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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New 3.5 Custom Class, need opinions
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<blockquote data-quote="Arkhandus" data-source="post: 4723012" data-attributes="member: 13966"><p>Well, for one thing, it doesn't make much sense to have a base class just for one small group of people (a single clan, city, kingdom, or guild). You could just call it the Survivalist or something.</p><p></p><p>A class like this ought to have Jump and Swim as class skills, at least.</p><p></p><p>They don't count as Fighters for purposes of feat access, right? Just want to be sure that they don't have access to Weapon Specialization etc.</p><p></p><p>Well, quite simply, you gave this class too many goodies. It's tougher than a Barbarian (or close enough), get the barbarian's special defenses and more, get just over half the bonus feats of a fighter, get a special ability right at 1st-level that's far better than a feat (and poorly-defined at that), get a fighter's proficiencies, AND get a druid's animal companion.</p><p></p><p>Threaten doesn't even define the kinds of attack that it applies with, or how long it lasts, or when/how often foes make Will saves agianst it or how often you roll Intimidate checks for it. And it's just freakishly strong. Skill bonuses are both cheaper and higher than save bonuses.</p><p></p><p>A 20th-level cleric might have a total Will save of +24, for example, while a 20th-level Survivalist can have Intimidate at +24 before even factoring in Skill Focus, Persuasion, or magic or psionic items that provide skill bonuses. And that's with just around average Charisma. No warrior-like opponent, aside from monks (who are no match for even a ranger in melee), can resist this Threaten ability more than once in a while. A 20th-level fighter may have +12 on Will saves after all modifiers are factored in, if even that much.</p><p></p><p>Besides that uber-tanking ability, the class still has too many advantages over other warriors. The feats make up for what little the Survivalist lacks compared to a Barbarian, while the Animal Companion, Mettle of Fortitude, Threaten, and Fighter proficiencies are just a ton of icing on the cake.</p><p></p><p>Also, the Chaotic alignment requirement doesn't make any sense nor serve much purpose. They don't Rage and obviously aren't bard-like, so there's no reason they should need to be highly emotional and undisciplined just to be Survivalists.</p><p></p><p>Make it copy the Barbarian less. Ditch the Uncanny Dodge abilities, the mettle of fortitude, the Toughness feat, the Great Fortitude feat, and Threaten. Then, either drop the Base Attack Bonus to medium (as per a rogue), to compensate for the Animal Companion, or ditch the Damage Reduction, Endurance, and the Fighter proficiencies (change it to Barbarian proficiencies then). The latter would still be rather strong, but probably acceptable.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4723012, member: 13966"] Well, for one thing, it doesn't make much sense to have a base class just for one small group of people (a single clan, city, kingdom, or guild). You could just call it the Survivalist or something. A class like this ought to have Jump and Swim as class skills, at least. They don't count as Fighters for purposes of feat access, right? Just want to be sure that they don't have access to Weapon Specialization etc. Well, quite simply, you gave this class too many goodies. It's tougher than a Barbarian (or close enough), get the barbarian's special defenses and more, get just over half the bonus feats of a fighter, get a special ability right at 1st-level that's far better than a feat (and poorly-defined at that), get a fighter's proficiencies, AND get a druid's animal companion. Threaten doesn't even define the kinds of attack that it applies with, or how long it lasts, or when/how often foes make Will saves agianst it or how often you roll Intimidate checks for it. And it's just freakishly strong. Skill bonuses are both cheaper and higher than save bonuses. A 20th-level cleric might have a total Will save of +24, for example, while a 20th-level Survivalist can have Intimidate at +24 before even factoring in Skill Focus, Persuasion, or magic or psionic items that provide skill bonuses. And that's with just around average Charisma. No warrior-like opponent, aside from monks (who are no match for even a ranger in melee), can resist this Threaten ability more than once in a while. A 20th-level fighter may have +12 on Will saves after all modifiers are factored in, if even that much. Besides that uber-tanking ability, the class still has too many advantages over other warriors. The feats make up for what little the Survivalist lacks compared to a Barbarian, while the Animal Companion, Mettle of Fortitude, Threaten, and Fighter proficiencies are just a ton of icing on the cake. Also, the Chaotic alignment requirement doesn't make any sense nor serve much purpose. They don't Rage and obviously aren't bard-like, so there's no reason they should need to be highly emotional and undisciplined just to be Survivalists. Make it copy the Barbarian less. Ditch the Uncanny Dodge abilities, the mettle of fortitude, the Toughness feat, the Great Fortitude feat, and Threaten. Then, either drop the Base Attack Bonus to medium (as per a rogue), to compensate for the Animal Companion, or ditch the Damage Reduction, Endurance, and the Fighter proficiencies (change it to Barbarian proficiencies then). The latter would still be rather strong, but probably acceptable. [/QUOTE]
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