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Neverwinter
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5397324" data-attributes="member: 710"><p>An important part of Neverwinter Nights was that they had powerful user content generation tools with which you could make your own adventures.</p><p></p><p>Cryptic is planning to keep that around, and their first foray into UGC is done in Startrek Online.</p><p></p><p>The Foundry for Startrek Online has recently gone Open Beta on the test server, and I did experiment around with it. It looks pretty compelling. Sure, there are still tons of feaures I am missing (but there is a roadmap and many of them are coming). I am relatively optimistic based on this and a host of other improvements that STO saw over time.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5397324, member: 710"] An important part of Neverwinter Nights was that they had powerful user content generation tools with which you could make your own adventures. Cryptic is planning to keep that around, and their first foray into UGC is done in Startrek Online. The Foundry for Startrek Online has recently gone Open Beta on the test server, and I did experiment around with it. It looks pretty compelling. Sure, there are still tons of feaures I am missing (but there is a roadmap and many of them are coming). I am relatively optimistic based on this and a host of other improvements that STO saw over time. [/QUOTE]
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