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NeverWinterNights vs RolePlayingMaster - the beginning of the end ?
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<blockquote data-quote="Luke" data-source="post: 214908" data-attributes="member: 602"><p>This is pretty close to my own thinking. I don't think that palms have the capacity for fast enough clustered networking quite yet though.</p><p></p><p>The philosophy I have behind the way I've done RPM is that it's an aid to the tabletop experience, whereas the NWN approach is that you immerse yourself in the 3D computer world.</p><p></p><p>I'm not so sure about pictures and movies though. Artwork and 3D modelling takes an *enormous* amount of effort. You're still left with the inflexibility of working with what was provided "out of the box".</p><p></p><p><strong>There's a lot of 3rd edition mechanics you can't do in realtime though:</strong></p><p>Consider the NWN attack in realtime. How quickly can you choose exactly what you want using a mouse and keyboard?</p><p>At the table you can think about options for:</p><p>- Aid another</p><p>- Bull Rush</p><p>- Charge</p><p>- Disarm</p><p>- Defend totally</p><p>- Sunder</p><p>- Easily switch between normal and subdual damage</p><p>- Easily change around the number of points you're spending in Power Attack, or on Expertise.</p><p></p><p>And that's just the attack. I've followed the NWN forums on things like spells for a long time. You can't be nearly as inventive with spell use in the computer world.</p><p></p><p>I'd go so far as to say that, except at a surface level, they're 2 different games.</p><p>I also think that NWN isn't even real roleplaying. I never felt that playing Baldur's Gate was roleplaying. I was always following a pre-determined story line, and the appearance of being able to go anywhere and "do anything" was always pretty superficial. </p><p></p><p>NWN might get a lot closer than Baldur's Gate ever could, but for my money, it takes far too much effort to construct a computer world that supports the main player campaign story line (in a non-predetermined way).</p></blockquote><p></p>
[QUOTE="Luke, post: 214908, member: 602"] This is pretty close to my own thinking. I don't think that palms have the capacity for fast enough clustered networking quite yet though. The philosophy I have behind the way I've done RPM is that it's an aid to the tabletop experience, whereas the NWN approach is that you immerse yourself in the 3D computer world. I'm not so sure about pictures and movies though. Artwork and 3D modelling takes an *enormous* amount of effort. You're still left with the inflexibility of working with what was provided "out of the box". [B]There's a lot of 3rd edition mechanics you can't do in realtime though:[/B] Consider the NWN attack in realtime. How quickly can you choose exactly what you want using a mouse and keyboard? At the table you can think about options for: - Aid another - Bull Rush - Charge - Disarm - Defend totally - Sunder - Easily switch between normal and subdual damage - Easily change around the number of points you're spending in Power Attack, or on Expertise. And that's just the attack. I've followed the NWN forums on things like spells for a long time. You can't be nearly as inventive with spell use in the computer world. I'd go so far as to say that, except at a surface level, they're 2 different games. I also think that NWN isn't even real roleplaying. I never felt that playing Baldur's Gate was roleplaying. I was always following a pre-determined story line, and the appearance of being able to go anywhere and "do anything" was always pretty superficial. NWN might get a lot closer than Baldur's Gate ever could, but for my money, it takes far too much effort to construct a computer world that supports the main player campaign story line (in a non-predetermined way). [/QUOTE]
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