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<blockquote data-quote="Dalamar" data-source="post: 1307753" data-attributes="member: 358"><p>Looks great!</p><p></p><p>And now that we've gotten over that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />, to the points that jumped out at me. In bold is the section which the question stems from when progressing from the start of the teaser, even if some of the questions refer to material in multiple sections.</p><p></p><p><strong>Magical boons:</strong> Do the <em>energy resistance</em> boons stack with each other? </p><p><strong>Signature Spells:</strong> When can a character choose to change their signature spells, every day, level... ? The teaser for <em>Lyceian arcana</em> implies that they can be changed by saying that a member of that tradition must keep one constant.</p><p><strong>Elemental subtypes:</strong> Why don't creatures of the plant type have [Nature] type instead of [Life]? Also, summoned elementals are not treated as outsiders for purposes of banishing, they are [Extraplanar].</p><p><strong>Friendly Elements:</strong> Is the energy resistance granted a total of 5 points in a round against the element and friendly elements, or 5 points each. Also, why do you go on your way to make energy resistance work the way it worked in 3.0 if this is supposed to update EoM to 3.5? Lastly, the second paragraph on this subject ends prematurely.</p><p><strong>Opposed Elements:</strong> This is, essentially, the Vulnerability to Energy special quality of the core rules, why is it not referenced as such?</p><p><strong>General enhancements, duration (concentration):</strong> Is there no limit to how long a mage can keep concentrating? This could result in <em>very</em> high-duration effects in a pinch (need to ride that dire wolf for a day and don't have enough MP to increase duration? Charm Animal with a concentration duration and couple of Concentration skill checks and you're dandy). </p><p>Can the <em>Weather</em> enhancement of Create Air be used if you have a duration of concentration? The letter of the rules say no, but the spirit would seem to be a working concenpt.</p><p><strong>Abjure Nature AC bonus:</strong> +11 Deflection bonus for 1 minute for the BBEG fight? Sign me in. Make that a +15 bonus if you know the BBEG's alignment! Why does the bonus get so high when in the core rules you can't get a Deflection bonus higher than +5 before getting into epic equipment?</p><p><strong>Create Element, Elemental Object:</strong> What kind of proficiency is it to use a weapon made from elemental force, the standard for a weapon it 'looks' like? The same with damage. Also, Elemental Object enhancement mentions that it does damage, but the Elemental Weapon says "...or you can choose it in addition to the elemental object enhancement, above, to create a weapon of pure damaging energy". Shouldn't that be "...to create a more damaging weapon of energy"?</p><p><strong>Create Element, Enduring Object (Life):</strong> So I need this to magically create a peg leg?</p><p><strong>Create Nature:</strong> Can this be used to create corpses (they were once living)?</p><p><strong>Evoke Death, Infect enhancement:</strong> So I can infect mummy rot with this?</p><p><strong>Evoke Death, Negative Level enhancement:</strong> Why can the target only lose a single level even if it has gained 5 negative levels from a single spell while in core rules (if my memory serves) you make a save for each level separately?</p><p><strong>Evoke Fire, Elemental side effects:</strong> Should the damage done to an item by its own burning ignore hardness and the normal halving rule that is in effect with objects?</p><p><strong>Evoke Nature, elemental side effects:</strong> "The damage is considered magical for the purposes of overcoming DR." Wouldn't this sound better as "The damage penetrates DR as if it was a magic weapon"? </p><p>The text doesn't say that you can choose which damage type (piercing, slashing or bludgeoning) the damage does, but implies that by saying that Evoke Earth only does bludgeoning damage. As the caster meant to be able to choose which type of damage to deal?</p><p><strong>Heal, Cure Affliction enhancement:</strong> Maybe change the end to "...heal afflictions with the same cost that Evoke Death causes them"? It took me a while to realise that's what it meant.</p><p><strong>Illusion, enhancements:</strong> While there are no skill checks to smell something, could the bonus not be applied to the Wisdom check that creature with Scent make?</p><p><strong>Infuse with Element, Enhance Ability Score:</strong> Why does the Enhancement bonus to an ability score go up to +14? The greatsword wielding, Power Attacking barbarian is going to like this. Just Power Attack the gained to-hit bonus away for a total bonus of +24 (1,5*7+2*7) to damage per swing.</p><p><strong>Infuse with Force, Enhance Attack:</strong> +10 Enhancement bonus to all heads of that 12-headed hydra or that Colossal dragon? Ouch. </p><p><strong>Move Force:</strong> What is the effective size for performing special maneouvers with this spell?</p><p><strong>Transform Creature, Stronger Creature enhancement:</strong> Why does this not simply use the Swarm rules from the revised MM instead of allowing possible abuse of turning into a group of selves to cast <em>a lot</em> of spells in a round?</p><p></p><p>Whew, I think that's all for the time being.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1307753, member: 358"] Looks great! And now that we've gotten over that :p, to the points that jumped out at me. In bold is the section which the question stems from when progressing from the start of the teaser, even if some of the questions refer to material in multiple sections. [b]Magical boons:[/b] Do the [i]energy resistance[/i] boons stack with each other? [b]Signature Spells:[/b] When can a character choose to change their signature spells, every day, level... ? The teaser for [i]Lyceian arcana[/i] implies that they can be changed by saying that a member of that tradition must keep one constant. [b]Elemental subtypes:[/b] Why don't creatures of the plant type have [Nature] type instead of [Life]? Also, summoned elementals are not treated as outsiders for purposes of banishing, they are [Extraplanar]. [b]Friendly Elements:[/b] Is the energy resistance granted a total of 5 points in a round against the element and friendly elements, or 5 points each. Also, why do you go on your way to make energy resistance work the way it worked in 3.0 if this is supposed to update EoM to 3.5? Lastly, the second paragraph on this subject ends prematurely. [b]Opposed Elements:[/b] This is, essentially, the Vulnerability to Energy special quality of the core rules, why is it not referenced as such? [b]General enhancements, duration (concentration):[/b] Is there no limit to how long a mage can keep concentrating? This could result in [i]very[/i] high-duration effects in a pinch (need to ride that dire wolf for a day and don't have enough MP to increase duration? Charm Animal with a concentration duration and couple of Concentration skill checks and you're dandy). Can the [i]Weather[/i] enhancement of Create Air be used if you have a duration of concentration? The letter of the rules say no, but the spirit would seem to be a working concenpt. [b]Abjure Nature AC bonus:[/b] +11 Deflection bonus for 1 minute for the BBEG fight? Sign me in. Make that a +15 bonus if you know the BBEG's alignment! Why does the bonus get so high when in the core rules you can't get a Deflection bonus higher than +5 before getting into epic equipment? [b]Create Element, Elemental Object:[/b] What kind of proficiency is it to use a weapon made from elemental force, the standard for a weapon it 'looks' like? The same with damage. Also, Elemental Object enhancement mentions that it does damage, but the Elemental Weapon says "...or you can choose it in addition to the elemental object enhancement, above, to create a weapon of pure damaging energy". Shouldn't that be "...to create a more damaging weapon of energy"? [b]Create Element, Enduring Object (Life):[/b] So I need this to magically create a peg leg? [b]Create Nature:[/b] Can this be used to create corpses (they were once living)? [b]Evoke Death, Infect enhancement:[/b] So I can infect mummy rot with this? [b]Evoke Death, Negative Level enhancement:[/b] Why can the target only lose a single level even if it has gained 5 negative levels from a single spell while in core rules (if my memory serves) you make a save for each level separately? [b]Evoke Fire, Elemental side effects:[/b] Should the damage done to an item by its own burning ignore hardness and the normal halving rule that is in effect with objects? [b]Evoke Nature, elemental side effects:[/b] "The damage is considered magical for the purposes of overcoming DR." Wouldn't this sound better as "The damage penetrates DR as if it was a magic weapon"? The text doesn't say that you can choose which damage type (piercing, slashing or bludgeoning) the damage does, but implies that by saying that Evoke Earth only does bludgeoning damage. As the caster meant to be able to choose which type of damage to deal? [b]Heal, Cure Affliction enhancement:[/b] Maybe change the end to "...heal afflictions with the same cost that Evoke Death causes them"? It took me a while to realise that's what it meant. [b]Illusion, enhancements:[/b] While there are no skill checks to smell something, could the bonus not be applied to the Wisdom check that creature with Scent make? [b]Infuse with Element, Enhance Ability Score:[/b] Why does the Enhancement bonus to an ability score go up to +14? The greatsword wielding, Power Attacking barbarian is going to like this. Just Power Attack the gained to-hit bonus away for a total bonus of +24 (1,5*7+2*7) to damage per swing. [b]Infuse with Force, Enhance Attack:[/b] +10 Enhancement bonus to all heads of that 12-headed hydra or that Colossal dragon? Ouch. [b]Move Force:[/b] What is the effective size for performing special maneouvers with this spell? [b]Transform Creature, Stronger Creature enhancement:[/b] Why does this not simply use the Swarm rules from the revised MM instead of allowing possible abuse of turning into a group of selves to cast [i]a lot[/i] of spells in a round? Whew, I think that's all for the time being. [/QUOTE]
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