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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="darkbard" data-source="post: 9619421" data-attributes="member: 1282"><p><em>Almost beyond his own volition, <strong>PRITCHARD</strong> advances away from the shore, towards the beckoning well.</em></p><p><em></em></p><p><em>He recognizes the machinations of Asmodeus luring him to temptation, ensnarement, downfall. But he acknowledges too the source of the voices … surely in his head alone, inaudible to Twyll: his ancestors amid the myriad voices; their desires, their fears, their accomplishments, their secrets.</em></p><p><em></em></p><p><em>Pritchard turns his head and observes the drow paused at the ruined church’s perimeter. Surely she, the trained scout and infiltrator, will be fine for a moment or two while he investigates this personal history.</em></p><p><em></em></p><p><em>He withdraws a silver coin from his purse, flicks it from between his thumbnail and forefinger down into the well. “Instead of a wish, ancient font, grant me knowledge of how to defeat Mordai Vell!”</em></p><p></p><p>[HR][/HR]</p><p>The coin is just color. Rather than consulting his own accumulated knowledge, Pritchard is here drawing upon the whispered secrets dwelling among his ancestors’ memories in the well to Spout Lore, utilizing Well Versed since the Ashmadai are one of his particular topics of expertise.</p><p></p><p><strong>WELL VERSED</strong></p><p></p><p>Mark 1 topic, in addition to the one noted in your Race. Each additional time you take this move, mark 2 more topics.</p><p></p><p>[...]</p><p></p><p>O Ashmadai</p><p></p><p>O Thayans (+1 forward when Spouting Lore)</p><p></p><p>[...]</p><p></p><p>When you <em><strong>Spout Lore about one of your topics,</strong></em> you can ask the GM a follow-up question of your choice (even on a 6-).</p><p></p><p><strong>SPOUT LORE</strong></p><p></p><p>When you <em><strong>consult your accumulated knowledge,</strong></em> roll +INT: on a 10+, the GM will tell you something interesting and useful about the topic at hand; on a 7-9, the GM will tell you something interesting—it’s on you to make it useful; either way the GM might ask, “How do you know this?”</p><p></p><p>r2,1 +2 INT = 5. Welp, at least I get that XP and the follow-up question? <grimace emoji></p><p></p><p></p><p></p><p><em><strong>PRITCHARD</strong> winces and flexes his fingers … reflexively. His eyes light up and the pain is momentarily forgotten when he sees the molten mass of coins. Despite the pain, the tearing open again of his shredded fingers and nails, he hefts the coin mass into his satchel. And then his gaze falls upon the two figures intertwined. And their lockets. Are these his ancestors?</em></p><p></p><p>[HR][/HR]</p><p>Pritchard will make no attempt to resist the call of moloch, claiming the treasure here for his own. (He will not tell Twyll about this … for now, at least.) My follow-up question: are these bones of my ancestors, which must be consecrated and buried along with those above to fulfill the terms of my agreement with the Wraith in Neverwinter?</p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p></p><p></p><p><em>The itchiness across her skin has become something that <strong>TWYLL</strong> equates as the presence of Valindra Shadowmantle or at least the presence of her power and essence: was she here herself or did she use a surrogate to do this work? And will it stop Twyll from entering this sacred space? Or will the consecrating protections still in place protect them from the necrotic and profane manipulation of the lich? Hard to tell.</em></p><p><em></em></p><p><em>The drow narrows her eyes as she inspects the energies within the old church, hoping to find a way in that will not trigger Shadowmantle’s wards.</em></p><p></p><p>[HR][/HR]</p><p>I am assuming that you telling us about Valinda Shadowmantle’s wards is the same as telling me that there is “an ambush or trap here” and that I can therefore use Twyll’s Move <strong>Danger Sense</strong>:</p><p></p><p><strong>DANGER SENSE</strong></p><p></p><p>You can always ask the GM, “Is there an ambush or trap here?” If they say “yes,” roll +INT: <strong>on a 10+</strong>, ask the GM both of the questions below; <strong>on a 7-9</strong>, ask 1; <strong>either way</strong>, take +1 forward on your next roll to act on the answer(s).</p><p></p><p>+ What will trigger the ambush or trap?</p><p></p><p>+ What will happen once it’s triggered?</p><p></p><p>On a 6-, don’t mark XP; you know there’s a trap or ambush, but nothing bad happens just yet.</p><p></p><p>r6,1 + 1 INT = 8, ask 1 question: <strong>What will happen once it’s triggered?</strong>; take +1 forward on her next roll to act on the answer. (Again, I am making an assumption: that you have told us what triggers the trap, namely if we try to enter the church.)</p><p></p><p></p><p></p><p><em>If <strong>TWYLL</strong> were one of her father’s old ci’y’nef hounds, her ears would be pricked up at that scraping sound. Turning her head towards the well, the drow thinks to herself, <What has he gotten himself into now?> Then, she quietly makes her way over to the well, stopping carefully at its edge.</em></p><p><em></em></p><p><em>Gingerly, Twyll leans over that edge to peer down into the darkness, finding Pritchard at the bottom of the – happily dry – well.</em></p><p><em></em></p><p><em>“What are you doing down there?” she calls, taking note of the great start he makes at the sound of her voice. Is that guilt she senses, or simply the surprise of an anxious person out of his depth?</em></p><p></p><p>[HR][/HR]</p><p>Since Pritchard’s action of stowing the coins and Twyll’s action of moving quietly to the well could happen almost simultaneously, we chose to make a Fortune Roll to see whether or not Twyll does see Pritchard do so: 1 to 3 = Twyll arrives just after (does not see), while 4-6 Twyll witnesses Pritchard’s actions. r2 = Twyll arrives too late to witness Pritchard’s actions.</p><p></p><p>Some questions:</p><ul> <li data-xf-list-type="ul">What does it take to get those bodies out of the well? I am imagining the expendure of 1 Adventuring Gear (rope?) might suffice to retrieve them. Or will it require a Move? If so, whose Move might that be?</li> <li data-xf-list-type="ul">Getting Pritchard out of the well: again, whose Move might that be, Twyll or Pritchard’s? If it is Pritchard’s Move, Twyll will Aid Another.</li> </ul><p></p><p></p><p></p><p><em>Pritchard calls back up to Twyll, “I do nothing but get myself in further trouble, it seems. My hands are a bloody mess–literally! Please lower down a rope to ease my ascent.”</em></p><p><em></em></p><p><em>The drow pauses a moment. “And what of those bodies? Will we leave them there? Don’t you need to bury them?”</em></p><p><em></em></p><p><em>“The lockets they wear are pendants of Tempus and mark them as Uthgardt,” the diabolist responds. “These are not my ancestors.”</em></p><p><em></em></p><p><em>“Tempus,” the drow says neutrally. “There are some among my people who call him ‘the Butcher.’ If these Uthgardt sought refuge in this well in the face of pyroclasm, they met their fate with cowardice. Their god would not approve.”</em></p><p><em></em></p><p><em>Having retrieved a coil of hempen rope from her pack and exerting the lion’s share of effort to rescue Blackmantle from his plight–”Heavier than I thought,” she grunts–she shares another thought with her companion.</em></p><p><em></em></p><p><em>“Don’t the tribespeople of the Uthgardt burn their dead?”</em></p><p><em></em></p><p><em>“Indeed, they do,” Pritchard acknowledges. He then pulls a torch from his satchel, lights it with a tinderstick, and drops it upon the desiccated corpses, which immediately go up in flames.</em></p><p></p><p>[HR][/HR]</p><p>Twyll expends 1 AG (now at 1 remaining use) for the rope, and Pritchard expends 1 AG (now at 0 remaining uses) for the torch.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9619421, member: 1282"] [I]Almost beyond his own volition, [B]PRITCHARD[/B] advances away from the shore, towards the beckoning well. He recognizes the machinations of Asmodeus luring him to temptation, ensnarement, downfall. But he acknowledges too the source of the voices … surely in his head alone, inaudible to Twyll: his ancestors amid the myriad voices; their desires, their fears, their accomplishments, their secrets. Pritchard turns his head and observes the drow paused at the ruined church’s perimeter. Surely she, the trained scout and infiltrator, will be fine for a moment or two while he investigates this personal history. He withdraws a silver coin from his purse, flicks it from between his thumbnail and forefinger down into the well. “Instead of a wish, ancient font, grant me knowledge of how to defeat Mordai Vell!”[/I] [HR][/HR] The coin is just color. Rather than consulting his own accumulated knowledge, Pritchard is here drawing upon the whispered secrets dwelling among his ancestors’ memories in the well to Spout Lore, utilizing Well Versed since the Ashmadai are one of his particular topics of expertise. [B]WELL VERSED[/B] Mark 1 topic, in addition to the one noted in your Race. Each additional time you take this move, mark 2 more topics. [...] O Ashmadai O Thayans (+1 forward when Spouting Lore) [...] When you [I][B]Spout Lore about one of your topics,[/B][/I] you can ask the GM a follow-up question of your choice (even on a 6-). [B]SPOUT LORE[/B] When you [I][B]consult your accumulated knowledge,[/B][/I] roll +INT: on a 10+, the GM will tell you something interesting and useful about the topic at hand; on a 7-9, the GM will tell you something interesting—it’s on you to make it useful; either way the GM might ask, “How do you know this?” r2,1 +2 INT = 5. Welp, at least I get that XP and the follow-up question? <grimace emoji> [I][B]PRITCHARD[/B] winces and flexes his fingers … reflexively. His eyes light up and the pain is momentarily forgotten when he sees the molten mass of coins. Despite the pain, the tearing open again of his shredded fingers and nails, he hefts the coin mass into his satchel. And then his gaze falls upon the two figures intertwined. And their lockets. Are these his ancestors?[/I] [HR][/HR] Pritchard will make no attempt to resist the call of moloch, claiming the treasure here for his own. (He will not tell Twyll about this … for now, at least.) My follow-up question: are these bones of my ancestors, which must be consecrated and buried along with those above to fulfill the terms of my agreement with the Wraith in Neverwinter? [HR][/HR] [I]The itchiness across her skin has become something that [B]TWYLL[/B] equates as the presence of Valindra Shadowmantle or at least the presence of her power and essence: was she here herself or did she use a surrogate to do this work? And will it stop Twyll from entering this sacred space? Or will the consecrating protections still in place protect them from the necrotic and profane manipulation of the lich? Hard to tell. The drow narrows her eyes as she inspects the energies within the old church, hoping to find a way in that will not trigger Shadowmantle’s wards.[/I] [HR][/HR] I am assuming that you telling us about Valinda Shadowmantle’s wards is the same as telling me that there is “an ambush or trap here” and that I can therefore use Twyll’s Move [B]Danger Sense[/B]: [B]DANGER SENSE[/B] You can always ask the GM, “Is there an ambush or trap here?” If they say “yes,” roll +INT: [B]on a 10+[/B], ask the GM both of the questions below; [B]on a 7-9[/B], ask 1; [B]either way[/B], take +1 forward on your next roll to act on the answer(s). + What will trigger the ambush or trap? + What will happen once it’s triggered? On a 6-, don’t mark XP; you know there’s a trap or ambush, but nothing bad happens just yet. r6,1 + 1 INT = 8, ask 1 question: [B]What will happen once it’s triggered?[/B]; take +1 forward on her next roll to act on the answer. (Again, I am making an assumption: that you have told us what triggers the trap, namely if we try to enter the church.) [I]If [B]TWYLL[/B] were one of her father’s old ci’y’nef hounds, her ears would be pricked up at that scraping sound. Turning her head towards the well, the drow thinks to herself, <What has he gotten himself into now?> Then, she quietly makes her way over to the well, stopping carefully at its edge. Gingerly, Twyll leans over that edge to peer down into the darkness, finding Pritchard at the bottom of the – happily dry – well. “What are you doing down there?” she calls, taking note of the great start he makes at the sound of her voice. Is that guilt she senses, or simply the surprise of an anxious person out of his depth?[/I] [HR][/HR] Since Pritchard’s action of stowing the coins and Twyll’s action of moving quietly to the well could happen almost simultaneously, we chose to make a Fortune Roll to see whether or not Twyll does see Pritchard do so: 1 to 3 = Twyll arrives just after (does not see), while 4-6 Twyll witnesses Pritchard’s actions. r2 = Twyll arrives too late to witness Pritchard’s actions. Some questions: [LIST] [*]What does it take to get those bodies out of the well? I am imagining the expendure of 1 Adventuring Gear (rope?) might suffice to retrieve them. Or will it require a Move? If so, whose Move might that be? [*]Getting Pritchard out of the well: again, whose Move might that be, Twyll or Pritchard’s? If it is Pritchard’s Move, Twyll will Aid Another. [/LIST] [I]Pritchard calls back up to Twyll, “I do nothing but get myself in further trouble, it seems. My hands are a bloody mess–literally! Please lower down a rope to ease my ascent.” The drow pauses a moment. “And what of those bodies? Will we leave them there? Don’t you need to bury them?” “The lockets they wear are pendants of Tempus and mark them as Uthgardt,” the diabolist responds. “These are not my ancestors.” “Tempus,” the drow says neutrally. “There are some among my people who call him ‘the Butcher.’ If these Uthgardt sought refuge in this well in the face of pyroclasm, they met their fate with cowardice. Their god would not approve.” Having retrieved a coil of hempen rope from her pack and exerting the lion’s share of effort to rescue Blackmantle from his plight–”Heavier than I thought,” she grunts–she shares another thought with her companion. “Don’t the tribespeople of the Uthgardt burn their dead?” “Indeed, they do,” Pritchard acknowledges. He then pulls a torch from his satchel, lights it with a tinderstick, and drops it upon the desiccated corpses, which immediately go up in flames.[/I] [HR][/HR] Twyll expends 1 AG (now at 1 remaining use) for the rope, and Pritchard expends 1 AG (now at 0 remaining uses) for the torch. [/QUOTE]
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