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New 3E World...from scratch....
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<blockquote data-quote="Jürgen Hubert" data-source="post: 527458" data-attributes="member: 7177"><p>OK, then there are several regions where gates were created. After all, the various nations and organisations on the old world probably didn't get along there - so why should they set up colonies in the same place on the new world? Apart from sensible reasons like mutual protection in the face of the alien environment, of course... but what politician is <em>that</em> sensible? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>This also means there are vast stretches of alien wilderness between the colonies, with a few, unsafe roads between them - this has potential as well.</p><p></p><p>If 50 years have passed since the old world was destroyed, then that means that things have "settled down" somewhat (you know, the "Calm Before The Storm" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). To keep psionic powers mysterious, they probably occur at a slowly increasing rate among the native-borns...</p><p></p><p>Another thought: You know how those elves always seem to have their own private Island Retreat in fantasy world? Well, maybe they decided to use massive amounts of magic to transport it to the new world in one piece. And they succeeded...</p><p></p><p>Unfortunately, the region they teleported the island to is now tectonically unstable and suffers from lots of tsunamis and the ilk. Add to that that the island's magical resources were mostly used up for the teleportation spell and lots of attacks from native sea monsters who try to get to their spawning grounds and don't care if those grounds are on land now... and you get some <em>really</em> desperate elves... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 527458, member: 7177"] OK, then there are several regions where gates were created. After all, the various nations and organisations on the old world probably didn't get along there - so why should they set up colonies in the same place on the new world? Apart from sensible reasons like mutual protection in the face of the alien environment, of course... but what politician is [i]that[/i] sensible? :D This also means there are vast stretches of alien wilderness between the colonies, with a few, unsafe roads between them - this has potential as well. If 50 years have passed since the old world was destroyed, then that means that things have "settled down" somewhat (you know, the "Calm Before The Storm" ;) ). To keep psionic powers mysterious, they probably occur at a slowly increasing rate among the native-borns... Another thought: You know how those elves always seem to have their own private Island Retreat in fantasy world? Well, maybe they decided to use massive amounts of magic to transport it to the new world in one piece. And they succeeded... Unfortunately, the region they teleported the island to is now tectonically unstable and suffers from lots of tsunamis and the ilk. Add to that that the island's magical resources were mostly used up for the teleportation spell and lots of attacks from native sea monsters who try to get to their spawning grounds and don't care if those grounds are on land now... and you get some [i]really[/i] desperate elves... :D Any other ideas? [/QUOTE]
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