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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New 3.5 Custom Class, need opinions
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<blockquote data-quote="Mon" data-source="post: 4724108" data-attributes="member: 71673"><p>Welcome to enworld, Vutall.</p><p></p><p>FWIW The class doesn't seem wildly overpowered IMO. A bit of tweaking needed, for sure, but nothing extreme.</p><p></p><p>Disagree. Specific base classes for small corners of the world might be badwrongfun in some folks' philosophy on how a class system should be structured, but you can do whatever you like to capture the feel/theme you're going for in your homebrew. Many DMs would make a prestige class for this, but it is hardly a requirement (especially since prestige classes are, strictly speaking, optional).</p><p></p><p>Disagree. Sure it is similar to a barbarian in resilience but it lacks the barbarian's main (and most powerful) feature - raging. This is a tremendous disadvantage. Further, three of the bonus feats (toughness, endurance, great fortitude) are notoriously underpowered ones that no self-respecting fighter would take. All in all the six are not nearly the equivalent of six fighter feats in qualitative terms.</p><p></p><p>It does seem too frontloaded though - too many bennies at first level that might be spread out a little thinner. Maybe move the threaten or animal companion to a later level or something? I'd also ditch the heavy armour/tower shield proficiencies as Ark suggested.</p><p></p><p>Agree - will save vs intimidate is crazy powerful. Maybe change it to the standard scaling DC of 10 + half level + Str or Cha bonus instead? Possibly with a synergy bonus for 5+ ranks of intimidate if you really want to tie intimidate into it.</p><p></p><p>Disagree. Might be true of fighters. Check out barbarians, knights, warblades, and crusaders, though.</p><p></p><p>Disagree. Lacking the (by far) most-powerful and class defining ability is not "little" What about the extra mobility from fast movement? I'd say it lacks alot compared to the barbarian (before feats, threaten, etc are added in as replacements).</p><p></p><p>Disagree. It is his own homebrew not a class for general use. He can assign whatever alignment (read: flavour) restrictions he likes IMO. Maybe Clan Zaitsev has some special affinity for chaos or something.</p><p></p><p>Overall, I wouldn't cull it anywhere near as brutally as Arkhandus suggested. Id' do these things...</p><p></p><p>- Trim down the proficiencies a bit (drop heavy armour/tower shield, perhaps)</p><p>- Change threaten as suggested above (DC 10 + half level + Str or Cha, maybe +2 synergy from 5+ ranks of intimidate)</p><p>- Move the animal companion to 4th level and give it an effective druid level of Clan Zaitsev Survivalist level -3 (not half-level like a ranger - that is a recipe for gory death).</p><p></p><p>Another option might be start with a standard multiclassed fighter/barbarian, and take the Wild Cohort feat from the Wizards Of The Coast website. A homebrew feat for the flavour/mechanic intercept point of "Clan Zaitsev Survivalist" might top it off nicely. Just putting it out there.</p></blockquote><p></p>
[QUOTE="Mon, post: 4724108, member: 71673"] Welcome to enworld, Vutall. FWIW The class doesn't seem wildly overpowered IMO. A bit of tweaking needed, for sure, but nothing extreme. Disagree. Specific base classes for small corners of the world might be badwrongfun in some folks' philosophy on how a class system should be structured, but you can do whatever you like to capture the feel/theme you're going for in your homebrew. Many DMs would make a prestige class for this, but it is hardly a requirement (especially since prestige classes are, strictly speaking, optional). Disagree. Sure it is similar to a barbarian in resilience but it lacks the barbarian's main (and most powerful) feature - raging. This is a tremendous disadvantage. Further, three of the bonus feats (toughness, endurance, great fortitude) are notoriously underpowered ones that no self-respecting fighter would take. All in all the six are not nearly the equivalent of six fighter feats in qualitative terms. It does seem too frontloaded though - too many bennies at first level that might be spread out a little thinner. Maybe move the threaten or animal companion to a later level or something? I'd also ditch the heavy armour/tower shield proficiencies as Ark suggested. Agree - will save vs intimidate is crazy powerful. Maybe change it to the standard scaling DC of 10 + half level + Str or Cha bonus instead? Possibly with a synergy bonus for 5+ ranks of intimidate if you really want to tie intimidate into it. Disagree. Might be true of fighters. Check out barbarians, knights, warblades, and crusaders, though. Disagree. Lacking the (by far) most-powerful and class defining ability is not "little" What about the extra mobility from fast movement? I'd say it lacks alot compared to the barbarian (before feats, threaten, etc are added in as replacements). Disagree. It is his own homebrew not a class for general use. He can assign whatever alignment (read: flavour) restrictions he likes IMO. Maybe Clan Zaitsev has some special affinity for chaos or something. Overall, I wouldn't cull it anywhere near as brutally as Arkhandus suggested. Id' do these things... - Trim down the proficiencies a bit (drop heavy armour/tower shield, perhaps) - Change threaten as suggested above (DC 10 + half level + Str or Cha, maybe +2 synergy from 5+ ranks of intimidate) - Move the animal companion to 4th level and give it an effective druid level of Clan Zaitsev Survivalist level -3 (not half-level like a ranger - that is a recipe for gory death). Another option might be start with a standard multiclassed fighter/barbarian, and take the Wild Cohort feat from the Wizards Of The Coast website. A homebrew feat for the flavour/mechanic intercept point of "Clan Zaitsev Survivalist" might top it off nicely. Just putting it out there. [/QUOTE]
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