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NeverWinterNights vs RolePlayingMaster - the beginning of the end ?
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<blockquote data-quote="Wolfen Priest" data-source="post: 214108" data-attributes="member: 3909"><p>I agree with ForceUser. My dad and I had this conversation last night, actually. He said he never really "got" roleplaying games, he never saw the appeal, and I guess he figured I would grow out of them (I'm 26 and I see no end in sight), but he also said he thought the whole trend was probably doomed and would be replaced by some other 'trend,' saying that as new kids grow up they will find entertainment in other forms.</p><p></p><p>I disagreed, but only to an extent. I do think that if TT RPGs are going to be replaced at all, it will be through computers. But I pointed to my own experience with EverQuest, an experience I think a few people here may share. </p><p></p><p>When I first started playing it, I couldn't believe the level of virtual reality and depth to the game. But slowly, I realized it really was nothing more than a mindless pursuit of the highest (lowest?) order, as all the interaction was generally lame (I could never shake the feeling that the elf druid was a dorky teenage kid who never left his computer room, and probably never really <em>roleplayed</em> anything in his life). Plus, the stories, monsters, and "adventures" were so hollow, regenerating themselves after a while to be re-tread. It was stupid, and a waste of time. There was no room for creativity, and that's what gaming (and my point) is all about.</p><p></p><p>People play RPGs to express <em>creativity</em>. Sitting in front of a computer screen (e.g. NWN) doesn't really involve creativity at all; it may inspire it, but ultimately you are using the concepts given to you from the game designers. Your character wears only the armor that has been illustrated by the game-artists, the visuals of spell effects are designed for you, and so forth. And forget making up your own spells or gear. It's just so "canned."</p><p></p><p>I don't think CRPGs will EVER replace true TT RPGs simply because of this limitation. The masses may flock to them, just as the masses flock to videogames more than to RPGs, but there will *always* be a place for true roleplaying.</p><p></p><p>It's human. Or, alternatively, demihuman.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 214108, member: 3909"] I agree with ForceUser. My dad and I had this conversation last night, actually. He said he never really "got" roleplaying games, he never saw the appeal, and I guess he figured I would grow out of them (I'm 26 and I see no end in sight), but he also said he thought the whole trend was probably doomed and would be replaced by some other 'trend,' saying that as new kids grow up they will find entertainment in other forms. I disagreed, but only to an extent. I do think that if TT RPGs are going to be replaced at all, it will be through computers. But I pointed to my own experience with EverQuest, an experience I think a few people here may share. When I first started playing it, I couldn't believe the level of virtual reality and depth to the game. But slowly, I realized it really was nothing more than a mindless pursuit of the highest (lowest?) order, as all the interaction was generally lame (I could never shake the feeling that the elf druid was a dorky teenage kid who never left his computer room, and probably never really [i]roleplayed[/i] anything in his life). Plus, the stories, monsters, and "adventures" were so hollow, regenerating themselves after a while to be re-tread. It was stupid, and a waste of time. There was no room for creativity, and that's what gaming (and my point) is all about. People play RPGs to express [i]creativity[/i]. Sitting in front of a computer screen (e.g. NWN) doesn't really involve creativity at all; it may inspire it, but ultimately you are using the concepts given to you from the game designers. Your character wears only the armor that has been illustrated by the game-artists, the visuals of spell effects are designed for you, and so forth. And forget making up your own spells or gear. It's just so "canned." I don't think CRPGs will EVER replace true TT RPGs simply because of this limitation. The masses may flock to them, just as the masses flock to videogames more than to RPGs, but there will *always* be a place for true roleplaying. It's human. Or, alternatively, demihuman.:) [/QUOTE]
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