Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
NeverWinterNights vs RolePlayingMaster - the beginning of the end ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JCLabelle" data-source="post: 220402" data-attributes="member: 3212"><p>Good stuff from everyone, especially on the tech side. But I'd like to mention something which has'nt been really brushed yet. </p><p></p><p>Graphical Interactive CRPGs ( Neverwinter Nights ) and MMORPGs ( Everquest, Ultima Online, etc ) are truly in their infancy. You're looking at the Donkey Kongs of a genre. Developpers have barely scratched the surface of what they can do with those. Eventually, those will probably replace Pen & Paper RPGs, but it's gonna be a while because they still have to include a few key features.</p><p></p><p>First of all, Verbal communication. Voice translating programs are getting stronger every year. At first, players will use programs that allow them to speak with the people they are interacting with in the context of the game ( and it's already started, tho it's not perfect -- see Roger Wilco and other similar programs ) since voicing an idea is generally much faster than typing it. Eventually, when translation programs become cheaper, you'll be able to have your voice pass in a filter to have it be transformed into whatever voice your character should have. Male to Female/Female to Male will the first steps of this, but eventually computing power should allow for a wide range of different voices.</p><p></p><p>Secondly, User created content. Games will allow for more and more user created content as time passes. In a RPG sense, that'd be Spells, Weapons and Items but also houses, lands, even whole dungeons and towns. The most terrifying adversary you can offer to a player is another player. The first few games to offer a fraction of this are on the way ( Shadowbane for example ) but might well fail, because players have been scarred by bad experiences in previous games where Player VS Player interaction was badly planned. Ultimately however, I contend that developpers will be forced to let the players develop part of the game themselves, due to lack of manpower to satisfy everyone. Their primary job will be to offer a well planned and interesting basic world, a few events from time to time to advance the timeline, and to create a set of tools as user friendly and powerful as possible that the players can use to enhance the world themselves.</p><p></p><p>As for electronic tools for the current era of RPGs, I'd kill for a 2-D map making software similar to NWNs -- Tile Based, with the possibility of dropping items, monsters and features on the ground. Essentially, something extremely simple to use.</p></blockquote><p></p>
[QUOTE="JCLabelle, post: 220402, member: 3212"] Good stuff from everyone, especially on the tech side. But I'd like to mention something which has'nt been really brushed yet. Graphical Interactive CRPGs ( Neverwinter Nights ) and MMORPGs ( Everquest, Ultima Online, etc ) are truly in their infancy. You're looking at the Donkey Kongs of a genre. Developpers have barely scratched the surface of what they can do with those. Eventually, those will probably replace Pen & Paper RPGs, but it's gonna be a while because they still have to include a few key features. First of all, Verbal communication. Voice translating programs are getting stronger every year. At first, players will use programs that allow them to speak with the people they are interacting with in the context of the game ( and it's already started, tho it's not perfect -- see Roger Wilco and other similar programs ) since voicing an idea is generally much faster than typing it. Eventually, when translation programs become cheaper, you'll be able to have your voice pass in a filter to have it be transformed into whatever voice your character should have. Male to Female/Female to Male will the first steps of this, but eventually computing power should allow for a wide range of different voices. Secondly, User created content. Games will allow for more and more user created content as time passes. In a RPG sense, that'd be Spells, Weapons and Items but also houses, lands, even whole dungeons and towns. The most terrifying adversary you can offer to a player is another player. The first few games to offer a fraction of this are on the way ( Shadowbane for example ) but might well fail, because players have been scarred by bad experiences in previous games where Player VS Player interaction was badly planned. Ultimately however, I contend that developpers will be forced to let the players develop part of the game themselves, due to lack of manpower to satisfy everyone. Their primary job will be to offer a well planned and interesting basic world, a few events from time to time to advance the timeline, and to create a set of tools as user friendly and powerful as possible that the players can use to enhance the world themselves. As for electronic tools for the current era of RPGs, I'd kill for a 2-D map making software similar to NWNs -- Tile Based, with the possibility of dropping items, monsters and features on the ground. Essentially, something extremely simple to use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NeverWinterNights vs RolePlayingMaster - the beginning of the end ?
Top