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Neverwinter World; a Dungeon World Playset
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<blockquote data-quote="Manbearcat" data-source="post: 9627631" data-attributes="member: 6696971"><p>The return to Neverwinter's available northern gate (the River District's gate is closed) into the Blacklake District features the following:</p><p></p><p>* A hastily constructed, wood-framed message board where 3 x parchment are hanging from iron nails:</p><p></p><p></p><p></p><p></p><p></p><p>Meta: The Moonstone Mask is <em>Convalescence House</em> (43-Charisma coins: You <em>Recover Hit Points (full), Prepare Spells</em>, and <em>Resolve all Debilities) </em>with the following consequential amendments; 21-Charisma coin for this night, if you partake of its extravagant amenities you can take +1 forward the following day, those amenities come with a cost as it is well-known that the owner is in league with and a spy for Lord Neverember...so there will be attached fiction/danger related to that spying.</p><p></p><p>The alternatives are the dangerous Squid House (<em>Peasant's Inn</em> w/ required move for threat) in the Swamped Docks and the pirate-owned Beached Leviathan (<em>Well-to-Do Inn</em>) in Blacklake District where gambling or drinking games or fighting can lead to coin or complication (or both!). Alternatively, alternatively, you can Make Camp outside of Neverwinter or in the dangerous hideout of Bregan D'aerthe where denizens from all over the underworld traffic (move required but different than Make Camp procedures).</p><p></p><p></p><p></p><p>* The portcullis is down, but the weary guard winch them up with only a minor bit of trolling you. Any efforts to get information from them is met with standofffish <em>"at the end of my shift...read the board's papers...its all there...I ain't got nothing to say on those matters or any others."</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>The haunted tower's pall in the deadly River District is lifted. There is no sign of Pritchard's ancestor-wraith. Its curse lifted, it has ventured to the beyond. All the remains is the promised cloak, a heap of soft grey fabric held together by silver clasp in a singular pool of moonlight on the ancient, ruined cobbles of the old road.</em></p><p></p><p><strong><em>CLOAK OF PROTECTION (1 weight)</em></strong></p><p>When you <em>take damage from an enemy's physical blow, hold the brooch and summon the cloak's magic for protection</em>.</p><p></p><ul> <li data-xf-list-type="ul">Spend 1 xp to remove any <em>Piercing x</em> tag.</li> <li data-xf-list-type="ul">Spend 1 xp to force the enemy's damage expression to suffer disadvantage and note the disadvantage dice. If the disadvantage dice result is less than the initial damage dice, mark 1. If the enemy's damage expression begins with advantage, then mark 1. When you mark your 2nd box, the brooch shatters, and the cloak's power is no more.</li> </ul><p></p><p>[HR][/HR]</p><p></p><p><strong>IMMEDIATELY IN PLAY</strong>:</p><p></p><p>* <em>Pick your recovery option</em> and we'll resolve.</p><p></p><p>* You have until tomorrow evening to <em>recover Nimor Inronvice's drake for him</em>...or double-cross him and there will be hell to pay!</p><p></p><p>* You have to <em>meet The Nameless One at dusk tomorrow evening</em> at Tilly's Rather Doubtful Coffeeshop; two doors down from the Fallen Tower in the River District.</p><p></p><p>* Note the initial 2 x <em>Grim Portents</em> for our pair of <strong>Threats</strong>. The rash, aggressive change-of-plans indicates that The Ashmodai's leader Mordai Vell appears to have seduced Lord Neverember into the thrall of the cult. Will you intercede or attempt to undo either his seduction or the coming executions (if you don't intercede in the latter, Belyse will not be happy!)?</p><p></p><p>Will Valindra Shadowmantle (a) be happy with the current state of affairs of the insurrectionist Sons of Aglarondar being destroyed by Lord Dagult Neverember as her circumstantial proxy? Or (b) will she come to their aid, interceding before their executions, with the promise of their fealty to her? If (b), that will surely be some kind of show of force or powerful wizardry that will bear implications upon Neverwinter.</p><p></p><p>* With Driftwood Tavern proprietor and Son of Alogandar facilitator Madama Rosene's arrest by Neverember forces, The Nameless One's Night Hag from the infernal depths of The Hells will be secretly turned loose upon Neverwinter's citizenry! Will the capricious creature assume its same "tavern/inn hired-hand" identity and get work at The Beached Leviathon, The Moonstone Mask, or Squid House? Or will it melt into the population and commit its predations in another fashion?</p><p></p><p>* Finally, should Twyll report to her superior officers? The situation in Neverwinter is disintegrating. You can't very well war profiteer or take advantage of an unstable, rebuilding city without a thriving insurrection against an entrenched power source, can you? And with Neverember now so boldly asserting himself? Would he now dare assemble his ample forces (either at the behest of The Ashmodai or alongside them) to unearth and dislodge the dangerous drow spy network of Bregan D'aerthe?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9627631, member: 6696971"] The return to Neverwinter's available northern gate (the River District's gate is closed) into the Blacklake District features the following: * A hastily constructed, wood-framed message board where 3 x parchment are hanging from iron nails: Meta: The Moonstone Mask is [I]Convalescence House[/I] (43-Charisma coins: You [I]Recover Hit Points (full), Prepare Spells[/I], and [I]Resolve all Debilities) [/I]with the following consequential amendments; 21-Charisma coin for this night, if you partake of its extravagant amenities you can take +1 forward the following day, those amenities come with a cost as it is well-known that the owner is in league with and a spy for Lord Neverember...so there will be attached fiction/danger related to that spying. The alternatives are the dangerous Squid House ([I]Peasant's Inn[/I] w/ required move for threat) in the Swamped Docks and the pirate-owned Beached Leviathan ([I]Well-to-Do Inn[/I]) in Blacklake District where gambling or drinking games or fighting can lead to coin or complication (or both!). Alternatively, alternatively, you can Make Camp outside of Neverwinter or in the dangerous hideout of Bregan D'aerthe where denizens from all over the underworld traffic (move required but different than Make Camp procedures). * The portcullis is down, but the weary guard winch them up with only a minor bit of trolling you. Any efforts to get information from them is met with standofffish [I]"at the end of my shift...read the board's papers...its all there...I ain't got nothing to say on those matters or any others."[/I] [HR][/HR] [I]The haunted tower's pall in the deadly River District is lifted. There is no sign of Pritchard's ancestor-wraith. Its curse lifted, it has ventured to the beyond. All the remains is the promised cloak, a heap of soft grey fabric held together by silver clasp in a singular pool of moonlight on the ancient, ruined cobbles of the old road.[/I] [B][I]CLOAK OF PROTECTION (1 weight)[/I][/B] When you [I]take damage from an enemy's physical blow, hold the brooch and summon the cloak's magic for protection[/I]. [LIST] [*]Spend 1 xp to remove any [I]Piercing x[/I] tag. [*]Spend 1 xp to force the enemy's damage expression to suffer disadvantage and note the disadvantage dice. If the disadvantage dice result is less than the initial damage dice, mark 1. If the enemy's damage expression begins with advantage, then mark 1. When you mark your 2nd box, the brooch shatters, and the cloak's power is no more. [/LIST] [HR][/HR] [B]IMMEDIATELY IN PLAY[/B]: * [I]Pick your recovery option[/I] and we'll resolve. * You have until tomorrow evening to [I]recover Nimor Inronvice's drake for him[/I]...or double-cross him and there will be hell to pay! * You have to [I]meet The Nameless One at dusk tomorrow evening[/I] at Tilly's Rather Doubtful Coffeeshop; two doors down from the Fallen Tower in the River District. * Note the initial 2 x [I]Grim Portents[/I] for our pair of [B]Threats[/B]. The rash, aggressive change-of-plans indicates that The Ashmodai's leader Mordai Vell appears to have seduced Lord Neverember into the thrall of the cult. Will you intercede or attempt to undo either his seduction or the coming executions (if you don't intercede in the latter, Belyse will not be happy!)? Will Valindra Shadowmantle (a) be happy with the current state of affairs of the insurrectionist Sons of Aglarondar being destroyed by Lord Dagult Neverember as her circumstantial proxy? Or (b) will she come to their aid, interceding before their executions, with the promise of their fealty to her? If (b), that will surely be some kind of show of force or powerful wizardry that will bear implications upon Neverwinter. * With Driftwood Tavern proprietor and Son of Alogandar facilitator Madama Rosene's arrest by Neverember forces, The Nameless One's Night Hag from the infernal depths of The Hells will be secretly turned loose upon Neverwinter's citizenry! Will the capricious creature assume its same "tavern/inn hired-hand" identity and get work at The Beached Leviathon, The Moonstone Mask, or Squid House? Or will it melt into the population and commit its predations in another fashion? * Finally, should Twyll report to her superior officers? The situation in Neverwinter is disintegrating. You can't very well war profiteer or take advantage of an unstable, rebuilding city without a thriving insurrection against an entrenched power source, can you? And with Neverember now so boldly asserting himself? Would he now dare assemble his ample forces (either at the behest of The Ashmodai or alongside them) to unearth and dislodge the dangerous drow spy network of Bregan D'aerthe? [/QUOTE]
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