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General Tabletop Discussion
*Dungeons & Dragons
New +1 weapon enchantment: Incapacitating
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<blockquote data-quote="Epametheus" data-source="post: 203143" data-attributes="member: 719"><p>Hopefully there isn't some other pre-existing enchantment from a splat-book with this name..</p><p></p><p>What it does:</p><p>While a weapon imbued with this enchantment can no longer take life, it still hurts. Attacks made with the weapon deal normal damage; however, the weapon cannot reduce a victim below 0 HP. A Coup de Grace made with an incapacitating weapon reduces the victim to 0 HP. An attack made against a target at 0 HP or lower deals no damage.</p><p></p><p>Undead and Constructs, neither of which are actually alive, can be destroyed normally with the weapon.</p><p></p><p>If for whatever reason a DM allows Vorpal in his or her campaign, and then for some bizarre reason a person makes an Incapacitating Vorpal weapon, a successful critical results in the Vorpal enchantment overriding the Incapacitating enchantment and thus kills the target.</p><p></p><p>Caster Level: 9; Pre-requisites: Craft Magic Arms & Armor, <em>hold monster</em>, cost: +1</p></blockquote><p></p>
[QUOTE="Epametheus, post: 203143, member: 719"] Hopefully there isn't some other pre-existing enchantment from a splat-book with this name.. What it does: While a weapon imbued with this enchantment can no longer take life, it still hurts. Attacks made with the weapon deal normal damage; however, the weapon cannot reduce a victim below 0 HP. A Coup de Grace made with an incapacitating weapon reduces the victim to 0 HP. An attack made against a target at 0 HP or lower deals no damage. Undead and Constructs, neither of which are actually alive, can be destroyed normally with the weapon. If for whatever reason a DM allows Vorpal in his or her campaign, and then for some bizarre reason a person makes an Incapacitating Vorpal weapon, a successful critical results in the Vorpal enchantment overriding the Incapacitating enchantment and thus kills the target. Caster Level: 9; Pre-requisites: Craft Magic Arms & Armor, [i]hold monster[/i], cost: +1 [/QUOTE]
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New +1 weapon enchantment: Incapacitating
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