="post: 9605621" data-attributes="member: 1282"><p><em><strong>TWYLL’s</strong> outer senses heighten as her feet numb, and she quickly changes her game plan once again. Remembering those chilling sounds from the werewolf attacks long ago, the Bregan D’aerthe draws in a deep breath, holds it another moment, and, slowly, beginning in her lowest vocal range, lets out a long, harsh howl, ending in a high pitch.</em></p><p><em></em></p><p><em>As the echoes of the call fade, Twyll carefully observes any reactions the shambler has to it–if reactions there are–to consider her next move.</em></p><p></p><p>Twyll spends her <strong>1 Guile</strong> to direct the DBSM’s attention elsewhere, to the wolf pack and their Uthgardt packleader. Then she closely observes the creature’s reactions.</p><p></p><p><strong>DISCERN REALITIES</strong></p><p></p><p>When you <em><strong>study a situation or person, looking to the GM for insight</strong></em>, roll +WIS: <strong>on a 10+</strong>, ask the GM 3 questions from the list below; <strong>on a 7-9</strong>, ask 1; <strong>either way</strong>, gain +1 forward on your next move that acts on the answers.</p><p></p><ul> <li data-xf-list-type="ul"> What happened here?</li> <li data-xf-list-type="ul">What is about to happen?</li> <li data-xf-list-type="ul">What should I be on the lookout for?</li> <li data-xf-list-type="ul"><strong>What here is useful or valuable to me?</strong></li> <li data-xf-list-type="ul">Who or what is really in control here?</li> <li data-xf-list-type="ul">What here is not what it appears to be?</li> </ul><p>r6,2 +2 WIS - 1 Debility = 9; one question: What here is useful or valuable to me?</p><p></p><p></p><p></p><p>—</p><p></p><p><em>Why has unlife infected so much of the landscape but left standing yet some few trees ready to be felled by the axes of the Uthgardt people? Pritchard wonders if the water flowing up through their deep root systems so close to the tributary prevents the Shambler’s necrosis from infecting these trees, just as the submersion in the water would be the end of its unnatural existence.</em></p><p><em></em></p><p><em>As the animated remains of the skeletal wolf lash at the unhallowed-ground-given-unlife, <strong>PRITCHARD</strong> seizes his opportunity to escape the immediate clutches of either. The diabolist uses the skeleton’s distracting strike to dash behind one of these still-living trees, hoping it can prove itself a warded barrier between the clutching, stinging tendrils of the Shambler and his delicate flesh!</em></p><p></p><p>I think Pritchard makes two moves here, first another Spout Lore to establish additional details about what the DBSM can or cannot easily interact with in this scene, details which might be leveraged to make the Uthgardt werewolf regret his people’s tree-felling acts here. </p><p></p><p><strong>SPOUT LORE</strong></p><p></p><p>When you <em><strong>consult your accumulated knowledge,</strong></em> roll +INT: on a 10+, the GM will tell you something interesting and useful about the topic at hand; on a 7-9, the GM will tell you something interesting—it’s on you to make it useful; either way the GM might ask, “How do you know this?”</p><p></p><p>r4,1 +2 INT = 7. Something interesting but not useful, I guess.</p><p></p><p>Regardless, Pritchard’s second move is to move with as much alacrity as he can muster despite his fear, away from the scrum (at least out of the Shambler’s immediate reach), towards the beach, and behind a living tree trunk.</p><p></p><p><strong>DEFY DANGER</strong></p><p></p><p>When <em><strong>danger looms, the stakes are high, and you do something chancy,</strong></em> check if another move applies. If not, roll...</p><p></p><p>... +DEX to employ speed, agility, or finesse</p><p></p><p>On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).</p><p></p><p>r5,2 +0 DEX = 7.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9605621, member: 1282"] [i][b]TWYLL’s[/b] outer senses heighten as her feet numb, and she quickly changes her game plan once again. Remembering those chilling sounds from the werewolf attacks long ago, the Bregan D’aerthe draws in a deep breath, holds it another moment, and, slowly, beginning in her lowest vocal range, lets out a long, harsh howl, ending in a high pitch. As the echoes of the call fade, Twyll carefully observes any reactions the shambler has to it–if reactions there are–to consider her next move.[/i] Twyll spends her [b]1 Guile[/b] to direct the DBSM’s attention elsewhere, to the wolf pack and their Uthgardt packleader. Then she closely observes the creature’s reactions. [b]DISCERN REALITIES[/b] When you [i][b]study a situation or person, looking to the GM for insight[/b][/i], roll +WIS: [b]on a 10+[/b], ask the GM 3 questions from the list below; [b]on a 7-9[/b], ask 1; [b]either way[/b], gain +1 forward on your next move that acts on the answers. [LIST] [*] What happened here? [*]What is about to happen? [*]What should I be on the lookout for? [*][b]What here is useful or valuable to me?[/b] [*]Who or what is really in control here? [*]What here is not what it appears to be? [/LIST] r6,2 +2 WIS - 1 Debility = 9; one question: What here is useful or valuable to me? — [i]Why has unlife infected so much of the landscape but left standing yet some few trees ready to be felled by the axes of the Uthgardt people? Pritchard wonders if the water flowing up through their deep root systems so close to the tributary prevents the Shambler’s necrosis from infecting these trees, just as the submersion in the water would be the end of its unnatural existence. As the animated remains of the skeletal wolf lash at the unhallowed-ground-given-unlife, [b]PRITCHARD[/b] seizes his opportunity to escape the immediate clutches of either. The diabolist uses the skeleton’s distracting strike to dash behind one of these still-living trees, hoping it can prove itself a warded barrier between the clutching, stinging tendrils of the Shambler and his delicate flesh![/i] I think Pritchard makes two moves here, first another Spout Lore to establish additional details about what the DBSM can or cannot easily interact with in this scene, details which might be leveraged to make the Uthgardt werewolf regret his people’s tree-felling acts here. [b]SPOUT LORE[/b] When you [i][b]consult your accumulated knowledge,[/b][/i][b][/b] roll +INT: on a 10+, the GM will tell you something interesting and useful about the topic at hand; on a 7-9, the GM will tell you something interesting—it’s on you to make it useful; either way the GM might ask, “How do you know this?” r4,1 +2 INT = 7. Something interesting but not useful, I guess. Regardless, Pritchard’s second move is to move with as much alacrity as he can muster despite his fear, away from the scrum (at least out of the Shambler’s immediate reach), towards the beach, and behind a living tree trunk. [b]DEFY DANGER[/b] When [i][b]danger looms, the stakes are high, and you do something chancy,[/b][/i][b][/b] check if another move applies. If not, roll... ... +DEX to employ speed, agility, or finesse On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down). r5,2 +0 DEX = 7. [/QUOTE]
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