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<blockquote data-quote="Nephis" data-source="post: 9616802" data-attributes="member: 20459"><p>- - -</p><p></p><p><em>Grateful that she had the forethought to take a moment to clean her gear, <strong>TWYLL</strong> carefully makes her way toward the gap in the southern wall of the structure. As her mentor Bettws’cynwyd showed her long ago, when she first entered the outer world, the Bregan D’aerthe spy ensures that no extra noise is made by her feet, stepping between brittle branches and keeping close to any trees along her chosen path. </em></p><p><em></em></p><p><em>The fondness of the memory of old Betts and his exacting training of her is evidenced only by a slight crinkle of the laugh lines around Twyll’s eyes. Otherwise, no emotion changes in her intent expression as she gingerly peers past the great fallen tree to get a glimpse of the interior of the old church. The shadows there may be many, but such darkness holds no mask against her sharp eyesight.</em></p><p></p><p>Twyll is using her <strong>Catlike</strong> abilities to make no sound as she moves closer the partially ruined church, along with using the collapsed southern wall to mask her surveillance.</p><p></p><p><strong>CHAMELEON</strong></p><p></p><p>When you <em><strong>use your surroundings to avoid suspicion or trouble</strong></em>, roll +WIS: <strong>on a 10+</strong>, hold 2 Guile; <strong>on a 7-9</strong>, hold 1 Guile and the GM reveals an Unwelcome Truth that cannot be resolved by spending Guile. You may spend Guile, 1-for-1, to:</p><p></p><ul> <li data-xf-list-type="ul">Move about or maneuver unchallenged</li> <li data-xf-list-type="ul">Withstand direct scrutiny or questioning</li> <li data-xf-list-type="ul">Direct suspicion or attention elsewhere</li> </ul><p>r6,4 + 2 WIS =12: hold 2 Guile, spending 1 Guile to move into position.</p><p></p><p>Twyll then peers into the dark interior of the structure to see what is there, using her drow darkvision</p><p></p><p><strong>DISCERN REALITIES</strong></p><p></p><p>When you <strong><em>study a situation or person</em></strong>, looking to the GM for insight, roll +WIS: <strong>on a 10+</strong>, ask the GM 3 questions from the list below; <strong>on a 7-9</strong>, ask 1; <strong>either way</strong>, gain +1 forward on your next move that acts on the answers.</p><p></p><ul> <li data-xf-list-type="ul">What happened here?</li> <li data-xf-list-type="ul">What is about to happen?</li> <li data-xf-list-type="ul">What should I be on the lookout for?</li> <li data-xf-list-type="ul">What here is useful or valuable to me?</li> <li data-xf-list-type="ul">Who or what is really in control here?</li> <li data-xf-list-type="ul">What here is not what it appears to be?</li> </ul><p>r5,2 + 2 WIS = 9: 1 question: <strong>What is about to happen?</strong>, and gain +1 forward</p></blockquote><p></p>
[QUOTE="Nephis, post: 9616802, member: 20459"] - - - [I]Grateful that she had the forethought to take a moment to clean her gear, [B]TWYLL[/B] carefully makes her way toward the gap in the southern wall of the structure. As her mentor Bettws’cynwyd showed her long ago, when she first entered the outer world, the Bregan D’aerthe spy ensures that no extra noise is made by her feet, stepping between brittle branches and keeping close to any trees along her chosen path. The fondness of the memory of old Betts and his exacting training of her is evidenced only by a slight crinkle of the laugh lines around Twyll’s eyes. Otherwise, no emotion changes in her intent expression as she gingerly peers past the great fallen tree to get a glimpse of the interior of the old church. The shadows there may be many, but such darkness holds no mask against her sharp eyesight.[/I] Twyll is using her [B]Catlike[/B] abilities to make no sound as she moves closer the partially ruined church, along with using the collapsed southern wall to mask her surveillance. [B]CHAMELEON[/B] When you [I][B]use your surroundings to avoid suspicion or trouble[/B][/I], roll +WIS: [B]on a 10+[/B], hold 2 Guile; [B]on a 7-9[/B], hold 1 Guile and the GM reveals an Unwelcome Truth that cannot be resolved by spending Guile. You may spend Guile, 1-for-1, to: [LIST] [*]Move about or maneuver unchallenged [*]Withstand direct scrutiny or questioning [*]Direct suspicion or attention elsewhere [/LIST] r6,4 + 2 WIS =12: hold 2 Guile, spending 1 Guile to move into position. Twyll then peers into the dark interior of the structure to see what is there, using her drow darkvision [B]DISCERN REALITIES[/B] When you [B][I]study a situation or person[/I][/B], looking to the GM for insight, roll +WIS: [B]on a 10+[/B], ask the GM 3 questions from the list below; [B]on a 7-9[/B], ask 1; [B]either way[/B], gain +1 forward on your next move that acts on the answers. [LIST] [*]What happened here? [*]What is about to happen? [*]What should I be on the lookout for? [*]What here is useful or valuable to me? [*]Who or what is really in control here? [*]What here is not what it appears to be? [/LIST] r5,2 + 2 WIS = 9: 1 question: [B]What is about to happen?[/B], and gain +1 forward [/QUOTE]
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